Changeset 534 in 3DVCSoftware for branches/HTM-DEV-0.3-dev2/cfg/3D-HEVC
- Timestamp:
- 13 Jul 2013, 10:26:41 (11 years ago)
- Location:
- branches/HTM-DEV-0.3-dev2/cfg/3D-HEVC
- Files:
-
- 5 edited
Legend:
- Unmodified
- Added
- Removed
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branches/HTM-DEV-0.3-dev2/cfg/3D-HEVC/baseCfg_2view+depth.cfg
r532 r534 26 26 LayerIdInNuh : 0 # Layer Id in NAL unit header, (0: no explicit signalling ) (m) 27 27 SplittingFlag : 0 # Splitting Flag 28 29 #======== VPS/ Layer sets ================ 30 VpsNumLayerSets : 3 # Number of layer sets 31 LayerIdsInSet_0 : 0 # LayerIds in vps of layer set 32 LayerIdsInSet_1 : 0 1 # LayerIds in vps of layer set 33 LayerIdsInSet_2 : 0 1 2 3 # LayerIds in vps of layer set 34 35 DefaultOneTargetOutputLayerFlag: 0 # Output highest layer of layer sets by default 36 OutputLayerSetIdx : 2 # Indices of layer sets used as additional output layer sets 37 LayerIdsInAddOutputLayerSet_0 : 2 3 # LayerIds in vps of additional output layers 38 ProfileLevelTierIdx : 0 0 0 0 # Indices to profile level tier (TBD) 39 40 #======== VPS / Dependencies ================ 41 DirectRefLayers_1 : # LayerIds in vps of direct reference layers 42 DirectRefLayers_2 : 0 # LayerIds in vps of direct reference layers 43 DirectRefLayers_3 : 1 # LayerIds in vps of direct reference layers 44 45 DependencyTypes_1 : # Dependency types of direct reference layers, 0: Sample 1: Motion 2: Sample+Motion 46 DependencyTypes_2 : 2 # Dependency types of direct reference layers, 0: Sample 1: Motion 2: Sample+Motion 47 DependencyTypes_3 : 2 # Dependency types of direct reference layers, 0: Sample 1: Motion 2: Sample+Motion 28 48 29 49 #========== Camera parameters ========== … … 46 66 DecodingRefreshType : 1 # Random Accesss 0:none, 1:CDR, 2:IDR 47 67 GOPSize : 8 # GOP Size (number of B slice = GOPSize-1) 68 69 # QPfactor betaOffsetDiv2 #ref_pics_active reference pictures deltaRPS reference idcs ilPredLayerIdc refLayerPicPosIl_L1 70 # Type POC QPoffset tcOffsetDiv2 temporal_id #ref_pics predict #ref_idcs #ActiveRefLayerPics refLayerPicPosIl_L0 collocatedRefLayerIdx 48 71 Frame1: B 8 1 0.442 0 0 0 4 4 -8 -10 -12 -16 0 0 49 72 Frame2: B 4 2 0.3536 0 0 0 2 3 -4 -6 4 1 4 5 1 1 0 0 1 0 … … 65 88 Frame8_l1: B 7 4 0.68 0 0 0 2 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 0 66 89 67 FrameI_l2: P 0 3 0.442 0 0 0 1 0 0 1 -2 0-168 Frame1_l2: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 -2 1-169 Frame2_l2: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 -2 1-170 Frame3_l2: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 -2 1-171 Frame4_l2: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 -2 1-172 Frame5_l2: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 -2 2-173 Frame6_l2: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 -2 2-174 Frame7_l2: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 -2 2-175 Frame8_l2: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 -2 2-176 77 FrameI_l3: P 0 3 0.442 0 0 0 1 0 0 1 -2 0-178 Frame1_l3: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 -2 1-179 Frame2_l3: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 -2 1-180 Frame3_l3: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 -2 1-181 Frame4_l3: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 -2 1-182 Frame5_l3: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 -2 2-183 Frame6_l3: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 -2 2-184 Frame7_l3: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 -2 2-185 Frame8_l3: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 -2 2-190 FrameI_l2: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 -1 91 Frame1_l2: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1 -1 92 Frame2_l2: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1 -1 93 Frame3_l2: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1 -1 94 Frame4_l2: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1 -1 95 Frame5_l2: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1 -1 96 Frame6_l2: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1 -1 97 Frame7_l2: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1 -1 98 Frame8_l2: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1 -1 99 100 FrameI_l3: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 -1 101 Frame1_l3: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1 -1 102 Frame2_l3: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1 -1 103 Frame3_l3: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1 -1 104 Frame4_l3: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1 -1 105 Frame5_l3: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1 -1 106 Frame6_l3: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1 -1 107 Frame7_l3: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1 -1 108 Frame8_l3: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1 -1 86 109 87 110 #=========== Motion Search ============= -
branches/HTM-DEV-0.3-dev2/cfg/3D-HEVC/baseCfg_2view.cfg
r532 r534 23 23 SplittingFlag : 0 # Splitting Flag 24 24 25 #======== VPS/ Layer sets ================ 26 VpsNumLayerSets : 2 # Number of layer sets 27 LayerIdsInSet_0 : 0 # LayerIds in vps of layer set 28 LayerIdsInSet_1 : 0 1 # LayerIds in vps of layer set 29 30 DefaultOneTargetOutputLayerFlag: 0 # Output highest layer of layer sets by default 31 OutputLayerSetIdx : 1 # Indices of layer sets used as additional output layer sets 32 LayerIdsInAddOutputLayerSet_0 : 1 # LayerIds in vps of additional output layers 33 ProfileLevelTierIdx : 0 0 0 # Indices to profile level tier (TBD) per output layer set 34 35 #======== VPS / Dependencies ================ 36 DirectRefLayers_1 : 0 # LayerIds in vps of direct reference layers 37 DependencyTypes_1 : 2 # Dependency types of direct reference layers, 0: Sample 1: Motion 2: Sample+Motion 25 38 26 39 #========== Camera parameters ========== … … 43 56 DecodingRefreshType : 1 # Random Accesss 0:none, 1:CDR, 2:IDR 44 57 GOPSize : 8 # GOP Size (number of B slice = GOPSize-1) 45 # Type POC QPoffset QPfactor tcOffsetDiv2 betaOffsetDiv2 temporal_id #ref_pics_active #ref_pics reference pictures predict deltaRPS #ref_idcs reference idcs #IL_ref_pics IL reference pics IL ref list pos L0 L1 58 59 60 # QPfactor betaOffsetDiv2 #ref_pics_active reference pictures deltaRPS reference idcs ilPredLayerIdc refLayerPicPosIl_L1 61 # Type POC QPoffset tcOffsetDiv2 temporal_id #ref_pics predict #ref_idcs #ActiveRefLayerPics refLayerPicPosIl_L0 collocatedRefLayerIdx 46 62 Frame1: B 8 1 0.442 0 0 0 4 4 -8 -10 -12 -16 0 0 47 63 Frame2: B 4 2 0.3536 0 0 0 2 3 -4 -6 4 1 4 5 1 1 0 0 1 0 … … 53 69 Frame8: B 7 4 0.68 0 0 0 2 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 0 54 70 55 FrameI_l1: P 0 3 0.442 0 0 0 1 0 0 1 -1 0-156 Frame1_l1: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 -1 1-157 Frame2_l1: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 -1 1-158 Frame3_l1: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 -1 1-159 Frame4_l1: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 -1 1-160 Frame5_l1: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 -1 2-161 Frame6_l1: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 -1 2-162 Frame7_l1: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 -1 2-163 Frame8_l1: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 -1 2-171 FrameI_l1: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 -1 72 Frame1_l1: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1 -1 73 Frame2_l1: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1 -1 74 Frame3_l1: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1 -1 75 Frame4_l1: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1 -1 76 Frame5_l1: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1 -1 77 Frame6_l1: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1 -1 78 Frame7_l1: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1 -1 79 Frame8_l1: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1 -1 64 80 65 81 #=========== Motion Search ============= -
branches/HTM-DEV-0.3-dev2/cfg/3D-HEVC/baseCfg_3view+depth.cfg
r532 r534 30 30 LayerIdInNuh : 0 # Layer Id in NAL unit header, (0: no explicit signalling ) (m) 31 31 SplittingFlag : 0 # Splitting Flag 32 33 #======== VPS/ Layer sets ================ 34 VpsNumLayerSets : 5 # Number of layer sets 35 LayerIdsInSet_0 : 0 # LayerIds in vps of layer set 36 LayerIdsInSet_1 : 0 1 # LayerIds in vps of layer set 37 LayerIdsInSet_2 : 0 1 2 3 # LayerIds in vps of layer set 38 LayerIdsInSet_3 : 0 1 4 5 # LayerIds in vps of layer set 39 LayerIdsInSet_4 : 0 1 2 3 4 5 # LayerIds in vps of layer set 40 41 DefaultOneTargetOutputLayerFlag: 0 # Output highest layer of layer sets by default 42 OutputLayerSetIdx : 2 3 # Indices of layer sets used as additional output layer sets 43 LayerIdsInAddOutputLayerSet_0 : 2 3 # LayerIds of additional output layers 44 LayerIdsInAddOutputLayerSet_1 : 4 5 # LayerIds of additional output layers 45 ProfileLevelTierIdx : 0 0 0 0 0 0 0 0 # Indices to profile level tier (TBD) 46 47 #======== VPS / Dependencies ================ 48 DirectRefLayers_1 : # LayerIds in vps of direct reference layers 49 DirectRefLayers_2 : 0 # LayerIds in vps of direct reference layers 50 DirectRefLayers_3 : 1 # LayerIds in vps of direct reference layers 51 DirectRefLayers_4 : 0 # LayerIds in vps of direct reference layers 52 DirectRefLayers_5 : 1 # LayerIds in vps of direct reference layers 53 54 DependencyTypes_1 : # Dependency types of direct reference layers, 0: Sample 1: Motion 2: Sample+Motion 55 DependencyTypes_2 : 2 # Dependency types of direct reference layers, 0: Sample 1: Motion 2: Sample+Motion 56 DependencyTypes_3 : 2 # Dependency types of direct reference layers, 0: Sample 1: Motion 2: Sample+Motion 57 DependencyTypes_4 : 2 # Dependency types of direct reference layers, 0: Sample 1: Motion 2: Sample+Motion 58 DependencyTypes_5 : 2 # Dependency types of direct reference layers, 0: Sample 1: Motion 2: Sample+Motion 32 59 33 60 #========== Camera parameters ========== … … 50 77 DecodingRefreshType : 1 # Random Accesss 0:none, 1:CDR, 2:IDR 51 78 GOPSize : 8 # GOP Size (number of B slice = GOPSize-1) 79 80 # QPfactor betaOffsetDiv2 #ref_pics_active reference pictures deltaRPS reference idcs ilPredLayerIdc refLayerPicPosIl_L1 81 # Type POC QPoffset tcOffsetDiv2 temporal_id #ref_pics predict #ref_idcs #ActiveRefLayerPics refLayerPicPosIl_L0 collocatedRefLayerIdx 52 82 Frame1: B 8 1 0.442 0 0 0 4 4 -8 -10 -12 -16 0 0 53 83 Frame2: B 4 2 0.3536 0 0 0 2 3 -4 -6 4 1 4 5 1 1 0 0 1 0 … … 69 99 Frame8_l1: B 7 4 0.68 0 0 0 2 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 0 70 100 71 FrameI_l2: P 0 3 0.442 0 0 0 1 0 0 1 -2 0-172 Frame1_l2: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 -2 1-173 Frame2_l2: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 -2 1-174 Frame3_l2: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 -2 1-175 Frame4_l2: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 -2 1-176 Frame5_l2: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 -2 2-177 Frame6_l2: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 -2 2-178 Frame7_l2: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 -2 2-179 Frame8_l2: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 -2 2-180 81 FrameI_l3: P 0 3 0.442 0 0 0 1 0 0 1 -2 0-182 Frame1_l3: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 -2 1-183 Frame2_l3: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 -2 1-184 Frame3_l3: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 -2 1-185 Frame4_l3: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 -2 1-186 Frame5_l3: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 -2 2-187 Frame6_l3: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 -2 2-188 Frame7_l3: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 -2 2-189 Frame8_l3: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 -2 2-190 91 FrameI_l4: P 0 3 0.442 0 0 0 1 0 0 1 -4 0-192 Frame1_l4: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 -4 1-193 Frame2_l4: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 -4 1-194 Frame3_l4: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 -4 1-195 Frame4_l4: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 -4 1-196 Frame5_l4: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 -4 2-197 Frame6_l4: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 -4 2-198 Frame7_l4: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 -4 2-199 Frame8_l4: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 -4 2-1100 101 FrameI_l5: P 0 3 0.442 0 0 0 1 0 0 1 -4 0-1102 Frame1_l5: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 -4 1-1103 Frame2_l5: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 -4 1-1104 Frame3_l5: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 -4 1-1105 Frame4_l5: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 -4 1-1106 Frame5_l5: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 -4 2-1107 Frame6_l5: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 -4 2-1108 Frame7_l5: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 -4 2-1109 Frame8_l5: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 -4 2-1101 FrameI_l2: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 -1 102 Frame1_l2: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1 -1 103 Frame2_l2: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1 -1 104 Frame3_l2: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1 -1 105 Frame4_l2: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1 -1 106 Frame5_l2: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1 -1 107 Frame6_l2: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1 -1 108 Frame7_l2: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1 -1 109 Frame8_l2: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1 -1 110 111 FrameI_l3: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 -1 112 Frame1_l3: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1 -1 113 Frame2_l3: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1 -1 114 Frame3_l3: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1 -1 115 Frame4_l3: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1 -1 116 Frame5_l3: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1 -1 117 Frame6_l3: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1 -1 118 Frame7_l3: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1 -1 119 Frame8_l3: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1 -1 120 121 FrameI_l4: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 -1 122 Frame1_l4: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1 -1 123 Frame2_l4: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1 -1 124 Frame3_l4: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1 -1 125 Frame4_l4: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1 -1 126 Frame5_l4: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1 -1 127 Frame6_l4: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1 -1 128 Frame7_l4: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1 -1 129 Frame8_l4: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1 -1 130 131 FrameI_l5: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 -1 132 Frame1_l5: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1 -1 133 Frame2_l5: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1 -1 134 Frame3_l5: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1 -1 135 Frame4_l5: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1 -1 136 Frame5_l5: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1 -1 137 Frame6_l5: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1 -1 138 Frame7_l5: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1 -1 139 Frame8_l5: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1 -1 110 140 111 141 #=========== Motion Search ============= -
branches/HTM-DEV-0.3-dev2/cfg/3D-HEVC/baseCfg_3view.cfg
r532 r534 24 24 SplittingFlag : 0 # Splitting Flag 25 25 26 #======== VPS / Layer sets ================ 27 VpsNumLayerSets : 4 # Number of layer sets 28 LayerIdsInSet_0 : 0 # LayerIds in vps of layer set 29 LayerIdsInSet_1 : 0 1 # LayerIds in vps of layer set 30 LayerIdsInSet_2 : 0 2 # LayerIds in vps of layer set 31 LayerIdsInSet_3 : 0 1 2 # LayerIds in vps of layer set 32 33 DefaultOneTargetOutputLayerFlag: 0 # Output highest layer of layer sets by default 34 OutputLayerSetIdx : 1 2 # Indices of layer sets used as additional output layer sets 35 LayerIdsInAddOutputLayerSet_0 : 1 # LayerIds in vps of additional output layers 36 LayerIdsInAddOutputLayerSet_1 : 2 # LayerIds in vps of additional output layers 37 ProfileLevelTierIdx : 0 0 0 0 0 0 # Indices to profile level tier (TBD) 38 39 #======== VPS / Dependencies ================ 40 DirectRefLayers_1 : 0 # LayerIds in vps of direct reference layers 41 DirectRefLayers_2 : 0 # LayerIds in vps of direct reference layers 42 DependencyTypes_1 : 2 # Dependency types of direct reference layers, 0: Sample 1: Motion 2: Sample+Motion 43 DependencyTypes_2 : 2 # Dependency types of direct reference layers, 0: Sample 1: Motion 2: Sample+Motion 44 26 45 #========== Camera parameters ========== 27 46 CameraParameterFile : cam_pars.txt # camera parameter file … … 43 62 DecodingRefreshType : 1 # Random Accesss 0:none, 1:CDR, 2:IDR 44 63 GOPSize : 8 # GOP Size (number of B slice = GOPSize-1) 45 # Type POC QPoffset QPfactor tcOffsetDiv2 betaOffsetDiv2 temporal_id #ref_pics_active #ref_pics reference pictures predict deltaRPS #ref_idcs reference idcs #IL_ref_pics IL reference pics IL ref list pos L0 L1 64 65 # QPfactor betaOffsetDiv2 #ref_pics_active reference pictures deltaRPS reference idcs ilPredLayerIdc refLayerPicPosIl_L1 66 # Type POC QPoffset tcOffsetDiv2 temporal_id #ref_pics predict #ref_idcs #ActiveRefLayerPics refLayerPicPosIl_L0 collocatedRefLayerIdx 67 46 68 Frame1: B 8 1 0.442 0 0 0 4 4 -8 -10 -12 -16 0 0 47 69 Frame2: B 4 2 0.3536 0 0 0 2 3 -4 -6 4 1 4 5 1 1 0 0 1 0 … … 53 75 Frame8: B 7 4 0.68 0 0 0 2 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 0 54 76 55 FrameI_l1: P 0 3 0.442 0 0 0 1 0 0 1 -1 0-156 Frame1_l1: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 -1 1-157 Frame2_l1: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 -1 1-158 Frame3_l1: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 -1 1-159 Frame4_l1: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 -1 1-160 Frame5_l1: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 -1 2-161 Frame6_l1: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 -1 2-162 Frame7_l1: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 -1 2-163 Frame8_l1: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 -1 2-177 FrameI_l1: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 -1 78 Frame1_l1: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1 -1 79 Frame2_l1: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1 -1 80 Frame3_l1: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1 -1 81 Frame4_l1: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1 -1 82 Frame5_l1: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1 -1 83 Frame6_l1: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1 -1 84 Frame7_l1: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1 -1 85 Frame8_l1: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1 -1 64 86 65 FrameI_l2: P 0 3 0.442 0 0 0 1 0 0 1 -2 0-166 Frame1_l2: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 -2 1-167 Frame2_l2: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 -2 1-168 Frame3_l2: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 -2 1-169 Frame4_l2: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 -2 1-170 Frame5_l2: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 -2 2-171 Frame6_l2: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 -2 2-172 Frame7_l2: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 -2 2-173 Frame8_l2: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 -2 2-187 FrameI_l2: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 -1 88 Frame1_l2: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1 -1 89 Frame2_l2: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1 -1 90 Frame3_l2: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1 -1 91 Frame4_l2: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1 -1 92 Frame5_l2: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1 -1 93 Frame6_l2: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1 -1 94 Frame7_l2: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1 -1 95 Frame8_l2: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1 -1 74 96 75 97 #=========== Motion Search ============= -
branches/HTM-DEV-0.3-dev2/cfg/3D-HEVC/fullCfg.cfg
r532 r534 34 34 LayerIdInNuh : 0 # Layer Id in NAL unit header, (0: no explicit signalling ) (m) 35 35 SplittingFlag : 0 # Splitting Flag 36 37 #======== VPS/ Layer sets ================ 38 VpsNumLayerSets : 5 # Number of layer sets 39 LayerIdsInSet_0 : 0 # LayerIds in vps of layer set 40 LayerIdsInSet_1 : 0 1 # LayerIds in vps of layer set 41 LayerIdsInSet_2 : 0 1 2 3 # LayerIds in vps of layer set 42 LayerIdsInSet_3 : 0 1 4 5 # LayerIds in vps of layer set 43 LayerIdsInSet_4 : 0 1 2 3 4 5 # LayerIds in vps of layer set 44 45 DefaultOneTargetOutputLayerFlag: 0 # Output highest layer of layer sets by default 46 OutputLayerSetIdx : 2 3 # Indices of layer sets used as additional output layer sets 47 LayerIdsInAddOutputLayerSet_0 : 2 3 # LayerIds of additional output layers 48 LayerIdsInAddOutputLayerSet_1 : 4 5 # LayerIds of additional output layers 49 ProfileLevelTierIdx : 0 0 0 0 0 0 # Indices to profile level tier (TBD) 50 51 #======== VPS / Dependencies ================ 52 DirectRefLayers_1 : # LayerIds in vps of direct reference layers 53 DirectRefLayers_2 : 0 # LayerIds in vps of direct reference layers 54 DirectRefLayers_3 : 1 # LayerIds in vps of direct reference layers 55 DirectRefLayers_4 : 0 # LayerIds in vps of direct reference layers 56 DirectRefLayers_5 : 1 # LayerIds in vps of direct reference layers 57 58 DependencyTypes_1 : # Dependency types of direct reference layers, 0: Sample 1: Motion 2: Sample+Motion 59 DependencyTypes_2 : 2 # Dependency types of direct reference layers, 0: Sample 1: Motion 2: Sample+Motion 60 DependencyTypes_3 : 2 # Dependency types of direct reference layers, 0: Sample 1: Motion 2: Sample+Motion 61 DependencyTypes_4 : 2 # Dependency types of direct reference layers, 0: Sample 1: Motion 2: Sample+Motion 62 DependencyTypes_5 : 2 # Dependency types of direct reference layers, 0: Sample 1: Motion 2: Sample+Motion 36 63 37 64 #========== Camera parameters ========== … … 55 82 DecodingRefreshType : 1 # Random Accesss 0:none, 1:CDR, 2:IDR 56 83 GOPSize : 8 # GOP Size (number of B slice = GOPSize-1) 84 85 # QPfactor betaOffsetDiv2 #ref_pics_active reference pictures deltaRPS reference idcs ilPredLayerIdc refLayerPicPosIl_L1 86 # Type POC QPoffset tcOffsetDiv2 temporal_id #ref_pics predict #ref_idcs #ActiveRefLayerPics refLayerPicPosIl_L0 collocatedRefLayerIdx 57 87 Frame1: B 8 1 0.442 0 0 0 4 4 -8 -10 -12 -16 0 0 58 88 Frame2: B 4 2 0.3536 0 0 0 2 3 -4 -6 4 1 4 5 1 1 0 0 1 0 … … 74 104 Frame8_l1: B 7 4 0.68 0 0 0 2 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 0 75 105 76 FrameI_l2: P 0 3 0.442 0 0 0 1 0 0 1 -2 0-177 Frame1_l2: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 -2 1-178 Frame2_l2: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 -2 1-179 Frame3_l2: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 -2 1-180 Frame4_l2: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 -2 1-181 Frame5_l2: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 -2 2-182 Frame6_l2: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 -2 2-183 Frame7_l2: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 -2 2-184 Frame8_l2: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 -2 2-185 86 FrameI_l3: P 0 3 0.442 0 0 0 1 0 0 1 -2 0-187 Frame1_l3: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 -2 1-188 Frame2_l3: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 -2 1-189 Frame3_l3: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 -2 1-190 Frame4_l3: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 -2 1-191 Frame5_l3: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 -2 2-192 Frame6_l3: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 -2 2-193 Frame7_l3: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 -2 2-194 Frame8_l3: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 -2 2-195 96 FrameI_l4: P 0 3 0.442 0 0 0 1 0 0 1 -4 0-197 Frame1_l4: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 -4 1-198 Frame2_l4: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 -4 1-199 Frame3_l4: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 -4 1-1100 Frame4_l4: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 -4 1-1101 Frame5_l4: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 -4 2-1102 Frame6_l4: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 -4 2-1103 Frame7_l4: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 -4 2-1104 Frame8_l4: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 -4 2-1105 106 FrameI_l5: P 0 3 0.442 0 0 0 1 0 0 1 -4 0-1107 Frame1_l5: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 -4 1-1108 Frame2_l5: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 -4 1-1109 Frame3_l5: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 -4 1-1110 Frame4_l5: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 -4 1-1111 Frame5_l5: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 -4 2-1112 Frame6_l5: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 -4 2-1113 Frame7_l5: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 -4 2-1114 Frame8_l5: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 -4 2-1106 FrameI_l2: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 -1 107 Frame1_l2: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1 -1 108 Frame2_l2: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1 -1 109 Frame3_l2: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1 -1 110 Frame4_l2: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1 -1 111 Frame5_l2: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1 -1 112 Frame6_l2: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1 -1 113 Frame7_l2: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1 -1 114 Frame8_l2: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1 -1 115 116 FrameI_l3: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 -1 117 Frame1_l3: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1 -1 118 Frame2_l3: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1 -1 119 Frame3_l3: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1 -1 120 Frame4_l3: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1 -1 121 Frame5_l3: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1 -1 122 Frame6_l3: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1 -1 123 Frame7_l3: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1 -1 124 Frame8_l3: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1 -1 125 126 FrameI_l4: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 -1 127 Frame1_l4: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1 -1 128 Frame2_l4: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1 -1 129 Frame3_l4: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1 -1 130 Frame4_l4: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1 -1 131 Frame5_l4: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1 -1 132 Frame6_l4: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1 -1 133 Frame7_l4: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1 -1 134 Frame8_l4: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1 -1 135 136 FrameI_l5: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 -1 137 Frame1_l5: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1 -1 138 Frame2_l5: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1 -1 139 Frame3_l5: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1 -1 140 Frame4_l5: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1 -1 141 Frame5_l5: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1 -1 142 Frame6_l5: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1 -1 143 Frame7_l5: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1 -1 144 Frame8_l5: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1 -1 115 145 116 146 #=========== Motion Search =============
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