[18] | 1 | |
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| 2 | |
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| 3 | #========== file i/o ========== |
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| 4 | InputFile_0 : org_0.yuv # video input file for view 0 |
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| 5 | InputFile_1 : org_1.yuv # video input file for view 1 |
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| 6 | InputFile_2 : org_2.yuv # video input file for view 2 |
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| 7 | |
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| 8 | DepthInputFile_0 : org_depth_0.yuv # depth input file for view 0 |
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| 9 | DepthInputFile_1 : org_depth_1.yuv # depth input file for view 1 |
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| 10 | DepthInputFile_2 : org_depth_2.yuv # depth input file for view 2 |
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| 11 | |
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| 12 | ReconFile_0 : rec_0.yuv # video output file for view 0 |
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| 13 | ReconFile_1 : rec_1.yuv # video output file for view 1 |
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| 14 | ReconFile_2 : rec_2.yuv # video output file for view 2 |
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| 15 | |
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| 16 | DepthReconFile_0 : rec_depth_0.yuv # depth output file for view 0 |
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| 17 | DepthReconFile_1 : rec_depth_1.yuv # depth output file for view 1 |
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| 18 | DepthReconFile_2 : rec_depth_2.yuv # depth output file for view 2 |
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| 19 | |
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| 20 | BitstreamFile : stream.bit # bitstream file |
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| 21 | |
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| 22 | |
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| 23 | #========== general coding parameters ========== |
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| 24 | NumberOfViews : 3 # number of views to be coded |
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| 25 | CodeDepthMaps : 1 # encode depth maps |
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| 26 | FrameSkip : 0 # number of frames to be skipped at beginning of input sequences |
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| 27 | InputBitDepth : 8 # bit depth of input files |
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| 28 | OutputBitDepth : 8 # bit depth of output files |
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| 29 | InternalBitDepth : 8 # internal bit depth used for coding |
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| 30 | |
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| 31 | |
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| 32 | #========== camera parameters ========== |
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| 33 | CameraParameterFile : cam_pars.txt # camera parameter file |
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| 34 | CodedCamParsPrecision : 5 # precision used for coding of camera parameters (in units of 2^(-x) luma samples) |
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| 35 | |
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| 36 | |
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| 37 | #========== coding unit definitions ========== |
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| 38 | MaxCUWidth : 64 # maximum coding unit witdh (in luma samples) |
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| 39 | MaxCUHeight : 64 # maximum coding unit height (in luma samples) |
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| 40 | MaxPartitionDepth : 4 # maximum coding unit depth |
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| 41 | QuadtreeTULog2MaxSize : 5 # log2 of maximum transform size |
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| 42 | QuadtreeTULog2MinSize : 2 # log2 of minimum transform size |
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| 43 | QuadtreeTUMaxDepthIntra : 3 # maximum transform tree depth for intra-coded CU's |
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| 44 | QuadtreeTUMaxDepthInter : 3 # maximum transform tree depth for inter-coded CU's |
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| 45 | |
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| 46 | |
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| 47 | #========== coding structure ========== |
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| 48 | CodedPictureStoreSize : 9 # size of decoded picture buffer in frame buffers |
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| 49 | GOPFormatString : IL0PL3(V0)_0*n{ *2{ PL0(-8)PL3(-8,V0)_7 BL1(-4;+4)BL4(-4,V0;+4)_3 BL2(-2;+2,+6)BL5(-2,V0;+2,+6)_1 BL2(-2,-6;+2)BL5(-2,-6,V0;+2)_5 BL3(-1;+1,+3)BL6(-1,V0;+1,+3)_0 BL3(-1,-3;+1,+5)BL6(-1,-3,V0;+1,+5)_2 BL3(-1,-5;+1,+3)BL6(-1,-5,V0;+1,+3)_4 BL3(-1,-3;+1)BL6(-1,-3,V0;+1)_6 }*1{ IL0PL3(V0)_7 BL1(-4;+4)BL4(-4,V0;+4)_3 BL2(-2;+2,+6)BL5(-2,V0;+2,+6)_1 BL2(-2,-6;+2)BL5(-2,-6,V0;+2)_5 BL3(-1;+1,+3)BL6(-1,V0;+1,+3)_0 BL3(-1,-3;+1,+5)BL6(-1,-3,V0;+1,+5)_2 BL3(-1,-5;+1,+3)BL6(-1,-5,V0;+1,+3)_4 BL3(-1,-3;+1)BL6(-1,-3,V0;+1)_6 } } |
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| 50 | # string specifying the coding order and reference picture lists |
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| 51 | GOPSize : 8 # GOP size of temporal structures |
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| 52 | RateGOPSize : 8 # GOP size of hierarchical QP assignment (-1: inherit GOPSize value) |
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| 53 | LowDelayCoding : 0 # use low-delay mode |
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| 54 | TemporalLayerQPOffset_L0 : 0 # QP offset for temporal layer 0 |
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| 55 | TemporalLayerQPOffset_L1 : 1 # QP offset for temporal layer 1 |
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| 56 | TemporalLayerQPOffset_L2 : 2 # QP offset for temporal layer 2 |
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| 57 | TemporalLayerQPOffset_L3 : 3 # QP offset for temporal layer 3 |
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| 58 | TemporalLayerQPOffset_L4 : 4 # QP offset for temporal layer 4 |
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| 59 | TemporalLayerQPOffset_L5 : 5 # QP offset for temporal layer 5 |
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| 60 | TemporalLayerQPOffset_L6 : 6 # QP offset for temporal layer 6 |
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| 61 | TemporalLayerQPOffset_L7 : 7 # QP offset for temporal layer 7 |
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| 62 | |
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| 63 | |
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| 64 | #========== encoder control /motion search ========== |
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| 65 | FastSearch : 1 # motion search mode (0:Full search, 1:Diamond, 2:PMVFAST) |
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| 66 | SearchRange : 96 # motion search range (in luma samples) |
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| 67 | BipredSearchRange : 4 # motion search range for bi-prediction refinement (in luma samples) |
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| 68 | HadamardME : 1 # use Hadamard SAD for fractional-sample search |
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| 69 | FEN : 1 # use fast encoder control |
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| 70 | |
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| 71 | |
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| 72 | #========== quantization ========== |
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| 73 | DeltaQpRD : 0 # maximum delta QP offset for a slice |
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| 74 | MaxDeltaQP : 0 # maximum delta QP offset for a block |
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| 75 | RDOQ : 1 1 # use rate-distortion optimized quantization (RDOQ) |
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| 76 | QpChangeFrame : 0 # frame number for Qp change |
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| 77 | QpChangeOffsetVideo : 0 # change QP delta for video |
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| 78 | QpChangeOffsetDepth : 0 # change QP delta for depth |
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| 79 | |
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| 80 | |
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| 81 | #========== entropy coding ========== |
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| 82 | SymbolMode : 1 # entropy coding mode (0=CAVLC, 1=CABAC) |
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| 83 | |
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| 84 | |
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| 85 | #========== slices ========== |
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| 86 | SliceMode : 0 # slice mode (0:off, 1:max # of LCUs, 2:max # of bytes) |
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| 87 | SliceArgument : 1500 # slice argument (SliceMode1:max # of LCUs, SliceMode2: max # of bytes) |
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| 88 | EntropySliceMode : 0 # entropy slices (0:off, 1:max # of LCUs, 2:max # of bins) |
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| 89 | EntropySliceArgument : 180000 # entropy slice argument (EntropySliceMode1:max # of LCUs, EntropySliceMode2:max # of bins) |
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| 90 | LFCrossSliceBoundaryFlag : 1 # loop-filtering across slice boundaries |
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| 91 | |
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| 92 | |
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| 93 | #========== deblocking ========== |
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| 94 | LoopFilterDisable : 0 # disable deblocking filter |
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| 95 | LoopFilterAlphaC0Offset : 0 # alpha offset for deblocking filter |
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| 96 | LoopFilterBetaOffset : 0 # beta offset for deblocking filter |
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| 97 | |
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| 98 | |
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| 99 | #========== coding tools ========== |
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| 100 | MRG : 1 # use motion partition merging |
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| 101 | ALF : 1 # use adaptive loop filter |
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| 102 | ALFEncodePassReduction : 0 # ALF encoding (0:original 16-pass, 1:one-pass, 2:two-pass) |
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[30] | 103 | DBMP : 0 # use depth base motion prediction |
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[28] | 104 | CUSkip : 1 # encode only disoccluded CUs in dependend views |
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| 105 | TDdQP : 1 # texture TU blocks QP param modification according to depth map's values |
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[18] | 106 | |
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| 107 | #========== multiview coding tools ========== |
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| 108 | PredDepthMapGen : 1 # generation of prediction depth maps (0:off, 1:using coded motion data, 2:using coded depth maps) |
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| 109 | MultiviewMvPred : 7 # usage of prediction depth maps (0:off, 1:for interview, 2:for inter, 4:for merge, X:bit-wise combinations) |
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| 110 | MultiviewMvRegMode : 1 # use original depth maps for regularizing inter-view motion vector |
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| 111 | MultiviewMvRegLambdaScale : 1.0 # lambda scale factor for inter-view motion vector regularization |
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| 112 | MultiviewResPred : 1 # inter-view residual prediction (0:off, 1:on) |
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| 113 | InterViewSkip : 0 # interview SKIP mode |
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| 114 | InterViewSkipLambdaScale : 8 # lambda scale for inter-view skip mode |
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| 115 | |
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| 116 | |
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| 117 | #========== depth coding tools ========== |
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| 118 | DMM : 1 # use depth intra modes (wedgelets) |
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| 119 | VSO : 1 # use of view synthesis optimization for depth coding |
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| 120 | MVI : 1 # motion parameter inheritance |
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[41] | 121 | NonlinearDepth : 1 # nonlinear depth representation |
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| 122 | NonlinearDepthModel : 12 21 26 27 23 15 # nonlinear depth representation model |
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[18] | 123 | |
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| 124 | #========== view synthesis optimization (VSO) ========== |
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| 125 | VSOConfig : [cx0 B(cc1) I(s0.5)][cx1 B(oo0) B(oo2) I(s0.5 s1.5)][cx2 B(cc1) I(s1.5)] |
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| 126 | # VSO configuration string |
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[41] | 127 | #========== flexible coding order (FlexCO) ========== |
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| 128 | 3DVFlexOrder : 0 |
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| 129 | 3DVCodingOrder : T0D0D1D2T1T2 |
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[18] | 130 | |
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[28] | 131 | |
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