source: 3DVCSoftware/branches/HTM-14.1-update-dev0/source/Lib/TLibExtractor/TExtrTop.cpp @ 1200

Last change on this file since 1200 was 1200, checked in by tech, 9 years ago

Update to HM-16.5.
Starting point for further re-activation of 3D-tools.

Includes:

active:

  • MV-HEVC
  • 3D-HLS (apart from DLT)
  • VSO

inactive:

  • remaining 3D-HEVC tools.
  • Property svn:eol-style set to native
File size: 4.3 KB
Line 
1/* The copyright in this software is being made available under the BSD
2 * License, included below. This software may be subject to other third party
3 * and contributor rights, including patent rights, and no such rights are
4 * granted under this license. 
5 *
6 * Copyright (c) 2010-2015, ITU/ISO/IEC
7 * All rights reserved.
8 *
9 * Redistribution and use in source and binary forms, with or without
10 * modification, are permitted provided that the following conditions are met:
11 *
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13 *    this list of conditions and the following disclaimer.
14 *  * Redistributions in binary form must reproduce the above copyright notice,
15 *    this list of conditions and the following disclaimer in the documentation
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18 *    be used to endorse or promote products derived from this software without
19 *    specific prior written permission.
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23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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26 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
27 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
28 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
29 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
30 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
31 * THE POSSIBILITY OF SUCH DAMAGE.
32 */
33
34/** \file     TExtrTop.cpp
35    \brief    extractor class
36*/
37
38#include "TExtrTop.h"
39#if NH_MV
40TExtrTop::TExtrTop()
41{
42}
43
44TExtrTop::~TExtrTop()
45{
46}
47
48Void TExtrTop::init()
49{
50  m_cEntropyDecoder.init(&m_cPrediction);
51
52  m_acSPSBuffer.clear();
53}
54
55Bool TExtrTop::extract( InputNALUnit& nalu, std::set<UInt>& rsuiExtractLayerIds )
56{
57  //extraction now has to be done using layer_id
58  UInt uiLayerId      = nalu.m_nuhLayerId;
59
60 
61  // Initialize entropy decoder
62  m_cEntropyDecoder.setEntropyDecoder( &m_cCavlcDecoder );
63
64  TComInputBitstream inpBs = nalu.getBitstream(); 
65  m_cEntropyDecoder.setBitstream     ( &inpBs );
66 
67  if ( nalu.m_nalUnitType == NAL_UNIT_VPS )
68  {
69    // a hack for now assuming there's only one VPS in the bitstream
70    m_cEntropyDecoder.decodeVPS( &m_cVPS );     
71  }
72
73  if ( nalu.m_nalUnitType == NAL_UNIT_SPS )
74  {
75     TComSPS     cSPS;
76#if H_3D
77
78     m_cEntropyDecoder   .decodeSPS( &cSPS );
79#else
80     m_cEntropyDecoder   .decodeSPS( &cSPS );
81#endif
82     m_acSPSBuffer       .push_back( cSPS );
83  }
84
85  return ( rsuiExtractLayerIds.find( uiLayerId ) != rsuiExtractLayerIds.end() );
86}
87
88
89Void TExtrTop::dumpSpsInfo( std::ostream& rcSpsInfoHandle )
90{ 
91  rcSpsInfoHandle << "NumSPS = " << m_acSPSBuffer.size() << std::endl;
92 
93  std::list<Int>::iterator iterSPSLayerId = m_aiSPSLayerIdBuffer.begin(); 
94
95  for( std::list<TComSPS>::iterator iterSPS = m_acSPSBuffer.begin(); iterSPS != m_acSPSBuffer.end(); iterSPS++, iterSPSLayerId++ )
96  {     
97     rcSpsInfoHandle << "layer_id = "              << *iterSPSLayerId << std::endl;
98     rcSpsInfoHandle << "seq_parameter_set_id = "  << iterSPS->getSPSId() << std::endl;
99  }
100}
101
102Void TExtrTop::dumpVpsInfo( std::ostream& rcVpsInfoHandle )
103{ 
104  rcVpsInfoHandle << "MaxLayers      = " << m_cVPS.getMaxLayersMinus1() + 1 << std::endl; 
105  rcVpsInfoHandle << "MaxNuhLayerId  = " << m_cVPS.getVpsMaxLayerId() << std::endl;                     
106
107  for ( Int layerIdxInVps = 0; layerIdxInVps <= m_cVPS.getMaxLayersMinus1(); layerIdxInVps++ )
108  { 
109    Int layerId = m_cVPS.getLayerIdInNuh( layerIdxInVps ); 
110    rcVpsInfoHandle << "LayerIdxInVps  = " << layerIdxInVps                       << std::endl; 
111    rcVpsInfoHandle << "LayerIdInNuh   = " << layerId                             << std::endl; 
112    rcVpsInfoHandle << "ViewOrderIndex = " << m_cVPS.getViewIndex     ( layerId ) << std::endl;     
113#if H_3D   
114    rcVpsInfoHandle << "DepthFlag      = " << m_cVPS.getDepthId       ( layerId ) << std::endl;     
115#endif
116    rcVpsInfoHandle << "ViewId         = " << m_cVPS.getViewId        ( layerId ) << std::endl;     
117  }
118}
119#endif
120
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