source: 3DVCSoftware/branches/HTM-8.2-dev2-LG/source/Lib/TLibCommon/AccessUnit.h

Last change on this file was 608, checked in by tech, 11 years ago

Merged DEV-2.0-dev0@604.

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1/* The copyright in this software is being made available under the BSD
2 * License, included below. This software may be subject to other third party
3 * and contributor rights, including patent rights, and no such rights are
4 * granted under this license.
5 *
6 * Copyright (c) 2010-2013, ITU/ISO/IEC
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9 * Redistribution and use in source and binary forms, with or without
10 * modification, are permitted provided that the following conditions are met:
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13 *    this list of conditions and the following disclaimer.
14 *  * Redistributions in binary form must reproduce the above copyright notice,
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28 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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30 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
31 * THE POSSIBILITY OF SUCH DAMAGE.
32 */
33
34/**
35 \file     AccessUnit.h
36 \brief    Access Unit class (header)
37 */
38
39#pragma once
40
41#include <list>
42#include "NAL.h"
43
44//! \ingroup TLibCommon
45//! \{
46
47/**
48 * An AccessUnit is a list of one or more NAL units, according to the
49 * working draft.  All NAL units within the object belong to the same
50 * access unit.
51 *
52 * NALUnits held in the AccessUnit list are in EBSP format.  Attempting
53 * to insert an OutputNALUnit into the access unit will automatically cause
54 * the nalunit to have its headers written and anti-emulation performed.
55 *
56 * The AccessUnit owns all pointers stored within.  Destroying the
57 * AccessUnit will delete all contained objects.
58 */
59class AccessUnit : public std::list<NALUnitEBSP*>
60{
61public:
62  ~AccessUnit()
63  {
64    for (AccessUnit::iterator it = this->begin(); it != this->end(); it++)
65    {
66      delete *it;
67    }
68  }
69};
70
71//! \}
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