[5] | 1 | /* The copyright in this software is being made available under the BSD |
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| 2 | * License, included below. This software may be subject to other third party |
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| 3 | * and contributor rights, including patent rights, and no such rights are |
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| 4 | * granted under this license. |
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| 5 | * |
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| 6 | * Copyright (c) 2010-2011, ISO/IEC |
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| 7 | * All rights reserved. |
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| 8 | * |
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| 9 | * Redistribution and use in source and binary forms, with or without |
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| 10 | * modification, are permitted provided that the following conditions are met: |
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| 11 | * |
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| 12 | * * Redistributions of source code must retain the above copyright notice, |
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| 13 | * this list of conditions and the following disclaimer. |
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| 14 | * * Redistributions in binary form must reproduce the above copyright notice, |
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| 15 | * this list of conditions and the following disclaimer in the documentation |
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| 16 | * and/or other materials provided with the distribution. |
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| 17 | * * Neither the name of the ISO/IEC nor the names of its contributors may |
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| 18 | * be used to endorse or promote products derived from this software without |
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| 19 | * specific prior written permission. |
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| 20 | * |
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| 21 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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| 22 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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| 23 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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| 24 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS |
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| 25 | * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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| 26 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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| 27 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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| 28 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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| 29 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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| 30 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
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| 31 | * THE POSSIBILITY OF SUCH DAMAGE. |
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| 32 | */ |
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[2] | 33 | |
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| 34 | |
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[5] | 35 | |
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[2] | 36 | /** \file ContextModel3DBuffer.cpp |
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| 37 | \brief context model 3D buffer class |
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| 38 | */ |
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| 39 | |
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| 40 | #include "ContextModel3DBuffer.h" |
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| 41 | |
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| 42 | // ==================================================================================================================== |
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| 43 | // Constructor / destructor / initialization / destroy |
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| 44 | // ==================================================================================================================== |
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| 45 | |
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| 46 | ContextModel3DBuffer::ContextModel3DBuffer( UInt uiSizeZ, UInt uiSizeY, UInt uiSizeX ) : |
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| 47 | m_pcContextModel( NULL ), |
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| 48 | m_uiSizeX( uiSizeX ), |
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| 49 | m_uiSizeY( uiSizeY ), |
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| 50 | m_uiSizeZ( uiSizeZ ) |
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| 51 | |
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| 52 | { |
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| 53 | // allocate 3D buffer |
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| 54 | m_pcContextModel = new ContextModel[ uiSizeZ * m_uiSizeY * m_uiSizeX ]; |
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| 55 | } |
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| 56 | |
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| 57 | ContextModel3DBuffer::~ContextModel3DBuffer() |
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| 58 | { |
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| 59 | // delete 3D buffer |
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| 60 | delete [] m_pcContextModel; |
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| 61 | m_pcContextModel = NULL; |
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| 62 | } |
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| 63 | |
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| 64 | // ==================================================================================================================== |
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| 65 | // Public member functions |
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| 66 | // ==================================================================================================================== |
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| 67 | |
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| 68 | /** |
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| 69 | - initialize 3D buffer with respect to slicetype, QP and given initial probability table |
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| 70 | . |
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| 71 | \param eSliceType slice type |
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| 72 | \param iQP input QP value |
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| 73 | \param psCtxModel given probability table |
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| 74 | */ |
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| 75 | Void ContextModel3DBuffer::initBuffer( SliceType eSliceType, Int iQp, Short* psCtxModel ) |
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| 76 | { |
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| 77 | UInt n, z, offset = 0; |
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| 78 | |
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| 79 | for ( z = 0; z < m_uiSizeZ; z++ ) |
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| 80 | { |
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| 81 | for ( n = 0; n < m_uiSizeY * m_uiSizeX; n++ ) |
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| 82 | { |
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| 83 | m_pcContextModel[ offset + n ].init( iQp, psCtxModel + eSliceType * 2 * ( m_uiSizeZ * m_uiSizeY * m_uiSizeX ) + 2 * (n + offset) ); |
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| 84 | } |
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| 85 | offset += n; |
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| 86 | } |
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| 87 | return; |
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| 88 | } |
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| 89 | |
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| 90 | /** |
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| 91 | - copy from given 3D buffer |
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| 92 | . |
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| 93 | \param pSrc given 3D buffer |
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| 94 | */ |
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| 95 | Void ContextModel3DBuffer::copyFrom( ContextModel3DBuffer* pSrc ) |
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| 96 | { |
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| 97 | ::memcpy( this->m_pcContextModel, pSrc->m_pcContextModel, sizeof(ContextModel) * m_uiSizeZ * m_uiSizeY * m_uiSizeX ); |
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| 98 | } |
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| 99 | |
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