Changeset 534 in 3DVCSoftware for branches/HTM-DEV-0.3-dev2/cfg/MV-HEVC
- Timestamp:
- 13 Jul 2013, 10:26:41 (12 years ago)
- Location:
- branches/HTM-DEV-0.3-dev2/cfg/MV-HEVC
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
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branches/HTM-DEV-0.3-dev2/cfg/MV-HEVC/baseCfg_2view.cfg
r446 r534 22 22 SplittingFlag : 0 # Splitting Flag 23 23 24 #======== VPS/ Layer sets ================ 25 VpsNumLayerSets : 2 # Number of layer sets 26 LayerIdsInSet_0 : 0 # LayerIds in vps of Layer set 27 LayerIdsInSet_1 : 0 1 # LayerIds in vps of Layer set 28 29 DefaultOneTargetOutputLayerFlag: 0 # Output highest layer of layer sets by default 30 OutputLayerSetIdx : 1 # Indices of layer sets used as additional output layer sets 31 LayerIdsInAddOutputLayerSet_0 : 1 # LayerIds in vps of additional output layers 32 ProfileLevelTierIdx : 0 0 0 # Indices to profile level tier (TBD) 33 34 #======== VPS / Dependencies ================ 35 DirectRefLayers_1 : 0 # LayerIds in vps of direct reference layers 36 DependencyTypes_1 : 2 # Dependency types of direct reference layers, 0: Sample 1: Motion 2: Sample+Motion 37 24 38 #======== Unit definition ================ 25 39 MaxCUWidth : 64 # Maximum coding unit width in pixel … … 37 51 DecodingRefreshType : 1 # Random Accesss 0:none, 1:CDR, 2:IDR 38 52 GOPSize : 8 # GOP Size (number of B slice = GOPSize-1) 39 # Type POC QPoffset QPfactor tcOffsetDiv2 betaOffsetDiv2 temporal_id #ref_pics_active #ref_pics reference pictures predict deltaRPS #ref_idcs reference idcs #IL_ref_pics IL reference pics IL ref list pos L0 L1 53 54 # QPfactor betaOffsetDiv2 #ref_pics_active reference pictures deltaRPS reference idcs ilPredLayerIdc refLayerPicPosIl_L1 55 # Type POC QPoffset tcOffsetDiv2 temporal_id #ref_pics predict #ref_idcs #ActiveRefLayerPics refLayerPicPosIl_L0 collocatedRefLayerIdx 40 56 Frame1: B 8 1 0.442 0 0 0 4 4 -8 -10 -12 -16 0 0 41 57 Frame2: B 4 2 0.3536 0 0 0 2 3 -4 -6 4 1 4 5 1 1 0 0 1 0 … … 47 63 Frame8: B 7 4 0.68 0 0 0 2 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 0 48 64 49 FrameI_l1: P 0 3 0.442 0 0 0 1 0 0 1 -1 0-150 Frame1_l1: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 -1 1-151 Frame2_l1: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 -1 1-152 Frame3_l1: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 -1 1-153 Frame4_l1: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 -1 1-154 Frame5_l1: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 -1 2-155 Frame6_l1: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 -1 2-156 Frame7_l1: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 -1 2-157 Frame8_l1: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 -1 2-165 FrameI_l1: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 -1 66 Frame1_l1: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1 -1 67 Frame2_l1: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1 -1 68 Frame3_l1: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1 -1 69 Frame4_l1: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1 -1 70 Frame5_l1: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1 -1 71 Frame6_l1: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1 -1 72 Frame7_l1: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1 -1 73 Frame8_l1: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1 -1 58 74 59 75 #=========== Motion Search ============= -
branches/HTM-DEV-0.3-dev2/cfg/MV-HEVC/baseCfg_3view.cfg
r446 r534 24 24 SplittingFlag : 0 # Splitting Flag 25 25 26 #======== VPS / Layer sets ================ 27 VpsNumLayerSets : 4 # Number of layer sets 28 LayerIdsInSet_0 : 0 # LayerIds in vps of layer set 29 LayerIdsInSet_1 : 0 1 # LayerIds in vps of layer set 30 LayerIdsInSet_2 : 0 2 # LayerIds in vps of layer set 31 LayerIdsInSet_3 : 0 1 2 # LayerIds in vps of layer set 32 33 DefaultOneTargetOutputLayerFlag: 0 # Output highest layer of layer sets by default 34 OutputLayerSetIdx : 1 2 # Indices of layer sets used as additional output layer sets 35 LayerIdsInAddOutputLayerSet_0 : 1 # LayerIds in vps of additional output layers 36 LayerIdsInAddOutputLayerSet_1 : 2 # LayerIds in vps of additional output layers 37 ProfileLevelTierIdx : 0 0 0 0 0 0 # Indices to profile level tier (TBD) 38 39 #======== VPS / Dependencies ================ 40 DirectRefLayers_1 : 0 # LayerIds in vps of direct reference layers 41 DirectRefLayers_2 : 0 # LayerIds in vps of direct reference layers 42 DependencyTypes_1 : 2 # Dependency types of direct reference layers, 0: Sample 1: Motion 2: Sample+Motion 43 DependencyTypes_2 : 2 # Dependency types of direct reference layers, 0: Sample 1: Motion 2: Sample+Motion 44 26 45 #======== Unit definition ================ 27 46 MaxCUWidth : 64 # Maximum coding unit width in pixel … … 39 58 DecodingRefreshType : 1 # Random Accesss 0:none, 1:CDR, 2:IDR 40 59 GOPSize : 8 # GOP Size (number of B slice = GOPSize-1) 41 # Type POC QPoffset QPfactor tcOffsetDiv2 betaOffsetDiv2 temporal_id #ref_pics_active #ref_pics reference pictures predict deltaRPS #ref_idcs reference idcs #IL_ref_pics IL reference pics IL ref list pos L0 L1 60 61 # QPfactor betaOffsetDiv2 #ref_pics_active reference pictures deltaRPS reference idcs ilPredLayerIdc refLayerPicPosIl_L1 62 # Type POC QPoffset tcOffsetDiv2 temporal_id #ref_pics predict #ref_idcs #ActiveRefLayerPics refLayerPicPosIl_L0 collocatedRefLayerIdx 63 42 64 Frame1: B 8 1 0.442 0 0 0 4 4 -8 -10 -12 -16 0 0 43 65 Frame2: B 4 2 0.3536 0 0 0 2 3 -4 -6 4 1 4 5 1 1 0 0 1 0 … … 49 71 Frame8: B 7 4 0.68 0 0 0 2 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 0 50 72 51 FrameI_l1: P 0 3 0.442 0 0 0 1 0 0 1 -1 0-152 Frame1_l1: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 -1 1-153 Frame2_l1: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 -1 1-154 Frame3_l1: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 -1 1-155 Frame4_l1: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 -1 1-156 Frame5_l1: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 -1 2-157 Frame6_l1: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 -1 2-158 Frame7_l1: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 -1 2-159 Frame8_l1: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 -1 2-173 FrameI_l1: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 -1 74 Frame1_l1: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1 -1 75 Frame2_l1: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1 -1 76 Frame3_l1: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1 -1 77 Frame4_l1: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1 -1 78 Frame5_l1: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1 -1 79 Frame6_l1: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1 -1 80 Frame7_l1: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1 -1 81 Frame8_l1: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1 -1 60 82 61 FrameI_l2: P 0 3 0.442 0 0 0 1 0 0 1 -2 0-162 Frame1_l2: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 -2 1-163 Frame2_l2: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 -2 1-164 Frame3_l2: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 -2 1-165 Frame4_l2: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 -2 1-166 Frame5_l2: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 -2 2-167 Frame6_l2: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 -2 2-168 Frame7_l2: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 -2 2-169 Frame8_l2: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 -2 2-183 FrameI_l2: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 -1 84 Frame1_l2: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1 -1 85 Frame2_l2: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1 -1 86 Frame3_l2: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1 -1 87 Frame4_l2: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1 -1 88 Frame5_l2: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1 -1 89 Frame6_l2: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1 -1 90 Frame7_l2: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1 -1 91 Frame8_l2: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1 -1 70 92 71 93 #=========== Motion Search ============= -
branches/HTM-DEV-0.3-dev2/cfg/MV-HEVC/fullCfg.cfg
r446 r534 27 27 LayerIdInNuh : 0 # Layer Id in NAL unit header, (0: no explicit signalling ) (m) 28 28 SplittingFlag : 0 # Splitting Flag 29 30 #======== VPS/ Layer sets ================ 31 VpsNumLayerSets : 4 # Number of layer sets 32 LayerIdsInSet_0 : 0 # LayerIds of Layer set 33 LayerIdsInSet_1 : 0 1 # LayerIds of Layer set 34 LayerIdsInSet_2 : 0 2 # LayerIds of Layer set 35 LayerIdsInSet_3 : 0 1 2 # LayerIds of Layer set 36 37 DefaultOneTargetOutputLayerFlag: 0 # Output highest layer of layer sets by default 38 OutputLayerSetIdx : 1 2 # Indices of layer sets used as additional output layer sets 39 LayerIdsInAddOutputLayerSet_0 : 1 # LayerIds of additional output layers 40 LayerIdsInAddOutputLayerSet_0 : 1 # LayerIds of additional output layers 41 ProfileLevelTierIdx : 0 0 0 0 # Indices to profile level tier (TBD) 29 42 30 43 #======== Unit definition ================
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