Changeset 213 in 3DVCSoftware for branches/HTM-4.0.1-VSP-dev0/CommonTestConditionsCfgs
- Timestamp:
- 31 Dec 2012, 18:33:14 (12 years ago)
- Location:
- branches/HTM-4.0.1-VSP-dev0/CommonTestConditionsCfgs
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/HTM-4.0.1-VSP-dev0/CommonTestConditionsCfgs/baseCfg_2view+depth.cfg
r193 r213 157 157 SignHideFlag : 1 # sign hiding 158 158 SignHideThreshold : 4 # sign hiding threshold 159 159 IlluCompEnable : 1 # illumination compensation (0: OFF, 1: ON) 160 160 161 161 #============ PCM ================ … … 195 195 InterViewSkip : 0 # interview SKIP mode 196 196 InterViewSkipLambdaScale : 8 # lambda scale for inter-view skip mode 197 DisparitySearchRangeRestriction : 0 # 0: No disparity restriction 1: Use disparity restriction 198 VerticalDisparitySearchRange : 56 # vertical disparity search range (in luma samples) 199 FCO : 0 # Flexible coding order flag in 3DV 200 FCOCodingOrder : T0D0D1T1 # Coding order for Flexible coding order in 3DV 197 201 198 202 … … 201 205 MVI : 1 # motion parameter inheritance 202 206 VSO : 1 # use of view synthesis optimization for depth coding 203 207 QTLPC : 1 # use of quadtree limitation + predictive coding of the quadtree for depth coding 208 SDC : 1 # use simplified depth coding tree 209 DLT : 1 # use depth lookup table 204 210 205 211 #========== texture coding tools based on depth ========== … … 209 215 #========== view synthesis optimization (VSO) ========== 210 216 VSOConfig : [cx0 B(cc1) I(s0.25 s0.5 s0.75)][cx1 B(oo0) I(s0.25 s0.5 s0.75)] # VSO configuration string 211 WVSO : 0 212 VSOWeight : 10 213 VSDWeight : 1 214 DWeight : 1 215 216 #========== Non-normative encoder techniques ========== 217 DPL : 0 217 #VSOConfig : [ox0 B(cc1) I(s0.25 s0.5 s0.75)][cx1 B(oo0) I(s0.25 s0.5 s0.75)] # VSO configuration string 218 WVSO : 1 # use of WVSO (Depth distortion metric with a weighted depth fidelity term) 219 VSOWeight : 10 # weight of VSO ( in SAD case, cf. squared in SSE case ) 220 VSDWeight : 1 # weight of VSD ( in SAD case, cf. squared in SSE case ) 221 DWeight : 1 # weight of depth distortion itself ( in SAD case, cf. squared in SSE case ) 218 222 219 223 #============ Misc. ================ -
branches/HTM-4.0.1-VSP-dev0/CommonTestConditionsCfgs/baseCfg_2view.cfg
r133 r213 151 151 SignHideFlag : 1 # sign hiding 152 152 SignHideThreshold : 4 # sign hiding threshold 153 153 IlluCompEnable : 1 # illumination compensation (0: OFF, 1: ON) 154 154 155 155 #============ PCM ================ … … 189 189 InterViewSkip : 0 # interview SKIP mode 190 190 InterViewSkipLambdaScale : 8 # lambda scale for inter-view skip mode 191 191 DisparitySearchRangeRestriction : 0 # 0: No disparity restriction 1: Use disparity restriction 192 VerticalDisparitySearchRange : 56 # vertical disparity search range (in luma samples) 192 193 193 194 #========== depth coding tools ========== -
branches/HTM-4.0.1-VSP-dev0/CommonTestConditionsCfgs/baseCfg_3view+depth.cfg
r193 r213 1 2 1 #========== file i/o ========== 3 2 InputFile_0 : org_0.yuv # video input file for view 0 … … 161 160 SignHideFlag : 1 # sign hiding 162 161 SignHideThreshold : 4 # sign hiding threshold 163 162 IlluCompEnable : 1 # illumination compensation (0: OFF, 1: ON) 164 163 165 164 #============ PCM ================ … … 199 198 InterViewSkip : 0 # interview SKIP mode 200 199 InterViewSkipLambdaScale : 8 # lambda scale for inter-view skip mode 200 DisparitySearchRangeRestriction : 0 # 0: No disparity restriction 1: Use disparity restriction 201 VerticalDisparitySearchRange : 56 # vertical disparity search range (in luma samples) 202 FCO : 0 # Flexible coding order flag in 3DV 203 FCOCodingOrder : T0D0D1D2T1T2 # Coding order for Flexible coding order in 3DV 201 204 202 205 … … 205 208 MVI : 1 # motion parameter inheritance 206 209 VSO : 1 # use of view synthesis optimization for depth coding 210 QTLPC : 1 # use of quadtree limitation + predictive coding of the quadtree for depth coding 211 SDC : 1 # use simplified depth coding tree 212 DLT : 1 # use depth lookup table 207 213 208 214 #========== texture coding tools based on depth ========== … … 212 218 #========== view synthesis optimization (VSO) ========== 213 219 VSOConfig : [cx0 B(cc1) I(s0.25 s0.5 s0.75)][cx1 B(oo0) B(oo2) I(s0.25 s0.5 s0.75 s1.25 s1.5 s1.75)][cx2 B(cc1) I(s1.25 s1.5 s1.75)] # VSO configuration string 214 WVSO : 0 215 VSOWeight : 10 216 VSDWeight : 1 217 DWeight : 1 218 219 #========== Non-normative encoder techniques ========== 220 DPL : 0 220 #VSOConfig : [ox0 B(cc1) I(s0.25 s0.5 s0.75)][cx1 B(oo0) B(oo2) I(s0.25 s0.5 s0.75 s1.25 s1.5 s1.75)][ox2 B(cc1) I(s1.25 s1.5 s1.75)] # VSO configuration string for FCO = 1 221 WVSO : 1 # use of WVSO (Depth distortion metric with a weighted depth fidelity term) 222 VSOWeight : 10 # weight of VSO ( in SAD case, cf. squared in SSE case ) 223 VSDWeight : 1 # weight of VSD ( in SAD case, cf. squared in SSE case ) 224 DWeight : 1 # weight of depth distortion itself ( in SAD case, cf. squared in SSE case ) 221 225 222 226 #============ Misc. ================ -
branches/HTM-4.0.1-VSP-dev0/CommonTestConditionsCfgs/baseCfg_3view.cfg
r133 r213 153 153 SignHideFlag : 1 # sign hiding 154 154 SignHideThreshold : 4 # sign hiding threshold 155 155 IlluCompEnable : 1 # illumination compensation (0: OFF, 1: ON) 156 156 157 157 #============ PCM ================ … … 191 191 InterViewSkip : 0 # interview SKIP mode 192 192 InterViewSkipLambdaScale : 8 # lambda scale for inter-view skip mode 193 DisparitySearchRangeRestriction : 0 # 0: No disparity restriction 1: Use disparity restriction 194 VerticalDisparitySearchRange : 56 # vertical disparity search range (in luma samples) 193 195 194 196
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