1 | /* The copyright in this software is being made available under the BSD |
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2 | * License, included below. This software may be subject to other third party |
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3 | * and contributor rights, including patent rights, and no such rights are |
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4 | * granted under this license. |
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5 | * |
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6 | * Copyright (c) 2010-2011, ISO/IEC |
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7 | * All rights reserved. |
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8 | * |
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9 | * Redistribution and use in source and binary forms, with or without |
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10 | * modification, are permitted provided that the following conditions are met: |
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11 | * |
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12 | * * Redistributions of source code must retain the above copyright notice, |
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13 | * this list of conditions and the following disclaimer. |
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14 | * * Redistributions in binary form must reproduce the above copyright notice, |
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15 | * this list of conditions and the following disclaimer in the documentation |
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16 | * and/or other materials provided with the distribution. |
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17 | * * Neither the name of the ISO/IEC nor the names of its contributors may |
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18 | * be used to endorse or promote products derived from this software without |
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19 | * specific prior written permission. |
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20 | * |
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21 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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22 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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23 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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24 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS |
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25 | * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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26 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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27 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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28 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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29 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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30 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
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31 | * THE POSSIBILITY OF SUCH DAMAGE. |
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32 | */ |
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33 | |
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34 | |
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35 | |
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36 | /** \file ContextModel3DBuffer.cpp |
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37 | \brief context model 3D buffer class |
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38 | */ |
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39 | |
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40 | #include "ContextModel3DBuffer.h" |
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41 | |
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42 | // ==================================================================================================================== |
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43 | // Constructor / destructor / initialization / destroy |
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44 | // ==================================================================================================================== |
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45 | |
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46 | ContextModel3DBuffer::ContextModel3DBuffer( UInt uiSizeZ, UInt uiSizeY, UInt uiSizeX ) : |
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47 | m_pcContextModel( NULL ), |
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48 | m_uiSizeX( uiSizeX ), |
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49 | m_uiSizeY( uiSizeY ), |
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50 | m_uiSizeZ( uiSizeZ ) |
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51 | |
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52 | { |
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53 | // allocate 3D buffer |
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54 | m_pcContextModel = new ContextModel[ uiSizeZ * m_uiSizeY * m_uiSizeX ]; |
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55 | } |
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56 | |
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57 | ContextModel3DBuffer::~ContextModel3DBuffer() |
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58 | { |
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59 | // delete 3D buffer |
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60 | delete [] m_pcContextModel; |
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61 | m_pcContextModel = NULL; |
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62 | } |
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63 | |
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64 | // ==================================================================================================================== |
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65 | // Public member functions |
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66 | // ==================================================================================================================== |
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67 | |
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68 | /** |
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69 | - initialize 3D buffer with respect to slicetype, QP and given initial probability table |
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70 | . |
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71 | \param eSliceType slice type |
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72 | \param iQP input QP value |
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73 | \param psCtxModel given probability table |
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74 | */ |
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75 | Void ContextModel3DBuffer::initBuffer( SliceType eSliceType, Int iQp, Short* psCtxModel ) |
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76 | { |
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77 | UInt n, z, offset = 0; |
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78 | |
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79 | for ( z = 0; z < m_uiSizeZ; z++ ) |
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80 | { |
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81 | for ( n = 0; n < m_uiSizeY * m_uiSizeX; n++ ) |
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82 | { |
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83 | m_pcContextModel[ offset + n ].init( iQp, psCtxModel + eSliceType * 2 * ( m_uiSizeZ * m_uiSizeY * m_uiSizeX ) + 2 * (n + offset) ); |
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84 | } |
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85 | offset += n; |
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86 | } |
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87 | return; |
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88 | } |
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89 | |
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90 | /** |
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91 | - copy from given 3D buffer |
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92 | . |
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93 | \param pSrc given 3D buffer |
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94 | */ |
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95 | Void ContextModel3DBuffer::copyFrom( ContextModel3DBuffer* pSrc ) |
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96 | { |
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97 | ::memcpy( this->m_pcContextModel, pSrc->m_pcContextModel, sizeof(ContextModel) * m_uiSizeZ * m_uiSizeY * m_uiSizeX ); |
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98 | } |
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99 | |
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