1 | |
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2 | |
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3 | #========== file i/o ========== |
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4 | InputFile_0 : org_0.yuv # video input file for view 0 |
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5 | InputFile_1 : org_1.yuv # video input file for view 1 |
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6 | InputFile_2 : org_2.yuv # video input file for view 2 |
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7 | |
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8 | DepthInputFile_0 : org_depth_0.yuv # depth input file for view 0 |
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9 | DepthInputFile_1 : org_depth_1.yuv # depth input file for view 1 |
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10 | DepthInputFile_2 : org_depth_2.yuv # depth input file for view 2 |
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11 | |
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12 | ReconFile_0 : rec_0.yuv # video output file for view 0 |
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13 | ReconFile_1 : rec_1.yuv # video output file for view 1 |
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14 | ReconFile_2 : rec_2.yuv # video output file for view 2 |
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15 | |
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16 | DepthReconFile_0 : rec_depth_0.yuv # depth output file for view 0 |
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17 | DepthReconFile_1 : rec_depth_1.yuv # depth output file for view 1 |
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18 | DepthReconFile_2 : rec_depth_2.yuv # depth output file for view 2 |
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19 | |
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20 | BitstreamFile : stream.bit # bitstream file |
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21 | |
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22 | |
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23 | #========== general coding parameters ========== |
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24 | NumberOfViews : 3 # number of views to be coded |
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25 | CodeDepthMaps : 1 # encode depth maps |
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26 | FrameSkip : 0 # number of frames to be skipped at beginning of input sequences |
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27 | InputBitDepth : 8 # bit depth of input files |
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28 | OutputBitDepth : 8 # bit depth of output files |
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29 | InternalBitDepth : 8 # internal bit depth used for coding |
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30 | |
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31 | |
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32 | #========== camera parameters ========== |
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33 | CameraParameterFile : cam_pars.txt # camera parameter file |
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34 | CodedCamParsPrecision : 5 # precision used for coding of camera parameters (in units of 2^(-x) luma samples) |
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35 | |
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36 | |
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37 | #========== coding unit definitions ========== |
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38 | MaxCUWidth : 64 # maximum coding unit witdh (in luma samples) |
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39 | MaxCUHeight : 64 # maximum coding unit height (in luma samples) |
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40 | MaxPartitionDepth : 4 # maximum coding unit depth |
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41 | QuadtreeTULog2MaxSize : 5 # log2 of maximum transform size |
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42 | QuadtreeTULog2MinSize : 2 # log2 of minimum transform size |
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43 | QuadtreeTUMaxDepthIntra : 3 # maximum transform tree depth for intra-coded CU's |
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44 | QuadtreeTUMaxDepthInter : 3 # maximum transform tree depth for inter-coded CU's |
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45 | |
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46 | |
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47 | #========== coding structure ========== |
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48 | CodedPictureStoreSize : 9 # size of decoded picture buffer in frame buffers |
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49 | GOPFormatString : IL0PL3(V0)_0*n{ *2{ PL0(-8)PL3(-8,V0)_7 BL1(-4;+4)BL4(-4,V0;+4)_3 BL2(-2;+2,+6)BL5(-2,V0;+2,+6)_1 BL2(-2,-6;+2)BL5(-2,-6,V0;+2)_5 BL3(-1;+1,+3)BL6(-1,V0;+1,+3)_0 BL3(-1,-3;+1,+5)BL6(-1,-3,V0;+1,+5)_2 BL3(-1,-5;+1,+3)BL6(-1,-5,V0;+1,+3)_4 BL3(-1,-3;+1)BL6(-1,-3,V0;+1)_6 }*1{ IL0PL3(V0)_7 BL1(-4;+4)BL4(-4,V0;+4)_3 BL2(-2;+2,+6)BL5(-2,V0;+2,+6)_1 BL2(-2,-6;+2)BL5(-2,-6,V0;+2)_5 BL3(-1;+1,+3)BL6(-1,V0;+1,+3)_0 BL3(-1,-3;+1,+5)BL6(-1,-3,V0;+1,+5)_2 BL3(-1,-5;+1,+3)BL6(-1,-5,V0;+1,+3)_4 BL3(-1,-3;+1)BL6(-1,-3,V0;+1)_6 } } |
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50 | # string specifying the coding order and reference picture lists |
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51 | GOPSize : 8 # GOP size of temporal structures |
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52 | RateGOPSize : 8 # GOP size of hierarchical QP assignment (-1: inherit GOPSize value) |
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53 | LowDelayCoding : 0 # use low-delay mode |
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54 | TemporalLayerQPOffset_L0 : 0 # QP offset for temporal layer 0 |
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55 | TemporalLayerQPOffset_L1 : 1 # QP offset for temporal layer 1 |
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56 | TemporalLayerQPOffset_L2 : 2 # QP offset for temporal layer 2 |
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57 | TemporalLayerQPOffset_L3 : 3 # QP offset for temporal layer 3 |
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58 | TemporalLayerQPOffset_L4 : 4 # QP offset for temporal layer 4 |
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59 | TemporalLayerQPOffset_L5 : 5 # QP offset for temporal layer 5 |
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60 | TemporalLayerQPOffset_L6 : 6 # QP offset for temporal layer 6 |
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61 | TemporalLayerQPOffset_L7 : 7 # QP offset for temporal layer 7 |
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62 | |
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63 | |
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64 | #========== encoder control /motion search ========== |
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65 | FastSearch : 1 # motion search mode (0:Full search, 1:Diamond, 2:PMVFAST) |
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66 | SearchRange : 96 # motion search range (in luma samples) |
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67 | BipredSearchRange : 4 # motion search range for bi-prediction refinement (in luma samples) |
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68 | HadamardME : 1 # use Hadamard SAD for fractional-sample search |
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69 | FEN : 1 # use fast encoder control |
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70 | |
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71 | |
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72 | #========== quantization ========== |
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73 | DeltaQpRD : 0 # maximum delta QP offset for a slice |
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74 | MaxDeltaQP : 0 # maximum delta QP offset for a block |
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75 | RDOQ : 1 1 # use rate-distortion optimized quantization (RDOQ) |
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76 | QpChangeFrame : 0 # frame number for Qp change |
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77 | QpChangeOffsetVideo : 0 # change QP delta for video |
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78 | QpChangeOffsetDepth : 0 # change QP delta for depth |
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79 | |
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80 | |
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81 | #========== entropy coding ========== |
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82 | SymbolMode : 1 # entropy coding mode (0=CAVLC, 1=CABAC) |
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83 | |
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84 | |
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85 | #========== slices ========== |
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86 | SliceMode : 0 # slice mode (0:off, 1:max # of LCUs, 2:max # of bytes) |
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87 | SliceArgument : 1500 # slice argument (SliceMode1:max # of LCUs, SliceMode2: max # of bytes) |
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88 | EntropySliceMode : 0 # entropy slices (0:off, 1:max # of LCUs, 2:max # of bins) |
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89 | EntropySliceArgument : 180000 # entropy slice argument (EntropySliceMode1:max # of LCUs, EntropySliceMode2:max # of bins) |
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90 | LFCrossSliceBoundaryFlag : 1 # loop-filtering across slice boundaries |
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91 | |
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92 | |
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93 | #========== deblocking ========== |
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94 | LoopFilterDisable : 0 # disable deblocking filter |
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95 | LoopFilterAlphaC0Offset : 0 # alpha offset for deblocking filter |
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96 | LoopFilterBetaOffset : 0 # beta offset for deblocking filter |
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97 | |
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98 | |
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99 | #========== coding tools ========== |
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100 | MRG : 1 # use motion partition merging |
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101 | ALF : 1 # use adaptive loop filter |
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102 | ALFEncodePassReduction : 0 # ALF encoding (0:original 16-pass, 1:one-pass, 2:two-pass) |
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103 | DBMP : 0 # use depth base motion prediction |
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104 | CUSkip : 1 # encode only disoccluded CUs in dependend views |
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105 | TDdQP : 1 # texture TU blocks QP param modification according to depth map's values |
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106 | |
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107 | #========== multiview coding tools ========== |
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108 | PredDepthMapGen : 1 # generation of prediction depth maps (0:off, 1:using coded motion data, 2:using coded depth maps) |
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109 | MultiviewMvPred : 7 # usage of prediction depth maps (0:off, 1:for interview, 2:for inter, 4:for merge, X:bit-wise combinations) |
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110 | MultiviewMvRegMode : 1 # use original depth maps for regularizing inter-view motion vector |
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111 | MultiviewMvRegLambdaScale : 1.0 # lambda scale factor for inter-view motion vector regularization |
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112 | MultiviewResPred : 1 # inter-view residual prediction (0:off, 1:on) |
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113 | InterViewSkip : 0 # interview SKIP mode |
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114 | InterViewSkipLambdaScale : 8 # lambda scale for inter-view skip mode |
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115 | |
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116 | |
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117 | #========== depth coding tools ========== |
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118 | DMM : 1 # use depth intra modes (wedgelets) |
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119 | VSO : 1 # use of view synthesis optimization for depth coding |
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120 | MVI : 1 # motion parameter inheritance |
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121 | NonlinearDepth : 1 # nonlinear depth representation |
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122 | NonlinearDepthModel : 12 21 26 27 23 15 # nonlinear depth representation model |
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123 | |
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124 | #========== view synthesis optimization (VSO) ========== |
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125 | VSOConfig : [cx0 B(cc1) I(s0.5)][cx1 B(oo0) B(oo2) I(s0.5 s1.5)][cx2 B(cc1) I(s1.5)] |
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126 | # VSO configuration string |
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127 | #========== flexible coding order (FlexCO) ========== |
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128 | 3DVFlexOrder : 0 |
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129 | 3DVCodingOrder : T0D0D1D2T1T2 |
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130 | |
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131 | |
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