source: 3DVCSoftware/branches/0.3-nokia/source/Lib/TLibCommon/ContextModel3DBuffer.h

Last change on this file was 5, checked in by hhi, 13 years ago

Clean version with cfg-files

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1/* The copyright in this software is being made available under the BSD
2 * License, included below. This software may be subject to other third party
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4 * granted under this license.
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6 * Copyright (c) 2010-2011, ISO/IEC
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30 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
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33
34
35
36/** \file     ContextModel3DBuffer.h
37    \brief    context model 3D buffer class (header)
38*/
39
40#ifndef __CONTEXT_MODEL_3DBUFFER__
41#define __CONTEXT_MODEL_3DBUFFER__
42
43#if _MSC_VER > 1000
44#pragma once
45#endif // _MSC_VER > 1000
46
47#include <stdio.h>
48#include <assert.h>
49#include <memory.h>
50
51#include "CommonDef.h"
52#include "ContextModel.h"
53
54// ====================================================================================================================
55// Class definition
56// ====================================================================================================================
57
58/// context model 3D buffer class
59class ContextModel3DBuffer
60{
61protected:
62  ContextModel* m_pcContextModel;                                         ///< array of context models
63  const UInt    m_uiSizeX;                                                ///< X size of 3D buffer
64  const UInt    m_uiSizeY;                                                ///< Y size of 3D buffer
65  const UInt    m_uiSizeZ;                                                ///< Z size of 3D buffer
66 
67public:
68  ContextModel3DBuffer  ( UInt uiSizeZ, UInt uiSizeY, UInt uiSizeX );
69  ~ContextModel3DBuffer ();
70 
71  // access functions
72  ContextModel& get( UInt uiZ, UInt uiY, UInt uiX )
73  {
74    return  m_pcContextModel[ ( uiZ * m_uiSizeY + uiY ) * m_uiSizeX + uiX ];
75  }
76  ContextModel* get( UInt uiZ, UInt uiY )
77  {
78    return &m_pcContextModel[ ( uiZ * m_uiSizeY + uiY ) * m_uiSizeX       ];
79  }
80  ContextModel* get( UInt uiZ )
81  {
82    return &m_pcContextModel[ ( uiZ * m_uiSizeY       ) * m_uiSizeX       ];
83  }
84 
85  // initialization & copy functions
86  Void initBuffer( SliceType eSliceType, Int iQp, Short* psCtxModel );          ///< initialize 3D buffer by slice type & QP
87  Void copyFrom  ( ContextModel3DBuffer* pSrc                       );          ///< copy from given 3D buffer
88};
89
90#endif
91
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