Changeset 213 in 3DVCSoftware for branches/HTM-4.0.1-VSP-dev0/CommonTestConditionsCfgs_CE_on_VSP
- Timestamp:
- 31 Dec 2012, 18:33:14 (12 years ago)
- Location:
- branches/HTM-4.0.1-VSP-dev0/CommonTestConditionsCfgs_CE_on_VSP
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
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branches/HTM-4.0.1-VSP-dev0/CommonTestConditionsCfgs_CE_on_VSP/baseCfg_3view_a_texture+depth.All.cfg
r193 r213 161 161 SignHideFlag : 1 # sign hiding 162 162 SignHideThreshold : 4 # sign hiding threshold 163 163 IlluCompEnable : 1 # illumination compensation (0: OFF, 1: ON) 164 164 165 165 #============ PCM ================ … … 199 199 InterViewSkip : 0 # interview SKIP mode 200 200 InterViewSkipLambdaScale : 8 # lambda scale for inter-view skip mode 201 DisparitySearchRangeRestriction : 0 # 0: No disparity restriction 1: Use disparity restriction 202 VerticalDisparitySearchRange : 56 # vertical disparity search range (in luma samples) 203 FCO : 0 # Flexible coding order flag in 3DV 204 FCOCodingOrder : T0D0D1D2T1T2 # Coding order for Flexible coding order in 3DV 201 205 202 206 … … 205 209 MVI : 1 # motion parameter inheritance 206 210 VSO : 1 # use of view synthesis optimization for depth coding 207 211 QTLPC : 1 # use of quadtree limitation + predictive coding of the quadtree for depth coding 212 SDC : 1 # use simplified depth coding tree 213 DLT : 1 # use depth lookup table 208 214 209 215 #========== texture coding tools based on depth ========== … … 214 220 #========== view synthesis optimization (VSO) ========== 215 221 VSOConfig : [cx0 B(cc1) I(s0.25 s0.5 s0.75)][cx1 B(oo0) B(oo2) I(s0.25 s0.5 s0.75 s1.25 s1.5 s1.75)][cx2 B(cc1) I(s1.25 s1.5 s1.75)] # VSO configuration string 222 #VSOConfig : [ox0 B(cc1) I(s0.25 s0.5 s0.75)][cx1 B(oo0) B(oo2) I(s0.25 s0.5 s0.75 s1.25 s1.5 s1.75)][ox2 B(cc1) I(s1.25 s1.5 s1.75)] # VSO configuration string for FCO = 1 223 WVSO : 1 # use of WVSO (Depth distortion metric with a weighted depth fidelity term) 224 VSOWeight : 10 # weight of VSO ( in SAD case, cf. squared in SSE case ) 225 VSDWeight : 1 # weight of VSD ( in SAD case, cf. squared in SSE case ) 226 DWeight : 1 # weight of depth distortion itself ( in SAD case, cf. squared in SSE case ) 216 227 217 228 #============ Misc. ================ -
branches/HTM-4.0.1-VSP-dev0/CommonTestConditionsCfgs_CE_on_VSP/baseCfg_3view_b_texture+depth.RefOnly.cfg
r193 r213 161 161 SignHideFlag : 1 # sign hiding 162 162 SignHideThreshold : 4 # sign hiding threshold 163 163 IlluCompEnable : 1 # illumination compensation (0: OFF, 1: ON) 164 164 165 165 #============ PCM ================ … … 199 199 InterViewSkip : 0 # interview SKIP mode 200 200 InterViewSkipLambdaScale : 8 # lambda scale for inter-view skip mode 201 DisparitySearchRangeRestriction : 0 # 0: No disparity restriction 1: Use disparity restriction 202 VerticalDisparitySearchRange : 56 # vertical disparity search range (in luma samples) 203 FCO : 0 # Flexible coding order flag in 3DV 204 FCOCodingOrder : T0D0D1D2T1T2 # Coding order for Flexible coding order in 3DV 201 205 202 206 … … 205 209 MVI : 1 # motion parameter inheritance 206 210 VSO : 1 # use of view synthesis optimization for depth coding 207 211 QTLPC : 1 # use of quadtree limitation + predictive coding of the quadtree for depth coding 212 SDC : 1 # use simplified depth coding tree 213 DLT : 1 # use depth lookup table 208 214 209 215 #========== texture coding tools based on depth ========== … … 214 220 #========== view synthesis optimization (VSO) ========== 215 221 VSOConfig : [cx0 B(cc1) I(s0.25 s0.5 s0.75)][cx1 B(oo0) B(oo2) I(s0.25 s0.5 s0.75 s1.25 s1.5 s1.75)][cx2 B(cc1) I(s1.25 s1.5 s1.75)] # VSO configuration string 222 #VSOConfig : [ox0 B(cc1) I(s0.25 s0.5 s0.75)][cx1 B(oo0) B(oo2) I(s0.25 s0.5 s0.75 s1.25 s1.5 s1.75)][ox2 B(cc1) I(s1.25 s1.5 s1.75)] # VSO configuration string for FCO = 1 223 WVSO : 1 # use of WVSO (Depth distortion metric with a weighted depth fidelity term) 224 VSOWeight : 10 # weight of VSO ( in SAD case, cf. squared in SSE case ) 225 VSDWeight : 1 # weight of VSD ( in SAD case, cf. squared in SSE case ) 226 DWeight : 1 # weight of depth distortion itself ( in SAD case, cf. squared in SSE case ) 216 227 217 228 #============ Misc. ================ -
branches/HTM-4.0.1-VSP-dev0/CommonTestConditionsCfgs_CE_on_VSP/baseCfg_3view_c_textureOnly.All.cfg
r193 r213 161 161 SignHideFlag : 1 # sign hiding 162 162 SignHideThreshold : 4 # sign hiding threshold 163 163 IlluCompEnable : 1 # illumination compensation (0: OFF, 1: ON) 164 164 165 165 #============ PCM ================ … … 199 199 InterViewSkip : 0 # interview SKIP mode 200 200 InterViewSkipLambdaScale : 8 # lambda scale for inter-view skip mode 201 DisparitySearchRangeRestriction : 0 # 0: No disparity restriction 1: Use disparity restriction 202 VerticalDisparitySearchRange : 56 # vertical disparity search range (in luma samples) 203 FCO : 0 # Flexible coding order flag in 3DV 204 FCOCodingOrder : T0D0D1D2T1T2 # Coding order for Flexible coding order in 3DV 201 205 202 206 … … 205 209 MVI : 1 # motion parameter inheritance 206 210 VSO : 1 # use of view synthesis optimization for depth coding 207 211 QTLPC : 1 # use of quadtree limitation + predictive coding of the quadtree for depth coding 212 SDC : 1 # use simplified depth coding tree 213 DLT : 1 # use depth lookup table 208 214 209 215 #========== texture coding tools based on depth ========== 210 216 VSP : 1 211 VSPDepthDisable : 1 212 217 VSPDepthDisable : 0 213 218 214 219 #========== view synthesis optimization (VSO) ========== 215 220 VSOConfig : [cx0 B(cc1) I(s0.25 s0.5 s0.75)][cx1 B(oo0) B(oo2) I(s0.25 s0.5 s0.75 s1.25 s1.5 s1.75)][cx2 B(cc1) I(s1.25 s1.5 s1.75)] # VSO configuration string 221 #VSOConfig : [ox0 B(cc1) I(s0.25 s0.5 s0.75)][cx1 B(oo0) B(oo2) I(s0.25 s0.5 s0.75 s1.25 s1.5 s1.75)][ox2 B(cc1) I(s1.25 s1.5 s1.75)] # VSO configuration string for FCO = 1 222 WVSO : 1 # use of WVSO (Depth distortion metric with a weighted depth fidelity term) 223 VSOWeight : 10 # weight of VSO ( in SAD case, cf. squared in SSE case ) 224 VSDWeight : 1 # weight of VSD ( in SAD case, cf. squared in SSE case ) 225 DWeight : 1 # weight of depth distortion itself ( in SAD case, cf. squared in SSE case ) 216 226 217 227 #============ Misc. ================ -
branches/HTM-4.0.1-VSP-dev0/CommonTestConditionsCfgs_CE_on_VSP/baseCfg_3view_d_textureOnly.RefOnly.cfg
r193 r213 161 161 SignHideFlag : 1 # sign hiding 162 162 SignHideThreshold : 4 # sign hiding threshold 163 163 IlluCompEnable : 1 # illumination compensation (0: OFF, 1: ON) 164 164 165 165 #============ PCM ================ … … 199 199 InterViewSkip : 0 # interview SKIP mode 200 200 InterViewSkipLambdaScale : 8 # lambda scale for inter-view skip mode 201 DisparitySearchRangeRestriction : 0 # 0: No disparity restriction 1: Use disparity restriction 202 VerticalDisparitySearchRange : 56 # vertical disparity search range (in luma samples) 203 FCO : 0 # Flexible coding order flag in 3DV 204 FCOCodingOrder : T0D0D1D2T1T2 # Coding order for Flexible coding order in 3DV 201 205 202 206 … … 205 209 MVI : 1 # motion parameter inheritance 206 210 VSO : 1 # use of view synthesis optimization for depth coding 207 211 QTLPC : 1 # use of quadtree limitation + predictive coding of the quadtree for depth coding 212 SDC : 1 # use simplified depth coding tree 213 DLT : 1 # use depth lookup table 208 214 209 215 #========== texture coding tools based on depth ========== 210 216 VSP : 1 211 VSPDepthDisable : 1 212 217 VSPDepthDisable : 0 213 218 214 219 #========== view synthesis optimization (VSO) ========== 215 220 VSOConfig : [cx0 B(cc1) I(s0.25 s0.5 s0.75)][cx1 B(oo0) B(oo2) I(s0.25 s0.5 s0.75 s1.25 s1.5 s1.75)][cx2 B(cc1) I(s1.25 s1.5 s1.75)] # VSO configuration string 221 #VSOConfig : [ox0 B(cc1) I(s0.25 s0.5 s0.75)][cx1 B(oo0) B(oo2) I(s0.25 s0.5 s0.75 s1.25 s1.5 s1.75)][ox2 B(cc1) I(s1.25 s1.5 s1.75)] # VSO configuration string for FCO = 1 222 WVSO : 1 # use of WVSO (Depth distortion metric with a weighted depth fidelity term) 223 VSOWeight : 10 # weight of VSO ( in SAD case, cf. squared in SSE case ) 224 VSDWeight : 1 # weight of VSD ( in SAD case, cf. squared in SSE case ) 225 DWeight : 1 # weight of depth distortion itself ( in SAD case, cf. squared in SSE case ) 216 226 217 227 #============ Misc. ================
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