Changeset 1084 in 3DVCSoftware for trunk/cfg/3D-HEVC/NonCTC
- Timestamp:
- 24 Oct 2014, 11:44:58 (10 years ago)
- Location:
- trunk/cfg/3D-HEVC/NonCTC
- Files:
-
- 6 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/cfg/3D-HEVC/NonCTC/allintra/baseCfg_2view+depth_AllIntra.cfg
r1066 r1084 77 77 #======== Coding Structure ============= 78 78 IntraPeriod : 1 # Period of I-Frame ( -1 = only first) 79 DecodingRefreshType : 1 # Random Accesss 0:none, 1:C DR, 2:IDR79 DecodingRefreshType : 1 # Random Accesss 0:none, 1:CRA, 2:IDR, 3:Recovery Point SEI 80 80 GOPSize : 1 # GOP Size (number of B slice = GOPSize-1) 81 81 Frame1 : B 1 1 0.442 0 0 0 4 0 0 0 … … 142 142 143 143 #============ Tiles ================ 144 UniformSpacingIdc : 0 # 0: the column boundaries are indicated by ColumnWidth array, the row boundaries are indicated byRowHeight array144 TileUniformSpacing : 0 # 0: the column boundaries are indicated by TileColumnWidth array, the row boundaries are indicated by TileRowHeight array 145 145 # 1: the column and row boundaries are distributed uniformly 146 NumTileColumnsMinus1 : 0 # Number of columns in a picture minus 1147 ColumnWidthArray : 2 3 # Array containing ColumnWidth values in units of LCU (from left to right in picture)148 NumTileRowsMinus1 : 0 # Number of rows in a picture minus 1149 RowHeightArray : 2 # Array containing RowHeight values in units of LCU (from top to bottom in picture)146 NumTileColumnsMinus1 : 0 # Number of tile columns in a picture minus 1 147 TileColumnWidthArray : 2 3 # Array containing tile column width values in units of CTU (from left to right in picture) 148 NumTileRowsMinus1 : 0 # Number of tile rows in a picture minus 1 149 TileRowHeightArray : 2 # Array containing tile row height values in units of CTU (from top to bottom in picture) 150 150 LFCrossTileBoundaryFlag : 1 # In-loop filtering is across or not across tile boundary. 151 151 # 0:not across, 1: across -
trunk/cfg/3D-HEVC/NonCTC/allintra/baseCfg_2view_AllIntra.cfg
r1066 r1084 65 65 #======== Coding Structure ============= 66 66 IntraPeriod : 1 # Period of I-Frame ( -1 = only first) 67 DecodingRefreshType : 1 # Random Accesss 0:none, 1:C DR, 2:IDR67 DecodingRefreshType : 1 # Random Accesss 0:none, 1:CRA, 2:IDR, 3:Recovery Point SEI 68 68 GOPSize : 1 # GOP Size (number of B slice = GOPSize-1) 69 69 Frame1 : B 1 1 0.442 0 0 0 4 0 0 0 … … 127 127 128 128 #============ Tiles ================ 129 UniformSpacingIdc : 0 # 0: the column boundaries are indicated by ColumnWidth array, the row boundaries are indicated byRowHeight array129 TileUniformSpacing : 0 # 0: the column boundaries are indicated by TileColumnWidth array, the row boundaries are indicated by TileRowHeight array 130 130 # 1: the column and row boundaries are distributed uniformly 131 NumTileColumnsMinus1 : 0 # Number of columns in a picture minus 1132 ColumnWidthArray : 2 3 # Array containing ColumnWidth values in units of LCU (from left to right in picture)133 NumTileRowsMinus1 : 0 # Number of rows in a picture minus 1134 RowHeightArray : 2 # Array containing RowHeight values in units of LCU (from top to bottom in picture)131 NumTileColumnsMinus1 : 0 # Number of tile columns in a picture minus 1 132 TileColumnWidthArray : 2 3 # Array containing tile column width values in units of CTU (from left to right in picture) 133 NumTileRowsMinus1 : 0 # Number of tile rows in a picture minus 1 134 TileRowHeightArray : 2 # Array containing tile row height values in units of CTU (from top to bottom in picture) 135 135 136 136 LFCrossTileBoundaryFlag : 1 # In-loop filtering is across or not across tile boundary. -
trunk/cfg/3D-HEVC/NonCTC/allintra/baseCfg_3view+depth_AllIntra.cfg
r1066 r1084 91 91 #======== Coding Structure ============= 92 92 IntraPeriod : 1 # Period of I-Frame ( -1 = only first) 93 DecodingRefreshType : 1 # Random Accesss 0:none, 1:C DR, 2:IDR93 DecodingRefreshType : 1 # Random Accesss 0:none, 1:CRA, 2:IDR, 3:Recovery Point SEI 94 94 GOPSize : 1 # GOP Size (number of B slice = GOPSize-1) 95 95 … … 160 160 161 161 #============ Tiles ================ 162 UniformSpacingIdc : 0 # 0: the column boundaries are indicated by ColumnWidth array, the row boundaries are indicated byRowHeight array162 TileUniformSpacing : 0 # 0: the column boundaries are indicated by TileColumnWidth array, the row boundaries are indicated by TileRowHeight array 163 163 # 1: the column and row boundaries are distributed uniformly 164 NumTileColumnsMinus1 : 0 # Number of columns in a picture minus 1165 ColumnWidthArray : 2 3 # Array containing ColumnWidth values in units of LCU (from left to right in picture)166 NumTileRowsMinus1 : 0 # Number of rows in a picture minus 1167 RowHeightArray : 2 # Array containing RowHeight values in units of LCU (from top to bottom in picture)164 NumTileColumnsMinus1 : 0 # Number of tile columns in a picture minus 1 165 TileColumnWidthArray : 2 3 # Array containing tile column width values in units of CTU (from left to right in picture) 166 NumTileRowsMinus1 : 0 # Number of tile rows in a picture minus 1 167 TileRowHeightArray : 2 # Array containing tile row height values in units of CTU (from top to bottom in picture) 168 168 LFCrossTileBoundaryFlag : 1 # In-loop filtering is across or not across tile boundary. 169 169 # 0:not across, 1: across -
trunk/cfg/3D-HEVC/NonCTC/allintra/baseCfg_3view_AllIntra.cfg
r1066 r1084 76 76 #======== Coding Structure ============= 77 77 IntraPeriod : 1 # Period of I-Frame ( -1 = only first) 78 DecodingRefreshType : 1 # Random Accesss 0:none, 1:C DR, 2:IDR78 DecodingRefreshType : 1 # Random Accesss 0:none, 1:CRA, 2:IDR, 3:Recovery Point SEI 79 79 GOPSize : 1 # GOP Size (number of B slice = GOPSize-1) 80 80 Frame1 : B 1 1 0.442 0 0 0 4 0 0 0 … … 139 139 140 140 #============ Tiles ================ 141 UniformSpacingIdc : 0 # 0: the column boundaries are indicated by ColumnWidth array, the row boundaries are indicated byRowHeight array141 TileUniformSpacing : 0 # 0: the column boundaries are indicated by TileColumnWidth array, the row boundaries are indicated by TileRowHeight array 142 142 # 1: the column and row boundaries are distributed uniformly 143 NumTileColumnsMinus1 : 0 # Number of columns in a picture minus 1144 ColumnWidthArray : 2 3 # Array containing ColumnWidth values in units of LCU (from left to right in picture)145 NumTileRowsMinus1 : 0 # Number of rows in a picture minus 1146 RowHeightArray : 2 # Array containing RowHeight values in units of LCU (from top to bottom in picture)143 NumTileColumnsMinus1 : 0 # Number of tile columns in a picture minus 1 144 TileColumnWidthArray : 2 3 # Array containing tile column width values in units of CTU (from left to right in picture) 145 NumTileRowsMinus1 : 0 # Number of tile rows in a picture minus 1 146 TileRowHeightArray : 2 # Array containing tile row height values in units of CTU (from top to bottom in picture) 147 147 148 148 LFCrossTileBoundaryFlag : 1 # In-loop filtering is across or not across tile boundary. -
trunk/cfg/3D-HEVC/NonCTC/fco/baseCfg_3view+depth.cfg
r1066 r1084 91 91 #======== Coding Structure ============= 92 92 IntraPeriod : 24 # Period of I-Frame ( -1 = only first) 93 DecodingRefreshType : 1 # Random Accesss 0:none, 1:C DR, 2:IDR93 DecodingRefreshType : 1 # Random Accesss 0:none, 1:CRA, 2:IDR, 3:Recovery Point SEI 94 94 GOPSize : 8 # GOP Size (number of B slice = GOPSize-1) 95 95 … … 209 209 210 210 #============ Tiles ================ 211 UniformSpacingIdc : 0 # 0: the column boundaries are indicated by ColumnWidth array, the row boundaries are indicated byRowHeight array211 TileUniformSpacing : 0 # 0: the column boundaries are indicated by TileColumnWidth array, the row boundaries are indicated by TileRowHeight array 212 212 # 1: the column and row boundaries are distributed uniformly 213 NumTileColumnsMinus1 : 0 # Number of columns in a picture minus 1214 ColumnWidthArray : 2 3 # Array containing ColumnWidth values in units of LCU (from left to right in picture)215 NumTileRowsMinus1 : 0 # Number of rows in a picture minus 1216 RowHeightArray : 2 # Array containing RowHeight values in units of LCU (from top to bottom in picture)213 NumTileColumnsMinus1 : 0 # Number of tile columns in a picture minus 1 214 TileColumnWidthArray : 2 3 # Array containing tile column width values in units of CTU (from left to right in picture) 215 NumTileRowsMinus1 : 0 # Number of tile rows in a picture minus 1 216 TileRowHeightArray : 2 # Array containing tile row height values in units of CTU (from top to bottom in picture) 217 217 LFCrossTileBoundaryFlag : 1 # In-loop filtering is across or not across tile boundary. 218 218 # 0:not across, 1: across -
trunk/cfg/3D-HEVC/NonCTC/rc/baseCfg_3view+depth_rate_control.cfg
r1066 r1084 91 91 #======== Coding Structure ============= 92 92 IntraPeriod : 24 # Period of I-Frame ( -1 = only first) 93 DecodingRefreshType : 1 # Random Accesss 0:none, 1:C DR, 2:IDR93 DecodingRefreshType : 1 # Random Accesss 0:none, 1:CRA, 2:IDR, 3:Recovery Point SEI 94 94 GOPSize : 8 # GOP Size (number of B slice = GOPSize-1) 95 95 … … 209 209 210 210 #============ Tiles ================ 211 UniformSpacingIdc : 0 # 0: the column boundaries are indicated by ColumnWidth array, the row boundaries are indicated byRowHeight array211 TileUniformSpacing : 0 # 0: the column boundaries are indicated by TileColumnWidth array, the row boundaries are indicated by TileRowHeight array 212 212 # 1: the column and row boundaries are distributed uniformly 213 NumTileColumnsMinus1 : 0 # Number of columns in a picture minus 1214 ColumnWidthArray : 2 3 # Array containing ColumnWidth values in units of LCU (from left to right in picture)215 NumTileRowsMinus1 : 0 # Number of rows in a picture minus 1216 RowHeightArray : 2 # Array containing RowHeight values in units of LCU (from top to bottom in picture)213 NumTileColumnsMinus1 : 0 # Number of tile columns in a picture minus 1 214 TileColumnWidthArray : 2 3 # Array containing tile column width values in units of CTU (from left to right in picture) 215 NumTileRowsMinus1 : 0 # Number of tile rows in a picture minus 1 216 TileRowHeightArray : 2 # Array containing tile row height values in units of CTU (from top to bottom in picture) 217 217 LFCrossTileBoundaryFlag : 1 # In-loop filtering is across or not across tile boundary. 218 218 # 0:not across, 1: across
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