Changeset 576 in 3DVCSoftware
- Timestamp:
- 16 Aug 2013, 10:38:21 (11 years ago)
- Location:
- branches/HTM-DEV-2.0-dev1-NTT
- Files:
-
- 3 added
- 5 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/HTM-DEV-2.0-dev1-NTT/source/Lib/TLibCommon/TComDataCU.cpp
r569 r576 5269 5269 Int iPictureWidth = pcBaseViewDepthPicYuv->getWidth(); 5270 5270 Int iPictureHeight = pcBaseViewDepthPicYuv->getHeight(); 5271 5271 5272 #if NTT_DoNBDV_VECTOR_CLIP_E0141 5273 Int depthStartPosX = Clip3(0, iPictureWidth - 1, iBlkX + ((mv->getHor()+2)>>2)); 5274 Int depthStartPosY = Clip3(0, iPictureHeight - 1, iBlkY + ((mv->getVer()+2)>>2)); 5275 Int depthEndPosX = Clip3(0, iPictureWidth - 1, iBlkX + iBlkWidth - 1 + ((mv->getHor()+2)>>2)); 5276 Int depthEndPosY = Clip3(0, iPictureHeight - 1, iBlkY + iBlkHeight - 1 + ((mv->getVer()+2)>>2)); 5277 #else 5272 5278 Int depthStartPosX = Clip3(0, iPictureWidth - iBlkWidth, iBlkX + ((mv->getHor()+2)>>2)); 5273 5279 Int depthStartPosY = Clip3(0, iPictureHeight- iBlkHeight, iBlkY + ((mv->getVer()+2)>>2)); 5274 5280 Int depthEndPosX = Clip3(0, iPictureWidth - 1, iBlkX + iBlkWidth - 1 + ((mv->getHor()+2)>>2)); 5275 5281 Int depthEndPosY = Clip3(0, iPictureHeight - 1, iBlkY + iBlkHeight - 1 + ((mv->getVer()+2)>>2)); 5282 #endif 5276 5283 5277 5284 Pel* depthTL = pcBaseViewDepthPicYuv->getLumaAddr(); … … 5352 5359 assert( uiMvpDvPos < IDV_CANDS ); 5353 5360 paIDVInfo->m_acMvCand[iList][ uiMvpDvPos ] = TComMv( cMvPred.getIDVHor(), cMvPred.getIDVVer() ); 5354 //Notes from QC: DvMCP is implemented in a way that doesn �t carry the reference view identifier as NBDV. It only works for CTC and needs to be fixed to be aligned with other part of the NBDV design.5361 //Notes from QC: DvMCP is implemented in a way that doesnE½t carry the reference view identifier as NBDV. It only works for CTC and needs to be fixed to be aligned with other part of the NBDV design. 5355 5362 #if MTK_DVMCP_FIX_E0172 5356 5363 paIDVInfo->m_aVIdxCan[iList][ uiMvpDvPos ] = cMvPred.getIDVVId(); -
branches/HTM-DEV-2.0-dev1-NTT/source/Lib/TLibCommon/TComPrediction.cpp
r566 r576 63 63 if (m_pDepthBlock != NULL) 64 64 free(m_pDepthBlock); 65 #if NTT_VSP_COMMON_E0207_E0208 66 m_cYuvDepthOnVsp.destroy(); 67 #endif 65 68 #endif 66 69 … … 119 122 m_acYuvPredBase[0] .create( g_uiMaxCUWidth, g_uiMaxCUHeight ); 120 123 m_acYuvPredBase[1] .create( g_uiMaxCUWidth, g_uiMaxCUHeight ); 124 #endif 125 #if NTT_VSP_COMMON_E0207_E0208 126 m_cYuvDepthOnVsp.create( g_uiMaxCUWidth, g_uiMaxCUHeight ); 121 127 #endif 122 128 } … … 729 735 #endif 730 736 pcCU->clipMv(cDv); 737 738 #if NTT_VSP_COMMON_E0207_E0208 739 // fetch virtual depth map 740 #if NTT_VSP_VECTOR_CLIP_E0208 741 pcBaseViewDepthPicYuv->extendPicBorder(); 742 #endif 743 xGetVirtualDepth( pcCU, pcBaseViewDepthPicYuv, &cDv, uiPartAddr, iWidth, iHeight, &m_cYuvDepthOnVsp ); 744 // sub-PU based compensation 745 xPredInterLumaBlkFromDM ( pcCU, pcBaseViewTxtPicYuv, &m_cYuvDepthOnVsp, pShiftLUT, &cDv, uiPartAddr, iWidth, iHeight, pcCU->getSlice()->getIsDepth(), rpcYuvPred, bi ); 746 xPredInterChromaBlkFromDM ( pcCU, pcBaseViewTxtPicYuv, &m_cYuvDepthOnVsp, pShiftLUT, &cDv, uiPartAddr, iWidth, iHeight, pcCU->getSlice()->getIsDepth(), rpcYuvPred, bi ); 747 #else 731 748 UInt uiAbsPartIdx = pcCU->getZorderIdxInCU(); 732 749 Int iBlkX = ( pcCU->getAddr() % pRefPicBaseDepth->getFrameWidthInCU() ) * g_uiMaxCUWidth + g_auiRasterToPelX[ g_auiZscanToRaster[ uiAbsPartIdx ] ]; … … 734 751 xPredInterLumaBlkFromDM ( pcBaseViewTxtPicYuv, pcBaseViewDepthPicYuv, pShiftLUT, &cDv, uiPartAddr, iBlkX, iBlkY, iWidth, iHeight, pcCU->getSlice()->getIsDepth(), rpcYuvPred, bi ); 735 752 xPredInterChromaBlkFromDM( pcBaseViewTxtPicYuv, pcBaseViewDepthPicYuv, pShiftLUT, &cDv, uiPartAddr, iBlkX>>1, iBlkY>>1, iWidth>>1, iHeight>>1, pcCU->getSlice()->getIsDepth(), rpcYuvPred, bi ); 753 #endif 754 736 755 } 737 756 #endif … … 1513 1532 1514 1533 #if H_3D_VSP 1534 1535 #if NTT_VSP_COMMON_E0207_E0208 1536 // not fully support iRatioTxtPerDepth* != 1 1537 Void TComPrediction::xGetVirtualDepth( TComDataCU *pcCU, TComPicYuv *pcPicRefDepth, TComMv *pcMv, UInt partAddr, Int iWidth, Int iHeight, TComYuv *pcYuvDepth, Int iRatioTxtPerDepthX, Int iRatioTxtPerDepthY ) 1538 { 1539 Int nTxtPerDepthX = H_3D_VSP_BLOCKSIZE; 1540 Int nTxtPerDepthY = H_3D_VSP_BLOCKSIZE; 1541 1542 Int refDepStride = pcPicRefDepth->getStride(); 1543 1544 #if NTT_VSP_VECTOR_CLIP_E0208 1545 1546 Int refDepOffset = ( (pcMv->getHor()+2) >> 2 ) + ( (pcMv->getVer()+2) >> 2 ) * refDepStride; 1547 1548 #if 1 // // iRatioTxtPerDepthX==1 && iRatioTxtPerDepthY==1 1549 Pel *refDepth = pcPicRefDepth->getLumaAddr( pcCU->getAddr(), pcCU->getZorderIdxInCU() + partAddr ); 1550 #else 1551 Pel *refDepth = pcPicRefDepth->getLumaAddr( ); 1552 Int iPosX, iPosY; 1553 pcCU->getPic()->getPicYuvRec()->getTopLeftSamplePos( pcCU->getAddr(), pcCU->getZorderIdxInCU() + partAddr, iPosX, iPosY ); // top-left position in texture 1554 iPosX /= iRatioTxtPerDepthX; // texture position -> depth postion 1555 iPosY /= iRatioTxtPerDepthY; 1556 refDepOffset += iPosX + iPosY * refDepStride; 1557 1558 iWidth /= iRatioTxtPerDepthX; // texture size -> depth size 1559 iHeight /= iRatioTxtPerDepthY; 1560 #endif 1561 1562 refDepth += refDepOffset; 1563 1564 #else // NTT_VSP_VECTOR_CLIP_E0208 1565 1566 Int widthDepth = pcPicRefDepth->getWidth(); 1567 Int heightDepth = pcPicRefDepth->getHeight(); 1568 Int iPosX, iPosY; 1569 pcCU->getPic()->getPicYuvRec()->getTopLeftSamplePos( pcCU->getAddr(), pcCU->getZorderIdxInCU() + partAddr, iPosX, iPosY ); // top-left position in texture 1570 iPosX /= iRatioTxtPerDepthX; // texture position -> depth postion 1571 iPosY /= iRatioTxtPerDepthY; 1572 1573 iPosX = Clip3(0, widthDepth-iWidth, iPosX + ((pcMv->getHor()+2)>>2)); 1574 iPosY = Clip3(0, heightDepth-iHeight, iPosY + ((pcMv->getVer()+2)>>2)); 1575 1576 Pel *refDepth = pcPicRefDepth->getLumaAddr() + iPosX + iPosY * refDepStride; 1577 1578 #endif // NTT_VSP_VECTOR_CLIP_E0208 1579 1580 Int depStride = pcYuvDepth->getStride(); 1581 Pel *depth = pcYuvDepth->getLumaAddr(); 1582 1583 #if NTT_VSP_ADAPTIVE_SPLIT_E0207 1584 1585 if( iWidth<8 || iHeight<8 ) 1586 { // no split 1587 Int rightOffset = iWidth - 1; 1588 Int depStrideBlock = depStride * nTxtPerDepthY; 1589 Pel *refDepthTop = refDepth; 1590 Pel *refDepthBot = refDepthTop + (iHeight-1)*refDepStride; 1591 1592 Pel maxDepth = refDepthTop[0] > refDepthBot[0] ? refDepthTop[0] : refDepthBot[0]; 1593 if( maxDepth < refDepthTop[rightOffset] ) maxDepth = refDepthTop[rightOffset]; 1594 if( maxDepth < refDepthBot[rightOffset] ) maxDepth = refDepthBot[rightOffset]; 1595 1596 for( Int sY=0; sY<iHeight; sY+=nTxtPerDepthY ) 1597 { 1598 for( Int sX=0; sX<iWidth; sX+=nTxtPerDepthX ) 1599 { 1600 depth[sX] = maxDepth; 1601 } 1602 depth += depStrideBlock; 1603 } 1604 } 1605 else 1606 { // split to 4x8, or 8x4 1607 Int blocksize = 8; 1608 Int subblocksize = 4; 1609 Int depStrideBlock = depStride * blocksize; 1610 Pel *depthTmp = NULL; 1611 Int depStrideTmp = depStride * nTxtPerDepthY; 1612 Int offset[4] = { 0, subblocksize-1, subblocksize, blocksize-1 }; 1613 Pel *refDepthTmp[4] = { NULL, NULL, NULL, NULL }; 1614 Pel repDepth4x8[2] = {0, 0}; 1615 Pel repDepth8x4[2] = {0, 0}; 1616 1617 Int refDepStrideBlock = refDepStride * blocksize; 1618 Int refDepStrideSubBlock = refDepStride * subblocksize; 1619 1620 refDepthTmp[0] = refDepth; 1621 refDepthTmp[2] = refDepthTmp[0] + refDepStrideSubBlock; 1622 refDepthTmp[1] = refDepthTmp[2] - refDepStride; 1623 refDepthTmp[3] = refDepthTmp[1] + refDepStrideSubBlock; 1624 1625 for( Int y=0; y<iHeight; y+=blocksize ) 1626 { 1627 for( Int x=0; x<iWidth; x+=blocksize ) 1628 { 1629 Bool ULvsBR = false, URvsBL = false; 1630 1631 ULvsBR = refDepthTmp[0][x+offset[0]] < refDepthTmp[3][x+offset[3]]; 1632 URvsBL = refDepthTmp[0][x+offset[3]] < refDepthTmp[3][x+offset[0]]; 1633 1634 if( ULvsBR ^ URvsBL ) 1635 { // 4x8 1636 repDepth4x8[0] = refDepthTmp[0][x+offset[0]] > refDepthTmp[0][x+offset[1]] ? refDepthTmp[0][x+offset[0]] : refDepthTmp[0][x+offset[1]]; 1637 if( repDepth4x8[0] < refDepthTmp[3][x+offset[0]] ) repDepth4x8[0] = refDepthTmp[3][x+offset[0]]; 1638 if( repDepth4x8[0] < refDepthTmp[3][x+offset[1]] ) repDepth4x8[0] = refDepthTmp[3][x+offset[1]]; 1639 repDepth4x8[1] = refDepthTmp[0][x+offset[2]] > refDepthTmp[0][x+offset[3]] ? refDepthTmp[0][x+offset[2]] : refDepthTmp[0][x+offset[3]]; 1640 if( repDepth4x8[1] < refDepthTmp[3][x+offset[2]] ) repDepth4x8[1] = refDepthTmp[3][x+offset[2]]; 1641 if( repDepth4x8[1] < refDepthTmp[3][x+offset[3]] ) repDepth4x8[1] = refDepthTmp[3][x+offset[3]]; 1642 1643 depthTmp = &depth[x]; 1644 for( Int sY=0; sY<blocksize; sY+=nTxtPerDepthY ) 1645 { 1646 for( Int sX=0; sX<subblocksize; sX+=nTxtPerDepthX ) 1647 { 1648 depthTmp[sX] = repDepth4x8[0]; 1649 } 1650 depthTmp += depStrideTmp; 1651 } 1652 depthTmp = &depth[x+subblocksize]; 1653 for( Int sY=0; sY<blocksize; sY+=nTxtPerDepthY ) 1654 { 1655 for( Int sX=0; sX<subblocksize; sX+=nTxtPerDepthX ) 1656 { 1657 depthTmp[sX] = repDepth4x8[1]; 1658 } 1659 depthTmp += depStrideTmp; 1660 } 1661 } 1662 else 1663 { // 8x4 1664 repDepth8x4[0] = refDepthTmp[0][x+offset[0]] > refDepthTmp[0][x+offset[3]] ? refDepthTmp[0][x+offset[0]] : refDepthTmp[0][x+offset[3]]; 1665 if( repDepth8x4[0] < refDepthTmp[1][x+offset[0]] ) repDepth8x4[0] = refDepthTmp[1][x+offset[0]]; 1666 if( repDepth8x4[0] < refDepthTmp[1][x+offset[3]] ) repDepth8x4[0] = refDepthTmp[1][x+offset[3]]; 1667 repDepth8x4[1] = refDepthTmp[2][x+offset[0]] > refDepthTmp[2][x+offset[3]] ? refDepthTmp[2][x+offset[0]] : refDepthTmp[2][x+offset[3]]; 1668 if( repDepth8x4[1] < refDepthTmp[3][x+offset[0]] ) repDepth8x4[1] = refDepthTmp[3][x+offset[0]]; 1669 if( repDepth8x4[1] < refDepthTmp[3][x+offset[3]] ) repDepth8x4[1] = refDepthTmp[3][x+offset[3]]; 1670 1671 depthTmp = &depth[x]; 1672 for( Int sY=0; sY<subblocksize; sY+=nTxtPerDepthY ) 1673 { 1674 for( Int sX=0; sX<blocksize; sX+=nTxtPerDepthX ) 1675 { 1676 depthTmp[sX] = repDepth8x4[0]; 1677 } 1678 depthTmp += depStrideTmp; 1679 } 1680 for( Int sY=0; sY<subblocksize; sY+=nTxtPerDepthY ) 1681 { 1682 for( Int sX=0; sX<blocksize; sX+=nTxtPerDepthX ) 1683 { 1684 depthTmp[sX] = repDepth8x4[1]; 1685 } 1686 depthTmp += depStrideTmp; 1687 } 1688 } 1689 } 1690 refDepthTmp[0] += refDepStrideBlock; 1691 refDepthTmp[1] += refDepStrideBlock; 1692 refDepthTmp[2] += refDepStrideBlock; 1693 refDepthTmp[3] += refDepStrideBlock; 1694 depth += depStrideBlock; 1695 } 1696 } 1697 1698 #else // NTT_VSP_ADAPTIVE_SPLIT_E0207 1699 1700 Int rightOffset = nTxtPerDepthX - 1; 1701 Int depStrideBlock = depStride * nTxtPerDepthY; 1702 Int refDepStrideBlock = refDepStride * nTxtPerDepthY; 1703 Pel *refDepthTop = refDepth; 1704 Pel *refDepthBot = refDepthTop + (nTxtPerDepthY-1)*refDepStride; 1705 1706 for( Int y=0; y<iHeight; y+= nTxtPerDepthY ) 1707 { 1708 for( Int x=0; x<iWidth; x+=nTxtPerDepthX ) 1709 { 1710 Pel maxDepth = refDepthTop[x] > refDepthBot[x] ? refDepthTop[x] : refDepthBot[x]; 1711 1712 if( maxDepth < refDepthTop[x+rightOffset] ) maxDepth = refDepthTop[x+rightOffset]; 1713 if( maxDepth < refDepthBot[x+rightOffset] ) maxDepth = refDepthBot[x+rightOffset]; 1714 1715 depth[x] = maxDepth; 1716 1717 } 1718 refDepthTop += refDepStrideBlock; 1719 refDepthBot += refDepStrideBlock; 1720 depth += depStrideBlock; 1721 } 1722 1723 #endif // NTT_VSP_ADAPTIVE_SPLIT_E0207 1724 } 1725 1726 Void TComPrediction::xPredInterLumaBlkFromDM( TComDataCU *pcCU, TComPicYuv *pcPicRef, TComYuv *pcYuvDepth, Int* pShiftLUT, TComMv *pcMv, UInt partAddr, Int iWidth, Int iHeight, Bool bIsDepth, TComYuv *&pcYuvDst, Bool bIsBi ) 1727 { 1728 Int nTxtPerDepthX = H_3D_VSP_BLOCKSIZE; 1729 Int nTxtPerDepthY = H_3D_VSP_BLOCKSIZE; 1730 1731 Int refStride = pcPicRef->getStride(); 1732 Int dstStride = pcYuvDst->getStride(); 1733 Int depStride = pcYuvDepth->getStride(); 1734 Int refStrideBlock = refStride * nTxtPerDepthY; 1735 Int dstStrideBlock = dstStride * nTxtPerDepthY; 1736 Int depStrideBlock = depStride * nTxtPerDepthY; 1737 1738 Pel *ref = pcPicRef->getLumaAddr( pcCU->getAddr(), pcCU->getZorderIdxInCU() + partAddr ); 1739 Pel *dst = pcYuvDst->getLumaAddr(partAddr); 1740 Pel *depth = pcYuvDepth->getLumaAddr(); 1741 1742 #if !(NTT_VSP_DC_BUGFIX_E0208) 1743 Int widthLuma = pcPicRef->getWidth(); 1744 Int iPosX, iPosY; 1745 pcCU->getPic()->getPicYuvRec()->getTopLeftSamplePos( pcCU->getAddr(), pcCU->getZorderIdxInCU() + partAddr, iPosX, iPosY ); // top-left position in texture 1746 #endif 1747 1748 #if H_3D_VSP_BLOCKSIZE == 1 1749 #if H_3D_VSP_CONSTRAINED 1750 //get LUT based horizontal reference range 1751 Int range = xGetConstrainedSize(iWidth, iHeight); 1752 1753 // The minimum depth value 1754 Int minRelativePos = MAX_INT; 1755 Int maxRelativePos = MIN_INT; 1756 1757 Pel* depthTemp, *depthInitial=depth; 1758 for (Int yTxt = 0; yTxt < iHeight; yTxt++) 1759 { 1760 for (Int xTxt = 0; xTxt < iWidth; xTxt++) 1761 { 1762 if (depthPosX+xTxt < widthDepth) 1763 depthTemp = depthInitial + xTxt; 1764 else 1765 depthTemp = depthInitial + (widthDepth - depthPosX - 1); 1766 1767 Int disparity = pShiftLUT[ *depthTemp ]; // << iShiftPrec; 1768 Int disparityInt = disparity >> 2; 1769 1770 if( disparity <= 0) 1771 { 1772 if (minRelativePos > disparityInt+xTxt) 1773 minRelativePos = disparityInt+xTxt; 1774 } 1775 else 1776 { 1777 if (maxRelativePos < disparityInt+xTxt) 1778 maxRelativePos = disparityInt+xTxt; 1779 } 1780 } 1781 if (depthPosY+yTxt < heightDepth) 1782 depthInitial = depthInitial + depStride; 1783 } 1784 1785 Int disparity_tmp = pShiftLUT[ *depth ]; // << iShiftPrec; 1786 if (disparity_tmp <= 0) 1787 maxRelativePos = minRelativePos + range -1 ; 1788 else 1789 minRelativePos = maxRelativePos - range +1 ; 1790 #endif 1791 #endif // H_3D_VSP_BLOCKSIZE == 1 1792 1793 TComMv cDv(0, 0); 1794 1795 for ( Int yTxt = 0; yTxt < iHeight; yTxt += nTxtPerDepthY ) 1796 { 1797 for ( Int xTxt = 0; xTxt < iWidth; xTxt += nTxtPerDepthX ) 1798 { 1799 Pel repDepth = depth[ xTxt ]; 1800 assert( repDepth >= 0 && repDepth <= 255 ); 1801 1802 Int disparity = pShiftLUT[ repDepth ]; // remove << iShiftPrec ?? 1803 Int xFrac = disparity & 0x3; 1804 1805 #if NTT_VSP_DC_BUGFIX_E0208 1806 1807 cDv.setHor( disparity ); 1808 pcCU->clipMv( cDv ); 1809 1810 Int refOffset = xTxt + (cDv.getHor() >> 2); 1811 1812 #if H_3D_VSP_CONSTRAINED 1813 if(refOffset<minRelativePos || refOffset>maxRelativePos) 1814 xFrac = 0; 1815 refOffset = Clip3(minRelativePos, maxRelativePos, refOffset); 1816 #endif 1817 1818 assert( ref[refOffset] >= 0 && ref[refOffset]<= 255 ); 1819 m_if.filterHorLuma( &ref[refOffset], refStride, &dst[xTxt], dstStride, nTxtPerDepthX, nTxtPerDepthY, xFrac, !bIsBi ); 1820 1821 #else // NTT_VSP_DC_BUGFIX_E0208 1822 1823 for( Int j=0; j < nTxtPerDepthX; j++ ) 1824 { 1825 Int refOffset = xTxt+j + (disparity >> 2); 1826 #if H_3D_VSP_CONSTRAINED 1827 if(refOffset<minRelativePos || refOffset>maxRelativePos) 1828 xFrac = 0; 1829 refOffset = Clip3(minRelativePos, maxRelativePos, refOffset); 1830 #endif 1831 Int absX = iPosX + refOffset; 1832 1833 if (xFrac == 0) 1834 absX = Clip3(0, widthLuma-1, absX); 1835 else 1836 absX = Clip3(4, widthLuma-5, absX); 1837 1838 refOffset = absX - iPosX; 1839 assert( ref[refOffset] >= 0 && ref[refOffset] <= 255 ); 1840 1841 m_if.filterHorLuma( &ref[refOffset], refStride, &dst[xTxt+j], dstStride, 1, nTxtPerDepthY, xFrac, !bIsBi ); 1842 } 1843 1844 #endif // NTT_VSP_DC_BUGFIX_E0208 1845 1846 } 1847 ref += refStrideBlock; 1848 dst += dstStrideBlock; 1849 depth += depStrideBlock; 1850 } 1851 1852 } 1853 1854 Void TComPrediction::xPredInterChromaBlkFromDM ( TComDataCU *pcCU, TComPicYuv *pcPicRef, TComYuv *pcYuvDepth, Int* pShiftLUT, TComMv *pcMv, UInt partAddr, Int iWidth, Int iHeight, Bool bIsDepth, TComYuv *&pcYuvDst, Bool bIsBi ) 1855 { 1856 #if (H_3D_VSP_BLOCKSIZE==1) 1857 Int nTxtPerDepthX = 1; 1858 Int nTxtPerDepthY = 1; 1859 #else 1860 Int nTxtPerDepthX = H_3D_VSP_BLOCKSIZE >> 1; 1861 Int nTxtPerDepthY = H_3D_VSP_BLOCKSIZE >> 1; 1862 #endif 1863 1864 Int refStride = pcPicRef->getCStride(); 1865 Int dstStride = pcYuvDst->getCStride(); 1866 Int depStride = pcYuvDepth->getStride(); 1867 Int refStrideBlock = refStride * nTxtPerDepthY; 1868 Int dstStrideBlock = dstStride * nTxtPerDepthY; 1869 Int depStrideBlock = depStride * (nTxtPerDepthY<<1); 1870 1871 Pel *refCb = pcPicRef->getCbAddr( pcCU->getAddr(), pcCU->getZorderIdxInCU() + partAddr ); 1872 Pel *refCr = pcPicRef->getCrAddr( pcCU->getAddr(), pcCU->getZorderIdxInCU() + partAddr ); 1873 Pel *dstCb = pcYuvDst->getCbAddr(partAddr); 1874 Pel *dstCr = pcYuvDst->getCrAddr(partAddr); 1875 Pel *depth = pcYuvDepth->getLumaAddr(); 1876 1877 #if 0 // not necessary?? 1878 if (bIsDepth) 1879 { 1880 Pel val = 128; 1881 iHeight >>=1; // luma to chroma 1882 iWidth >>=1; 1883 if ( bIsBi ) 1884 { 1885 Int shift = IF_INTERNAL_PREC - ( g_uiBitDepth + g_uiBitIncrement ); 1886 val = (val << shift) - (Pel)IF_INTERNAL_OFFS; 1887 } 1888 for (Int y = 0; y < iHeight; y++) 1889 { 1890 for (Int x = 0; x < iWidth; x++) 1891 { 1892 dstCb[x] = val; 1893 dstCr[x] = val; 1894 } 1895 dstCb += dstStride; 1896 dstCr += dstStride; 1897 } 1898 return; 1899 } 1900 #endif 1901 1902 #if !(NTT_VSP_DC_BUGFIX_E0208) 1903 Int widthChroma = pcPicRef->getWidth() >> 1; 1904 Int iPosX, iPosY; 1905 pcCU->getPic()->getPicYuvRec()->getTopLeftSamplePos( pcCU->getAddr(), pcCU->getZorderIdxInCU() + partAddr, iPosX, iPosY ); // top-left position in texture 1906 iPosX >>= 1; 1907 iPosY >>= 1; 1908 #endif 1909 1910 #if H_3D_VSP_BLOCKSIZE == 1 1911 #if H_3D_VSP_CONSTRAINED 1912 //get LUT based horizontal reference range 1913 Int range = xGetConstrainedSize(iWidth, iHeight, false); 1914 1915 // The minimum depth value 1916 Int minRelativePos = MAX_INT; 1917 Int maxRelativePos = MIN_INT; 1918 1919 Int depthTmp; 1920 for (Int yTxt=0; yTxt<iHeight; yTxt++) 1921 { 1922 for (Int xTxt=0; xTxt<iWidth; xTxt++) 1923 { 1924 depthTmp = m_pDepthBlock[xTxt+yTxt*dW]; 1925 Int disparity = pShiftLUT[ depthTmp ]; // << iShiftPrec; 1926 Int disparityInt = disparity >> 3;//in chroma resolution 1927 1928 if (disparityInt < 0) 1929 { 1930 if (minRelativePos > disparityInt+xTxt) 1931 minRelativePos = disparityInt+xTxt; 1932 } 1933 else 1934 { 1935 if (maxRelativePos < disparityInt+xTxt) 1936 maxRelativePos = disparityInt+xTxt; 1937 } 1938 } 1939 } 1940 1941 depthTmp = m_pDepthBlock[0]; 1942 Int disparity_tmp = pShiftLUT[ depthTmp ]; // << iShiftPrec; 1943 if ( disparity_tmp < 0 ) 1944 maxRelativePos = minRelativePos + range - 1; 1945 else 1946 minRelativePos = maxRelativePos - range + 1; 1947 1948 #endif // H_3D_VSP_CONSTRAINED 1949 #endif // H_3D_VSP_BLOCKSIZE == 1 1950 1951 TComMv cDv(0, 0); 1952 // luma size -> chroma size 1953 iHeight >>= 1; 1954 iWidth >>= 1; 1955 1956 for ( Int yTxt = 0; yTxt < iHeight; yTxt += nTxtPerDepthY ) 1957 { 1958 for ( Int xTxt = 0; xTxt < iWidth; xTxt += nTxtPerDepthX ) 1959 { 1960 Pel repDepth = depth[ xTxt<<1 ]; 1961 assert( repDepth >= 0 && repDepth <= 255 ); 1962 1963 Int disparity = pShiftLUT[ repDepth ]; // remove << iShiftPrec; 1964 Int xFrac = disparity & 0x7; 1965 1966 #if NTT_VSP_DC_BUGFIX_E0208 1967 1968 cDv.setHor( disparity ); 1969 pcCU->clipMv( cDv ); 1970 1971 Int refOffset = xTxt + (cDv.getHor() >> 3); 1972 1973 #if H_3D_VSP_CONSTRAINED 1974 if(refOffset<minRelativePos || refOffset>maxRelativePos) 1975 xFrac = 0; 1976 refOffset = Clip3(minRelativePos, maxRelativePos, refOffset); 1977 #endif 1978 1979 assert( refCb[refOffset] >= 0 && refCb[refOffset]<= 255 ); 1980 assert( refCr[refOffset] >= 0 && refCr[refOffset]<= 255 ); 1981 1982 m_if.filterHorChroma( &refCb[refOffset], refStride, &dstCb[xTxt], dstStride, nTxtPerDepthX, nTxtPerDepthY, xFrac, !bIsBi ); 1983 m_if.filterHorChroma( &refCr[refOffset], refStride, &dstCr[xTxt], dstStride, nTxtPerDepthX, nTxtPerDepthY, xFrac, !bIsBi ); 1984 1985 #else // NTT_VSP_DC_BUGFIX_E0208 1986 1987 for( Int j=0; j < nTxtPerDepthX; j++ ) 1988 { 1989 Int refOffset = xTxt+j + (disparity >> 3); 1990 #if H_3D_VSP_CONSTRAINED 1991 if(refOffset<minRelativePos || refOffset>maxRelativePos) 1992 xFrac = 0; 1993 refOffset = Clip3(minRelativePos, maxRelativePos, refOffset); 1994 #endif 1995 Int absX = iPosX + refOffset; 1996 1997 if (xFrac == 0) 1998 absX = Clip3(0, widthChroma-1, absX); 1999 else 2000 absX = Clip3(4, widthChroma-5, absX); 2001 2002 refOffset = absX - iPosX; 2003 assert( refCb[refOffset] >= 0 && refCb[refOffset] <= 255 ); 2004 assert( refCr[refOffset] >= 0 && refCr[refOffset] <= 255 ); 2005 2006 m_if.filterHorChroma( &refCb[refOffset], refStride, &dstCb[xTxt+j], dstStride, 1, nTxtPerDepthY, xFrac, !bIsBi ); 2007 m_if.filterHorChroma( &refCr[refOffset], refStride, &dstCr[xTxt+j], dstStride, 1, nTxtPerDepthY, xFrac, !bIsBi ); 2008 } 2009 2010 #endif // NTT_VSP_DC_BUGFIX_E0208 2011 } 2012 refCb += refStrideBlock; 2013 refCr += refStrideBlock; 2014 dstCb += dstStrideBlock; 2015 dstCr += dstStrideBlock; 2016 depth += depStrideBlock; 2017 } 2018 2019 } 2020 #else // NTT_VSP_COMMON_E0207_E0208 2021 1515 2022 // Input: 1516 2023 // refPic: Ref picture. Full picture, with padding … … 1966 2473 } 1967 2474 2475 #endif // NTT_VSP_COMMON_E0207_E0208 2476 1968 2477 #if H_3D_VSP_CONSTRAINED 1969 2478 Int TComPrediction::xGetConstrainedSize(Int nPbW, Int nPbH, Bool bLuma) -
branches/HTM-DEV-2.0-dev1-NTT/source/Lib/TLibCommon/TComPrediction.h
r531 r576 84 84 Int xGetConstrainedSize(Int nPbW, Int nPbH, Bool bLuma = true); 85 85 #endif 86 #if NTT_VSP_COMMON_E0207_E0208 87 TComYuv m_cYuvDepthOnVsp; 88 #endif 86 89 #endif 87 90 … … 119 122 120 123 #if H_3D_VSP 124 #if NTT_VSP_COMMON_E0207_E0208 125 Void xGetVirtualDepth ( TComDataCU *pcCU, TComPicYuv *pcPicRefDepth, TComMv *pcDv, UInt partAddr, Int iWidth, Int iHeight, TComYuv *pcYuvDepth, Int iTxtPerDepthX=1, Int iTxtPerDepthY=1 ); 126 Void xPredInterLumaBlkFromDM ( TComDataCU *pcCU, TComPicYuv *pcPicRef, TComYuv *pcYuvDepth, Int* pShiftLUT, TComMv *pcMv, UInt partAddr, Int iWidth, Int iHeight, Bool bIsDepth, TComYuv *&pcYuvDst, Bool bIsBi ); 127 Void xPredInterChromaBlkFromDM ( TComDataCU *pcCU, TComPicYuv *pcPicRef, TComYuv *pcYuvDepth, Int* pShiftLUT, TComMv *pcMv, UInt partAddr, Int iWidth, Int iHeight, Bool bIsDepth, TComYuv *&pcYuvDst, Bool bIsBi ); 128 #else 121 129 Void xPredInterLumaBlkFromDM ( TComPicYuv *refPic, TComPicYuv *pPicBaseDepth, Int* pShiftLUT, TComMv* dv, UInt partAddr, Int posX, Int posY, Int sizeX, Int sizeY, Bool isDepth, TComYuv *&dstPic, Bool bi ); 122 130 Void xPredInterChromaBlkFromDM( TComPicYuv *refPic, TComPicYuv *pPicBaseDepth, Int* pShiftLUT, TComMv* dv, UInt partAddr, Int posX, Int posY, Int sizeX, Int sizeY, Bool isDepth, TComYuv *&dstPic, Bool bi ); 131 #endif 123 132 #endif 124 133 -
branches/HTM-DEV-2.0-dev1-NTT/source/Lib/TLibCommon/TypeDef.h
r569 r576 111 111 #endif 112 112 #define MTK_TEXTURE_MRGCAND_BUGFIX_E0182 1 // Bugfix for TEXTURE MERGING CANDIDATE , JCT3V-E0182 113 #if H_3D_NBDV_REF 114 #define NTT_DoNBDV_VECTOR_CLIP_E0141 1 // disparity vector clipping in DoNBDV, JCT3V-E0141 and JCT3V-E0209 115 #endif 113 116 #endif 114 117 #define H_3D_VSP 1 // View synthesis prediction … … 197 200 #define H_3D_VSP_CONSTRAINED 0 198 201 #endif 202 203 #define NTT_VSP_COMMON_E0207_E0208 1 // common part of JCT3V-E0207 and JCT3V-E0208 204 #if NTT_VSP_COMMON_E0207_E0208 205 #define NTT_VSP_DC_BUGFIX_E0208 1 // bugfix for sub-PU based DC in VSP, JCT3V-E0208 206 #define NTT_VSP_VECTOR_CLIP_E0208 1 // disparity vector clipping on fetching depth map in VSP, JCT3V-E0208 207 #define NTT_VSP_ADAPTIVE_SPLIT_E0207 1 // adaptive sub-PU partitioning in VSP, JCT3V-E0207 208 #endif 209 199 210 #endif 200 211
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