source: 3DVCSoftware/trunk/source/Lib/TLibCommon/ContextModel3DBuffer.cpp @ 30

Last change on this file since 30 was 5, checked in by hhi, 13 years ago

Clean version with cfg-files

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1/* The copyright in this software is being made available under the BSD
2 * License, included below. This software may be subject to other third party
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4 * granted under this license.
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6 * Copyright (c) 2010-2011, ISO/IEC
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33
34
35
36/** \file     ContextModel3DBuffer.cpp
37    \brief    context model 3D buffer class
38*/
39
40#include "ContextModel3DBuffer.h"
41
42// ====================================================================================================================
43// Constructor / destructor / initialization / destroy
44// ====================================================================================================================
45
46ContextModel3DBuffer::ContextModel3DBuffer( UInt uiSizeZ, UInt uiSizeY, UInt uiSizeX ) :
47m_pcContextModel( NULL ),
48m_uiSizeX( uiSizeX ),
49m_uiSizeY( uiSizeY ),
50m_uiSizeZ( uiSizeZ )
51
52{
53  // allocate 3D buffer
54  m_pcContextModel = new ContextModel[ uiSizeZ * m_uiSizeY * m_uiSizeX ];
55}
56
57ContextModel3DBuffer::~ContextModel3DBuffer()
58{
59  // delete 3D buffer
60  delete [] m_pcContextModel;
61  m_pcContextModel = NULL;
62}
63
64// ====================================================================================================================
65// Public member functions
66// ====================================================================================================================
67
68/**
69 - initialize 3D buffer with respect to slicetype, QP and given initial probability table
70 .
71 \param  eSliceType      slice type
72 \param  iQP             input QP value
73 \param  psCtxModel      given probability table
74 */
75Void ContextModel3DBuffer::initBuffer( SliceType eSliceType, Int iQp, Short* psCtxModel )
76{
77  UInt n, z, offset = 0;
78 
79  for ( z = 0; z < m_uiSizeZ; z++ )
80  {
81    for ( n = 0; n < m_uiSizeY * m_uiSizeX; n++ )
82    {
83      m_pcContextModel[ offset + n ].init( iQp, psCtxModel + eSliceType * 2 * ( m_uiSizeZ * m_uiSizeY * m_uiSizeX ) + 2 * (n + offset) );
84    }
85    offset += n;
86  }
87  return;
88}
89
90/**
91 - copy from given 3D buffer
92 .
93 \param  pSrc          given 3D buffer
94 */
95Void ContextModel3DBuffer::copyFrom( ContextModel3DBuffer* pSrc )
96{
97  ::memcpy( this->m_pcContextModel, pSrc->m_pcContextModel, sizeof(ContextModel) * m_uiSizeZ * m_uiSizeY * m_uiSizeX );
98}
99
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