1 | #======== File I/O ===================== |
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2 | InputFile_0 : BookArrival_256x192\video\BookArrival_256x192_15_08.yuv |
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3 | InputFile_1 : BookArrival_256x192\video\BookArrival_256x192_15_10.yuv |
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4 | InputFile_2 : BookArrival_256x192\video\BookArrival_256x192_15_06.yuv |
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5 | |
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6 | DepthInputFile_0 : BookArrival_256x192\depth\depth_BookArrival_256x192_15_08.yuv |
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7 | DepthInputFile_1 : BookArrival_256x192\depth\depth_BookArrival_256x192_15_10.yuv |
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8 | DepthInputFile_2 : BookArrival_256x192\depth\depth_BookArrival_256x192_15_06.yuv |
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9 | |
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10 | ReconFile_0 : Output_Enc_0.yuv |
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11 | ReconFile_1 : Output_Enc_1.yuv |
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12 | ReconFile_2 : Output_Enc_2.yuv |
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13 | |
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14 | DepthReconFile_0 : Output_Depth_Enc_0.yuv |
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15 | DepthReconFile_1 : Output_Depth_Enc_1.yuv |
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16 | DepthReconFile_2 : Output_Depth_Enc_2.yuv |
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17 | |
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18 | BitstreamFile : BitStreamMV.bin |
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19 | |
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20 | |
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21 | #====== General Coding Parameters ====== |
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22 | NumberOfViews : 3 # Number of views to be coded |
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23 | CodeDepthMaps : 1 # Encode depth maps |
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24 | FramesToBeEncoded : 5 # Number of frames to be coded |
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25 | SourceWidth : 256 # Input frame width |
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26 | SourceHeight : 192 # Input frame height |
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27 | FrameRate : 15 # Frame Rate per second |
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28 | FrameSkip : 0 # Number of frames to be skipped in input |
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29 | InputBitDepth : 8 # Input bit-depth |
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30 | OutputBitDepth : 8 # Output bit-depth |
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31 | InternalBitDepth : 10 # Internal bit-depth |
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32 | |
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33 | #====== Camera Parameters ====== |
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34 | CameraParameterFile : BookArrival_256x192\cam_bookarrival.cfg # Camera parameter file |
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35 | BaseViewCameraNumbers : 8 10 6 # Cameras in coding order [only NumberOfViews values are used] |
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36 | CodedCamParsPrecision : 5 # precision for camera parameter coding (max. disparity error = 2^(-x)) [default: 2] |
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37 | |
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38 | #======== Unit definition ================ |
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39 | MaxCUWidth : 64 # Maximum coding unit width in pixel |
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40 | MaxCUHeight : 64 # Maximum coding unit height in pixel |
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41 | MaxPartitionDepth : 4 # Maximum coding unit depth |
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42 | |
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43 | QuadtreeTULog2MaxSize : 5 # Log2 of maximum transform size for |
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44 | QuadtreeTULog2MinSize : 2 # Log2 of minimum transform size for |
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45 | QuadtreeTUMaxDepthInter : 3 |
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46 | QuadtreeTUMaxDepthIntra : 3 |
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47 | |
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48 | #======== Coding Structure ============= |
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49 | GOPSize : 8 # GOP Size (number of B slice = GOPSize-1) |
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50 | RateGOPSize : 8 # GOP size used for QP assignment |
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51 | LowDelayCoding : 0 # Low-delay coding structure |
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52 | GOPFormatString : IL0PL3(V0)_0*n{ *2{ PL0(-8)PL3(-8,V0)_7 BL1(-4;+4)BL4(-4,V0;+4)_3 BL2(-2;+2,+6)BL5(-2,V0;+2,+6)_1 BL2(-2,-6;+2)BL5(-2,-6,V0;+2)_5 BL3(-1;+1,+3)BL6(-1,V0;+1,+3)_0 BL3(-1,-3;+1,+5)BL6(-1,-3,V0;+1,+5)_2 BL3(-1,-5;+1,+3)BL6(-1,-5,V0;+1,+3)_4 BL3(-1,-3;+1)BL6(-1,-3,V0;+1)_6 }*1{ IL0PL3(V0)_7 BL1(-4;+4)BL4(-4,V0;+4)_3 BL2(-2;+2,+6)BL5(-2,V0;+2,+6)_1 BL2(-2,-6;+2)BL5(-2,-6,V0;+2)_5 BL3(-1;+1,+3)BL6(-1,V0;+1,+3)_0 BL3(-1,-3;+1,+5)BL6(-1,-3,V0;+1,+5)_2 BL3(-1,-5;+1,+3)BL6(-1,-5,V0;+1,+3)_4 BL3(-1,-3;+1)BL6(-1,-3,V0;+1)_6 } } |
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53 | CodedPictureStoreSize : 9 |
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54 | TemporalLayerQPOffset_L0 : 0 # QP offset for layer 0 |
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55 | TemporalLayerQPOffset_L1 : 1 # QP offset for layer 1 |
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56 | TemporalLayerQPOffset_L2 : 2 # QP offset for layer 2 |
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57 | TemporalLayerQPOffset_L3 : 3 # QP offset for layer 3 |
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58 | TemporalLayerQPOffset_L4 : 4 # QP offset for layer 4 |
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59 | TemporalLayerQPOffset_L5 : 5 # QP offset for layer 5 |
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60 | TemporalLayerQPOffset_L6 : 6 # QP offset for layer 6 |
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61 | TemporalLayerQPOffset_L7 : 7 # QP offset for layer 7 |
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62 | |
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63 | #=========== Motion Search ============= |
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64 | FastSearch : 1 # 0:Full search 1:EPZS |
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65 | SearchRange : 96 # (0: Search range is a Full frame) |
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66 | BipredSearchRange : 4 # Search range for bipred refinement |
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67 | HadamardME : 1 # Use of hadamard measure for fractional ME |
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68 | FEN : 1 # Fast encoder decision |
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69 | |
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70 | #============= VSO ============= |
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71 | VSO : 1 # View Synthesis Optimization |
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72 | VSOConfig : [cx0 B(cc1) I(s0.5)][cx1 B(oo0) B(oo2) I(s0.5 s1.5)][cx2 B(cc1) I(s1.5)] #VSO Configuration (3-View) coding order 1 0 2 oder 1 2 0 |
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73 | #VSOConfig : [cx0 B(cc1) I(s0.5)][cx1 B(oo0) I(s0.5)] #VSO Configuration (2-View) coding order 1 0 |
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74 | |
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75 | #======== Quantization ============= |
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76 | QP : 32 34 # Quantization parameter(0-51), second QP for Depth |
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77 | MaxDeltaQP : 0 # CU-based multi-QP optimization |
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78 | DeltaQpRD : 0 # Slice-based multi-QP optimization |
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79 | RDOQ : 1 1 # RDOQ |
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80 | |
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81 | #=========== Entropy Coding ============ |
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82 | SymbolMode : 1 # 0:LCEC, 1:CABAC |
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83 | |
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84 | #=========== Deblock Filter ============ |
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85 | LoopFilterDisable : 0 # Disable loop filter in slice header (0=Filter, 1=No Filter) |
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86 | LoopFilterAlphaC0Offset : 0 # Range: -26 ~ 26 |
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87 | LoopFilterBetaOffset : 0 # Range: -26 ~ 26 |
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88 | |
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89 | #=========== Coding Tools ================= |
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90 | MRG : 1 # Merge mode (0: OFF, 1: ON) |
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91 | ALF : 1 # Adaptive loop filter (0: OFF, 1: ON) |
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92 | ALFEncodePassReduction : 0 # Reduce ALF encoding passes (0:Original 16-pass, 1: 1-pass, 2: 2-pass encoding) |
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93 | |
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94 | #============ Slices ================ |
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95 | SliceMode : 0 # 0: Disable all slice options. |
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96 | # 1: Enforce maximum number of LCU in an slice, |
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97 | # 2: Enforce maximum number of bytes in an 'slice' |
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98 | SliceArgument : 1500 # Argument for 'SliceMode'. |
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99 | # If SliceMode==1 it represents max. LCU per slice. |
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100 | # If SliceMode==2 it represents max. bytes per slice. |
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101 | |
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102 | LFCrossSliceBoundaryFlag : 1 # In-loop filtering, including ALF and DB, is across or not across slice boundary. |
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103 | # 0:not across, 1: across |
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104 | |
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105 | EntropySliceMode : 0 # 0: Disable all entropy slice options. |
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106 | # 1: Enforce maximum number of LCU in an entropy slice, |
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107 | # 2: Enforce maximum number of bins/bits in an 'entropy slice' |
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108 | EntropySliceArgument : 180000 # Argument for 'EntropySliceMode'. |
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109 | # If EntropySliceMode==1 it represents max. LCU per entropy slice. |
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110 | # If EntropySliceMode==2 it represents max. bins per entropy slice. |
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111 | DMM : 1 # Depth model modes intra luma (0: OFF, 1: ON) |
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112 | MVI : 1 # Motion vector inheritance for depth map coding (0: OFF, 1: ON) |
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113 | |
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114 | #====== multiview mv/res prediction ====== |
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115 | PredDepthMapGen : 1 # generation of predicted depth maps (0:off, 1:using coded MVs, 2:using coded depth, 3:coded MVS for non-random-access, coded depth for random access) |
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116 | MultiviewMvPred : 7 # usage for predicted depth maps (sum of the following: 1:inter-view, 2:inter, 4:merge) |
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117 | MultiviewMvRegMode : 1 # regularization (using original depth maps) for inter-view motion estimation |
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118 | MultiviewMvRegLambdaScale : 1.0 # lambda scale factor for inter-view motion vector regularization |
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119 | MultiviewResPred : 1 # inter-view resiudal prediction (0:off, 1:on) |
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120 | |
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121 | #====== Qp Change ====== |
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122 | QpChangeFrame : 0 # start frame for QP change (note: given in coding order, not as POC value) |
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123 | QpChangeOffsetVideo : 0 # QP change offset for video |
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124 | QpChangeOffsetDepth : 0 # QP change offset for depth |
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125 | |
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126 | #====== InterViewSkip == |
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127 | InterViewSkip : 0 |
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128 | InterViewSkipLambdaScale : 8 |
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129 | |
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