Changeset 622 in 3DVCSoftware for trunk/cfg/3D-HEVC
- Timestamp:
- 11 Sep 2013, 14:40:25 (11 years ago)
- Location:
- trunk/cfg/3D-HEVC
- Files:
-
- 11 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/cfg/3D-HEVC/NonCTC/gopCfg_IBP_3view+depth.cfg
r608 r622 38 38 39 39 # QPfactor betaOffsetDiv2 #ref_pics_active reference pictures deltaRPS reference idcs ilPredLayerIdc refLayerPicPosIl_L1 40 # Type POC QPoffset tcOffsetDiv2 temporal_id #ref_pics predict #ref_idcs #ActiveRefLayerPics refLayerPicPosIl_L0 collocatedRefLayerIdx40 # Type POC QPoffset tcOffsetDiv2 temporal_id #ref_pics predict #ref_idcs #ActiveRefLayerPics refLayerPicPosIl_L0 41 41 Frame1: B 8 1 0.442 0 0 0 4 4 -8 -10 -12 -16 0 0 42 42 Frame2: B 4 2 0.3536 0 0 0 2 3 -4 -6 4 1 4 5 1 1 0 0 1 0 … … 58 58 Frame8_l1: B 7 4 0.68 0 0 0 2 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 0 59 59 60 FrameI_l2: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 -161 Frame1_l2: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1 -162 Frame2_l2: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1 -163 Frame3_l2: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1 -164 Frame4_l2: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1 -165 Frame5_l2: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1 -166 Frame6_l2: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1 -167 Frame7_l2: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1 -168 Frame8_l2: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1 -160 FrameI_l2: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 61 Frame1_l2: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1 62 Frame2_l2: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1 63 Frame3_l2: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1 64 Frame4_l2: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1 65 Frame5_l2: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1 66 Frame6_l2: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1 67 Frame7_l2: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1 68 Frame8_l2: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1 69 69 70 FrameI_l3: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 -171 Frame1_l3: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1 -172 Frame2_l3: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1 -173 Frame3_l3: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1 -174 Frame4_l3: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1 -175 Frame5_l3: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1 -176 Frame6_l3: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1 -177 Frame7_l3: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1 -178 Frame8_l3: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1 -170 FrameI_l3: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 71 Frame1_l3: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1 72 Frame2_l3: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1 73 Frame3_l3: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1 74 Frame4_l3: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1 75 Frame5_l3: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1 76 Frame6_l3: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1 77 Frame7_l3: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1 78 Frame8_l3: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1 79 79 80 FrameI_l4: B 0 3 0.442 0 0 0 1 0 0 2 0 1 0 -1 -1 0 -181 Frame1_l4: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 2 0 1 1 -1 -1 1 -182 Frame2_l4: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 2 0 1 1 -1 -1 1 -183 Frame3_l4: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 2 0 1 1 -1 -1 1 -184 Frame4_l4: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 2 0 1 1 -1 -1 1 -185 Frame5_l4: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 2 0 1 2 -1 -1 2 -186 Frame6_l4: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 2 0 1 2 -1 -1 2 -187 Frame7_l4: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 2 0 1 2 -1 -1 2 -188 Frame8_l4: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 2 0 1 2 -1 -1 2 -180 FrameI_l4: B 0 3 0.442 0 0 0 1 0 0 2 0 1 0 -1 -1 0 81 Frame1_l4: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 2 0 1 1 -1 -1 1 82 Frame2_l4: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 2 0 1 1 -1 -1 1 83 Frame3_l4: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 2 0 1 1 -1 -1 1 84 Frame4_l4: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 2 0 1 1 -1 -1 1 85 Frame5_l4: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 2 0 1 2 -1 -1 2 86 Frame6_l4: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 2 0 1 2 -1 -1 2 87 Frame7_l4: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 2 0 1 2 -1 -1 2 88 Frame8_l4: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 2 0 1 2 -1 -1 2 89 89 90 FrameI_l5: B 0 3 0.442 0 0 0 1 0 0 2 0 1 0 -1 -1 0 -191 Frame1_l5: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 2 0 1 1 -1 -1 1 -192 Frame2_l5: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 2 0 1 1 -1 -1 1 -193 Frame3_l5: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 2 0 1 1 -1 -1 1 -194 Frame4_l5: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 2 0 1 1 -1 -1 1 -195 Frame5_l5: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 2 0 1 2 -1 -1 2 -196 Frame6_l5: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 2 0 1 2 -1 -1 2 -197 Frame7_l5: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 2 0 1 2 -1 -1 2 -198 Frame8_l5: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 2 0 1 2 -1 -1 2 -190 FrameI_l5: B 0 3 0.442 0 0 0 1 0 0 2 0 1 0 -1 -1 0 91 Frame1_l5: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 2 0 1 1 -1 -1 1 92 Frame2_l5: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 2 0 1 1 -1 -1 1 93 Frame3_l5: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 2 0 1 1 -1 -1 1 94 Frame4_l5: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 2 0 1 1 -1 -1 1 95 Frame5_l5: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 2 0 1 2 -1 -1 2 96 Frame6_l5: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 2 0 1 2 -1 -1 2 97 Frame7_l5: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 2 0 1 2 -1 -1 2 98 Frame8_l5: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 2 0 1 2 -1 -1 2 99 99 100 100 ### DO NOT ADD ANYTHING BELOW THIS LINE ### -
trunk/cfg/3D-HEVC/NonCTC/gopCfg_IBP_3view.cfg
r608 r622 1 1 # Following parameters must be set in the correct order 2 InputFile_0 : leftView.yuv 3 InputFile_1 : rightView.yuv 4 InputFile_2 : middleView.yuv 5 ViewId : 0 2 1 6 BaseViewCameraNumbers: 1 5 3 # (when left view is 1, right view is 5 and middle view is 3 2 #InputFile_0 : leftView.yuv # For layer with LayerIdx in vps equal to 0. 3 #InputFile_1 : rightView.yuv # For layer with LayerIdx in vps equal to 1. 4 #InputFile_2 : middleView.yuv # For layer with LayerIdx in vps equal to 2. 5 #ViewOrderIndex : 0 1 2 # Per layer, corresponds to coding order, needs to be increasing 6 #ViewId : 0 2 1 # Per view, arbitary identifier, might correspond to spatial position of cameras 7 #BaseViewCameraNumbers: 1 5 3 # Per view, numbers in camera parameter file ( e.g. leftView is 1, rightView is 5 and middleView is 3) 7 8 8 9 #======== VPS / Layer sets ================ 9 10 VpsNumLayerSets : 3 # Number of layer sets 10 LayerIdsInSet_0 : 0 # LayerId s in vps of layer set11 LayerIdsInSet_1 : 0 1 # LayerId s in vps of layer set12 LayerIdsInSet_ 3 : 0 1 2 # LayerIds in vps of layer set11 LayerIdsInSet_0 : 0 # LayerIdcs in vps of layer set 12 LayerIdsInSet_1 : 0 1 # LayerIdcs in vps of layer set 13 LayerIdsInSet_2 : 0 1 2 # LayerIdcs in vps of layer set 13 14 14 15 DefaultOneTargetOutputLayerFlag: 0 # Output highest layer of layer sets by default … … 25 26 26 27 # QPfactor betaOffsetDiv2 #ref_pics_active reference pictures deltaRPS reference idcs ilPredLayerIdc refLayerPicPosIl_L1 27 # Type POC QPoffset tcOffsetDiv2 temporal_id #ref_pics predict #ref_idcs #ActiveRefLayerPics refLayerPicPosIl_L0 collocatedRefLayerIdx28 # Type POC QPoffset tcOffsetDiv2 temporal_id #ref_pics predict #ref_idcs #ActiveRefLayerPics refLayerPicPosIl_L0 28 29 29 30 Frame1: B 8 1 0.442 0 0 0 4 4 -8 -10 -12 -16 0 0 … … 36 37 Frame8: B 7 4 0.68 0 0 0 2 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 0 37 38 38 FrameI_l1: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 -139 Frame1_l1: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1 -140 Frame2_l1: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1 -141 Frame3_l1: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1 -142 Frame4_l1: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1 -143 Frame5_l1: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1 -144 Frame6_l1: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1 -145 Frame7_l1: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1 -146 Frame8_l1: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1 -139 FrameI_l1: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 40 Frame1_l1: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1 41 Frame2_l1: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1 42 Frame3_l1: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1 43 Frame4_l1: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1 44 Frame5_l1: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1 45 Frame6_l1: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1 46 Frame7_l1: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1 47 Frame8_l1: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1 47 48 48 FrameI_l2: B 0 3 0.442 0 0 0 1 0 0 2 0 1 0 -1 -1 0 -149 Frame1_l2: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 2 0 1 1 -1 -1 1 -150 Frame2_l2: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 2 0 1 1 -1 -1 1 -151 Frame3_l2: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 2 0 1 1 -1 -1 1 -152 Frame4_l2: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 2 0 1 1 -1 -1 1 -153 Frame5_l2: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 2 0 1 2 -1 -1 2 -154 Frame6_l2: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 2 0 1 2 -1 -1 2 -155 Frame7_l2: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 2 0 1 2 -1 -1 2 -156 Frame8_l2: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 2 0 1 2 -1 -1 2 -149 FrameI_l2: B 0 3 0.442 0 0 0 1 0 0 2 0 1 0 -1 -1 0 50 Frame1_l2: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 2 0 1 1 -1 -1 1 51 Frame2_l2: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 2 0 1 1 -1 -1 1 52 Frame3_l2: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 2 0 1 1 -1 -1 1 53 Frame4_l2: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 2 0 1 1 -1 -1 1 54 Frame5_l2: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 2 0 1 2 -1 -1 2 55 Frame6_l2: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 2 0 1 2 -1 -1 2 56 Frame7_l2: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 2 0 1 2 -1 -1 2 57 Frame8_l2: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 2 0 1 2 -1 -1 2 57 58 58 59 ### DO NOT ADD ANYTHING BELOW THIS LINE ### -
trunk/cfg/3D-HEVC/NonCTC/gopCfg_ILP_on_IRAP_3view+depth.cfg
r608 r622 29 29 30 30 # QPfactor betaOffsetDiv2 #ref_pics_active reference pictures deltaRPS reference idcs ilPredLayerIdc refLayerPicPosIl_L1 31 # Type POC QPoffset tcOffsetDiv2 temporal_id #ref_pics predict #ref_idcs #ActiveRefLayerPics refLayerPicPosIl_L0 collocatedRefLayerIdx31 # Type POC QPoffset tcOffsetDiv2 temporal_id #ref_pics predict #ref_idcs #ActiveRefLayerPics refLayerPicPosIl_L0 32 32 Frame1: B 8 1 0.442 0 0 0 4 4 -8 -10 -12 -16 0 0 33 33 Frame2: B 4 2 0.3536 0 0 0 2 3 -4 -6 4 1 4 5 1 1 0 0 1 0 … … 49 49 Frame8_l1: B 7 4 0.68 0 0 0 2 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 0 50 50 51 FrameI_l2: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 -151 FrameI_l2: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 52 52 Frame1_l2: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 0 53 53 Frame2_l2: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 0 … … 59 59 Frame8_l2: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 0 60 60 61 FrameI_l3: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 -161 FrameI_l3: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 62 62 Frame1_l3: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 0 63 63 Frame2_l3: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 0 … … 69 69 Frame8_l3: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 0 70 70 71 FrameI_l4: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 -171 FrameI_l4: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 72 72 Frame1_l4: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 0 73 73 Frame2_l4: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 0 … … 79 79 Frame8_l4: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 0 80 80 81 FrameI_l5: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 -181 FrameI_l5: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 82 82 Frame1_l5: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 0 83 83 Frame2_l5: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 0 -
trunk/cfg/3D-HEVC/NonCTC/gopCfg_NoIv_2view.cfg
r608 r622 16 16 17 17 # QPfactor betaOffsetDiv2 #ref_pics_active reference pictures deltaRPS reference idcs ilPredLayerIdc refLayerPicPosIl_L1 18 # Type POC QPoffset tcOffsetDiv2 temporal_id #ref_pics predict #ref_idcs #ActiveRefLayerPics refLayerPicPosIl_L0 collocatedRefLayerIdx18 # Type POC QPoffset tcOffsetDiv2 temporal_id #ref_pics predict #ref_idcs #ActiveRefLayerPics refLayerPicPosIl_L0 19 19 20 20 Frame1: B 8 1 0.442 0 0 0 4 4 -8 -10 -12 -16 0 0 -
trunk/cfg/3D-HEVC/NonCTC/gopCfg_NoIv_3view+depth.cfg
r608 r622 27 27 28 28 # QPfactor betaOffsetDiv2 #ref_pics_active reference pictures deltaRPS reference idcs ilPredLayerIdc refLayerPicPosIl_L1 29 # Type POC QPoffset tcOffsetDiv2 temporal_id #ref_pics predict #ref_idcs #ActiveRefLayerPics refLayerPicPosIl_L0 collocatedRefLayerIdx29 # Type POC QPoffset tcOffsetDiv2 temporal_id #ref_pics predict #ref_idcs #ActiveRefLayerPics refLayerPicPosIl_L0 30 30 Frame1: B 8 1 0.442 0 0 0 4 4 -8 -10 -12 -16 0 0 31 31 Frame2: B 4 2 0.3536 0 0 0 2 3 -4 -6 4 1 4 5 1 1 0 0 1 0 -
trunk/cfg/3D-HEVC/NonCTC/gopCfg_NoIv_3view.cfg
r608 r622 19 19 20 20 # QPfactor betaOffsetDiv2 #ref_pics_active reference pictures deltaRPS reference idcs ilPredLayerIdc refLayerPicPosIl_L1 21 # Type POC QPoffset tcOffsetDiv2 temporal_id #ref_pics predict #ref_idcs #ActiveRefLayerPics refLayerPicPosIl_L0 collocatedRefLayerIdx21 # Type POC QPoffset tcOffsetDiv2 temporal_id #ref_pics predict #ref_idcs #ActiveRefLayerPics refLayerPicPosIl_L0 22 22 23 23 Frame1: B 8 1 0.442 0 0 0 4 4 -8 -10 -12 -16 0 0 -
trunk/cfg/3D-HEVC/baseCfg_2view+depth.cfg
r608 r622 20 20 21 21 #======== VPS ============================ 22 ScalabilityMask : 3 # Scalability Mask ( 1: View Scalability, 3: View + Depth Scalability )23 DimensionIdLen : 2 1# Number of bits to store Ids, per scalability dimension, (m)24 View Id : 1 1 0 0 # ViewId (m)22 ScalabilityMask : 3 # Scalability Mask ( 2: View Scalability, 3: View + Depth Scalability ) 23 DimensionIdLen : 1 2 # Number of bits to store Ids, per scalability dimension, (m) 24 ViewOrderIndex : 0 0 1 1 # ViewOrderIndex (m) 25 25 DepthFlag : 0 1 0 1 # DepthFlag (m) 26 26 LayerIdInNuh : 0 # Layer Id in NAL unit header, (0: no explicit signalling ) (m) 27 27 SplittingFlag : 0 # Splitting Flag 28 ViewId : 1 0 # ViewId per ViewOrderIndex (m) 28 29 29 30 #======== VPS/ Layer sets ================ … … 68 69 69 70 # QPfactor betaOffsetDiv2 #ref_pics_active reference pictures deltaRPS reference idcs ilPredLayerIdc refLayerPicPosIl_L1 70 # Type POC QPoffset tcOffsetDiv2 temporal_id #ref_pics predict #ref_idcs #ActiveRefLayerPics refLayerPicPosIl_L0 collocatedRefLayerIdx71 # Type POC QPoffset tcOffsetDiv2 temporal_id #ref_pics predict #ref_idcs #ActiveRefLayerPics refLayerPicPosIl_L0 71 72 Frame1: B 8 1 0.442 0 0 0 4 4 -8 -10 -12 -16 0 0 72 73 Frame2: B 4 2 0.3536 0 0 0 2 3 -4 -6 4 1 4 5 1 1 0 0 1 0 -
trunk/cfg/3D-HEVC/baseCfg_2view.cfg
r608 r622 17 17 18 18 #======== VPS ============================ 19 ScalabilityMask : 1 # Scalability Mask ( 1: View Scalability, shall be 1 for MV-HEVC)19 ScalabilityMask : 2 # Scalability Mask ( 2: View Scalability, 3: View + Depth Scalability ) 20 20 DimensionIdLen : 3 # Number of bits to store Ids, per scalability dimension, (m) 21 View Id : 0 1 # ViewId (m)21 ViewOrderIndex : 0 1 # ViewOrderIndex (m) 22 22 LayerIdInNuh : 0 # Layer Id in NAL unit header, (0: no explicit signalling ) (m) 23 23 SplittingFlag : 0 # Splitting Flag 24 ViewId : 1 0 # ViewId per ViewOrderIndex (m) 24 25 25 26 #======== VPS/ Layer sets ================ … … 59 60 60 61 # QPfactor betaOffsetDiv2 #ref_pics_active reference pictures deltaRPS reference idcs ilPredLayerIdc refLayerPicPosIl_L1 61 # Type POC QPoffset tcOffsetDiv2 temporal_id #ref_pics predict #ref_idcs #ActiveRefLayerPics refLayerPicPosIl_L0 collocatedRefLayerIdx62 # Type POC QPoffset tcOffsetDiv2 temporal_id #ref_pics predict #ref_idcs #ActiveRefLayerPics refLayerPicPosIl_L0 62 63 Frame1: B 8 1 0.442 0 0 0 4 4 -8 -10 -12 -16 0 0 63 64 Frame2: B 4 2 0.3536 0 0 0 2 3 -4 -6 4 1 4 5 1 1 0 0 1 0 … … 69 70 Frame8: B 7 4 0.68 0 0 0 2 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 0 70 71 71 FrameI_l1: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1-172 Frame1_l1: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1-173 Frame2_l1: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1-174 Frame3_l1: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1-175 Frame4_l1: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1-176 Frame5_l1: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1-177 Frame6_l1: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1-178 Frame7_l1: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1-179 Frame8_l1: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1-172 FrameI_l1: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 73 Frame1_l1: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1 74 Frame2_l1: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1 75 Frame3_l1: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1 76 Frame4_l1: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1 77 Frame5_l1: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1 78 Frame6_l1: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1 79 Frame7_l1: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1 80 Frame8_l1: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1 80 81 81 82 #=========== Motion Search ============= -
trunk/cfg/3D-HEVC/baseCfg_3view+depth.cfg
r608 r622 24 24 25 25 #======== VPS ============================ 26 ScalabilityMask : 3 # Scalability Mask ( 1: View Scalability, 3: View + Depth Scalability )27 DimensionIdLen : 2 1# Number of bits to store Ids, per scalability dimension, (m)28 View Id : 1 1 0 0 2 2 # ViewId (m)26 ScalabilityMask : 3 # Scalability Mask ( 2: View Scalability, 3: View + Depth Scalability ) 27 DimensionIdLen : 1 2 # Number of bits to store Ids, per scalability dimension, (m) 28 ViewOrderIndex : 0 0 1 1 2 2 # ViewOrderIndex (m) 29 29 DepthFlag : 0 1 0 1 0 1 # DepthFlag (m) 30 30 LayerIdInNuh : 0 # Layer Id in NAL unit header, (0: no explicit signalling ) (m) 31 31 SplittingFlag : 0 # Splitting Flag 32 ViewId : 1 0 2 # ViewId per ViewOrderIndex (m) 32 33 33 34 #======== VPS/ Layer sets ================ … … 79 80 80 81 # QPfactor betaOffsetDiv2 #ref_pics_active reference pictures deltaRPS reference idcs ilPredLayerIdc refLayerPicPosIl_L1 81 # Type POC QPoffset tcOffsetDiv2 temporal_id #ref_pics predict #ref_idcs #ActiveRefLayerPics refLayerPicPosIl_L0 collocatedRefLayerIdx82 # Type POC QPoffset tcOffsetDiv2 temporal_id #ref_pics predict #ref_idcs #ActiveRefLayerPics refLayerPicPosIl_L0 82 83 Frame1: B 8 1 0.442 0 0 0 4 4 -8 -10 -12 -16 0 0 83 84 Frame2: B 4 2 0.3536 0 0 0 2 3 -4 -6 4 1 4 5 1 1 0 0 1 0 … … 99 100 Frame8_l1: B 7 4 0.68 0 0 0 2 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 0 100 101 101 FrameI_l2: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 -1102 Frame1_l2: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1 -1103 Frame2_l2: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1 -1104 Frame3_l2: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1 -1105 Frame4_l2: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1 -1106 Frame5_l2: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1 -1107 Frame6_l2: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1 -1108 Frame7_l2: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1 -1109 Frame8_l2: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1 -1110 111 FrameI_l3: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 -1112 Frame1_l3: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1 -1113 Frame2_l3: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1 -1114 Frame3_l3: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1 -1115 Frame4_l3: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1 -1116 Frame5_l3: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1 -1117 Frame6_l3: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1 -1118 Frame7_l3: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1 -1119 Frame8_l3: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1 -1120 121 FrameI_l4: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 -1122 Frame1_l4: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1 -1123 Frame2_l4: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1 -1124 Frame3_l4: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1 -1125 Frame4_l4: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1 -1126 Frame5_l4: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1 -1127 Frame6_l4: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1 -1128 Frame7_l4: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1 -1129 Frame8_l4: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1 -1130 131 FrameI_l5: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 -1132 Frame1_l5: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1 -1133 Frame2_l5: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1 -1134 Frame3_l5: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1 -1135 Frame4_l5: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1 -1136 Frame5_l5: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1 -1137 Frame6_l5: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1 -1138 Frame7_l5: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1 -1139 Frame8_l5: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1 -1102 FrameI_l2: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 103 Frame1_l2: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1 104 Frame2_l2: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1 105 Frame3_l2: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1 106 Frame4_l2: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1 107 Frame5_l2: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1 108 Frame6_l2: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1 109 Frame7_l2: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1 110 Frame8_l2: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1 111 112 FrameI_l3: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 113 Frame1_l3: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1 114 Frame2_l3: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1 115 Frame3_l3: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1 116 Frame4_l3: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1 117 Frame5_l3: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1 118 Frame6_l3: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1 119 Frame7_l3: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1 120 Frame8_l3: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1 121 122 FrameI_l4: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 123 Frame1_l4: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1 124 Frame2_l4: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1 125 Frame3_l4: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1 126 Frame4_l4: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1 127 Frame5_l4: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1 128 Frame6_l4: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1 129 Frame7_l4: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1 130 Frame8_l4: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1 131 132 FrameI_l5: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 133 Frame1_l5: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1 134 Frame2_l5: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1 135 Frame3_l5: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1 136 Frame4_l5: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1 137 Frame5_l5: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1 138 Frame6_l5: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1 139 Frame7_l5: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1 140 Frame8_l5: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1 140 141 141 142 #=========== Motion Search ============= -
trunk/cfg/3D-HEVC/baseCfg_3view.cfg
r608 r622 18 18 19 19 #======== VPS ============================ 20 ScalabilityMask : 1 # Scalability Mask ( 1: View Scalability, shall be 1 for MV-HEVC)20 ScalabilityMask : 2 # Scalability Mask ( 2: View Scalability, 3: View + Depth Scalability ) 21 21 DimensionIdLen : 3 # Number of bits to store Ids, per scalability dimension, (m) 22 View Id : 0 1 2 # ViewId (m)22 ViewOrderIndex : 0 1 2 # ViewOrderIndex (m) 23 23 LayerIdInNuh : 0 # Layer Id in NAL unit header, (0: no explicit signalling ) (m) 24 24 SplittingFlag : 0 # Splitting Flag 25 ViewId : 1 0 2 # ViewId per ViewOrderIndex (m) 25 26 26 27 #======== VPS / Layer sets ================ … … 64 65 65 66 # QPfactor betaOffsetDiv2 #ref_pics_active reference pictures deltaRPS reference idcs ilPredLayerIdc refLayerPicPosIl_L1 66 # Type POC QPoffset tcOffsetDiv2 temporal_id #ref_pics predict #ref_idcs #ActiveRefLayerPics refLayerPicPosIl_L0 collocatedRefLayerIdx67 # Type POC QPoffset tcOffsetDiv2 temporal_id #ref_pics predict #ref_idcs #ActiveRefLayerPics refLayerPicPosIl_L0 67 68 68 69 Frame1: B 8 1 0.442 0 0 0 4 4 -8 -10 -12 -16 0 0 … … 75 76 Frame8: B 7 4 0.68 0 0 0 2 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 0 76 77 77 FrameI_l1: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1-178 Frame1_l1: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1-179 Frame2_l1: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1-180 Frame3_l1: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1-181 Frame4_l1: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1-182 Frame5_l1: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1-183 Frame6_l1: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1-184 Frame7_l1: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1-185 Frame8_l1: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1-178 FrameI_l1: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 79 Frame1_l1: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1 80 Frame2_l1: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1 81 Frame3_l1: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1 82 Frame4_l1: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1 83 Frame5_l1: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1 84 Frame6_l1: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1 85 Frame7_l1: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1 86 Frame8_l1: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1 86 87 87 FrameI_l2: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1-188 Frame1_l2: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1-189 Frame2_l2: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1-190 Frame3_l2: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1-191 Frame4_l2: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1-192 Frame5_l2: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1-193 Frame6_l2: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1-194 Frame7_l2: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1-195 Frame8_l2: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1-188 FrameI_l2: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 89 Frame1_l2: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1 90 Frame2_l2: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1 91 Frame3_l2: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1 92 Frame4_l2: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1 93 Frame5_l2: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1 94 Frame6_l2: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1 95 Frame7_l2: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1 96 Frame8_l2: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1 96 97 97 98 #=========== Motion Search ============= -
trunk/cfg/3D-HEVC/fullCfg.cfg
r608 r622 28 28 29 29 #======== VPS ============================ 30 ScalabilityMask : 3 # Scalability Mask ( 1: View Scalability, 3: View + Depth Scalability )31 DimensionIdLen : 2 1# Number of bits to store Ids, per scalability dimension, (m)32 View Id : 1 1 0 0 2 2 # ViewId (m)30 ScalabilityMask : 3 # Scalability Mask ( 2: View Scalability, 3: View + Depth Scalability ) 31 DimensionIdLen : 1 2 # Number of bits to store Ids, per scalability dimension, (m) 32 ViewOrderIndex : 0 0 1 1 2 2 # ViewOrderIndex (m) 33 33 DepthFlag : 0 1 0 1 0 1 # DepthFlag (m) 34 34 LayerIdInNuh : 0 # Layer Id in NAL unit header, (0: no explicit signalling ) (m) 35 35 SplittingFlag : 0 # Splitting Flag 36 ViewId : 1 0 2 # ViewId per ViewOrderIndex (m) 36 37 37 38 #======== VPS/ Layer sets ================
Note: See TracChangeset for help on using the changeset viewer.