Changeset 534 in 3DVCSoftware for branches/HTM-DEV-0.3-dev2/cfg/3D-HEVC/baseCfg_2view.cfg
- Timestamp:
- 13 Jul 2013, 10:26:41 (11 years ago)
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- 1 edited
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branches/HTM-DEV-0.3-dev2/cfg/3D-HEVC/baseCfg_2view.cfg
r532 r534 23 23 SplittingFlag : 0 # Splitting Flag 24 24 25 #======== VPS/ Layer sets ================ 26 VpsNumLayerSets : 2 # Number of layer sets 27 LayerIdsInSet_0 : 0 # LayerIds in vps of layer set 28 LayerIdsInSet_1 : 0 1 # LayerIds in vps of layer set 29 30 DefaultOneTargetOutputLayerFlag: 0 # Output highest layer of layer sets by default 31 OutputLayerSetIdx : 1 # Indices of layer sets used as additional output layer sets 32 LayerIdsInAddOutputLayerSet_0 : 1 # LayerIds in vps of additional output layers 33 ProfileLevelTierIdx : 0 0 0 # Indices to profile level tier (TBD) per output layer set 34 35 #======== VPS / Dependencies ================ 36 DirectRefLayers_1 : 0 # LayerIds in vps of direct reference layers 37 DependencyTypes_1 : 2 # Dependency types of direct reference layers, 0: Sample 1: Motion 2: Sample+Motion 25 38 26 39 #========== Camera parameters ========== … … 43 56 DecodingRefreshType : 1 # Random Accesss 0:none, 1:CDR, 2:IDR 44 57 GOPSize : 8 # GOP Size (number of B slice = GOPSize-1) 45 # Type POC QPoffset QPfactor tcOffsetDiv2 betaOffsetDiv2 temporal_id #ref_pics_active #ref_pics reference pictures predict deltaRPS #ref_idcs reference idcs #IL_ref_pics IL reference pics IL ref list pos L0 L1 58 59 60 # QPfactor betaOffsetDiv2 #ref_pics_active reference pictures deltaRPS reference idcs ilPredLayerIdc refLayerPicPosIl_L1 61 # Type POC QPoffset tcOffsetDiv2 temporal_id #ref_pics predict #ref_idcs #ActiveRefLayerPics refLayerPicPosIl_L0 collocatedRefLayerIdx 46 62 Frame1: B 8 1 0.442 0 0 0 4 4 -8 -10 -12 -16 0 0 47 63 Frame2: B 4 2 0.3536 0 0 0 2 3 -4 -6 4 1 4 5 1 1 0 0 1 0 … … 53 69 Frame8: B 7 4 0.68 0 0 0 2 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 0 54 70 55 FrameI_l1: P 0 3 0.442 0 0 0 1 0 0 1 -1 0-156 Frame1_l1: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 -1 1-157 Frame2_l1: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 -1 1-158 Frame3_l1: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 -1 1-159 Frame4_l1: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 -1 1-160 Frame5_l1: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 -1 2-161 Frame6_l1: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 -1 2-162 Frame7_l1: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 -1 2-163 Frame8_l1: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 -1 2-171 FrameI_l1: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 -1 72 Frame1_l1: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1 -1 73 Frame2_l1: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1 -1 74 Frame3_l1: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1 -1 75 Frame4_l1: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1 -1 76 Frame5_l1: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1 -1 77 Frame6_l1: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1 -1 78 Frame7_l1: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1 -1 79 Frame8_l1: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1 -1 64 80 65 81 #=========== Motion Search =============
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