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Ticket Resolution Summary Owner Reporter
#65 fixed 3D-HEVC texture only coding tech kwegner
Description

Current HTM 11.0 don't work under texture only encoding.

In MvpCandNBDV handle following assertion need to be removed

picDepth = getSlice()->getIvPic( true, iTargetViewIdx ); assert(picDepth != NULL); FixFix no depth map is coded in texture only coding

if (picDepth && bDepthRefine)

estimateDVFromDM(iTargetViewIdx, uiPartIdx, picDepth, uiPartAddr, &cColMv );

#63 fixed Global variable for low delay ic tech tech
Description

Due to style guide, global variables should be avoided. Hence following variables need to be removed:

extern UInt g_aICEnableCANDIDATE[ 10 ]; extern UInt g_aICEnableNUM[ 10 ]; extern Int g_lastlayer;

#62 fixed Buffer Overflow for print tech kkawamura
Description

When the number of view is larger than 10, a buffer overflow of print is occurred. Proposed patch is attached.

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