Ignore:
Timestamp:
19 Jul 2013, 17:02:35 (12 years ago)
Author:
orange
Message:

Integrated QTLPC and added new line mark at the end of TComWedgelet.cpp for MERL

Location:
branches/HTM-DEV-0.3-dev2/source/App/TAppEncoder
Files:
3 edited

Legend:

Unmodified
Added
Removed
  • branches/HTM-DEV-0.3-dev2/source/App/TAppEncoder/TAppEncCfg.cpp

    r537 r539  
    703703
    704704#endif //HHI_VSO
     705#if H_3D_QTLPC
     706  ("QTL",                             m_bUseQTL                 , true          , "Use depth Quadtree Limitation" )
     707  ("PC",                              m_bUsePC                  , true          , "Use Predictive Coding with QTL" )
     708#endif
    705709#if H_3D_IV_MERGE
    706710  ("IvMvPred",                        m_ivMvPredFlag,           true            , "inter view motion prediction " ) 
     
    22612265  printf("WVSO:%d ", m_bUseWVSO ); 
    22622266#endif
     2267#if H_3D_QTLPC
     2268  printf("QTL:%d ", m_bUseQTL);
     2269  printf("PC:%d " , m_bUsePC );
     2270#endif
    22632271#if H_3D_IV_MERGE
    22642272  printf("IvMvPred:%d ", m_ivMvPredFlag );
  • branches/HTM-DEV-0.3-dev2/source/App/TAppEncoder/TAppEncCfg.h

    r537 r539  
    428428  Bool      m_useDLT;                                        ///< flag for using DLT
    429429#endif
     430#if H_3D_QTLPC
     431  Bool      m_bUseQTL;                                        ///< flag for using depth QuadTree Limitation
     432  Bool      m_bUsePC;                                         ///< flag for using Predictive Coding with QTL
     433#endif
    430434#endif
    431435  // internal member functions
  • branches/HTM-DEV-0.3-dev2/source/App/TAppEncoder/TAppEncTop.cpp

    r537 r539  
    185185    m_cTEncTop.setUseSDC                       ( isDepth ? m_useSDC               : false );
    186186    m_cTEncTop.setUseDLT                       ( isDepth ? m_useDLT               : false );
     187#endif
     188#if H_3D_QTLPC
     189    m_cTEncTop.setUseQTL                       ( isDepth ? m_bUseQTL               : false );
     190    m_cTEncTop.setUsePC                        ( isDepth ? m_bUsePC                : false );
    187191#endif
    188192#endif // H_3D
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