- Timestamp:
- 31 Oct 2014, 18:10:06 (10 years ago)
- Location:
- branches/SHM-dev/cfg/per-sequence-svc-avcbase
- Files:
-
- 10 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/SHM-dev/cfg/per-sequence-svc-avcbase/BQTerrace-2x.cfg
r849 r911 4 4 5 5 #======== File I/O =============== 6 InputFile0 : BQTerrace_960x54 0_60_zerophase_0.9pi.yuv6 InputFile0 : BQTerrace_960x544_60_zerophase_0.9pi.yuv 7 7 FrameRate0 : 60 # Frame Rate per second 8 8 InputBitDepth0 : 8 # Input bitdepth for layer 0 -
branches/SHM-dev/cfg/per-sequence-svc-avcbase/BQTerrace-SNR.cfg
r849 r911 4 4 5 5 #======== File I/O =============== 6 InputFile0 : BQTerrace_1920x108 0_60.yuv6 InputFile0 : BQTerrace_1920x1088_60.yuv 7 7 FrameRate0 : 60 # Frame Rate per second 8 8 InputBitDepth0 : 8 # Input bitdepth for layer 0 -
branches/SHM-dev/cfg/per-sequence-svc-avcbase/BasketballDrive-2x.cfg
r849 r911 4 4 5 5 #======== File I/O =============== 6 InputFile0 : BasketballDrive_960x54 0_50_zerophase_0.9pi.yuv6 InputFile0 : BasketballDrive_960x544_50_zerophase_0.9pi.yuv 7 7 FrameRate0 : 50 # Frame Rate per second 8 8 InputBitDepth0 : 8 # Input bitdepth for layer 0 -
branches/SHM-dev/cfg/per-sequence-svc-avcbase/BasketballDrive-SNR.cfg
r849 r911 4 4 5 5 #======== File I/O =============== 6 InputFile0 : BasketballDrive_1920x108 0_50.yuv6 InputFile0 : BasketballDrive_1920x1088_50.yuv 7 7 FrameRate0 : 50 # Frame Rate per second 8 8 InputBitDepth0 : 8 # Input bitdepth for layer 0 -
branches/SHM-dev/cfg/per-sequence-svc-avcbase/Cactus-2x.cfg
r849 r911 4 4 5 5 #======== File I/O =============== 6 InputFile0 : Cactus_960x54 0_50_zerophase_0.9pi.yuv6 InputFile0 : Cactus_960x544_50_zerophase_0.9pi.yuv 7 7 FrameRate0 : 50 # Frame Rate per second 8 8 InputBitDepth0 : 8 # Input bitdepth for layer 0 -
branches/SHM-dev/cfg/per-sequence-svc-avcbase/Cactus-SNR.cfg
r849 r911 4 4 5 5 #======== File I/O =============== 6 InputFile0 : Cactus_1920x108 0_50.yuv6 InputFile0 : Cactus_1920x1088_50.yuv 7 7 FrameRate0 : 50 # Frame Rate per second 8 8 InputBitDepth0 : 8 # Input bitdepth for layer 0 -
branches/SHM-dev/cfg/per-sequence-svc-avcbase/Kimono-2x.cfg
r849 r911 4 4 5 5 #======== File I/O =============== 6 InputFile0 : Kimono1_960x540_24_zerophase_0.9pi.yuv6 InputFile0 : O:/Kimono1_960x544_24_zerophase_0.9pi.yuv 7 7 FrameRate0 : 24 # Frame Rate per second 8 8 InputBitDepth0 : 8 # Input bitdepth for layer 0 … … 14 14 QP0 : 22 15 15 16 InputFile1 : Kimono1_1920x1080_24.yuv16 InputFile1 : O:/Kimono1_1920x1080_24.yuv 17 17 FrameRate1 : 24 # Frame Rate per second 18 18 InputBitDepth1 : 8 # Input bitdepth for layer 1 -
branches/SHM-dev/cfg/per-sequence-svc-avcbase/Kimono-SNR.cfg
r849 r911 4 4 5 5 #======== File I/O =============== 6 InputFile0 : Kimono1_1920x108 0_24.yuv6 InputFile0 : Kimono1_1920x1088_24.yuv 7 7 FrameRate0 : 24 # Frame Rate per second 8 8 InputBitDepth0 : 8 # Input bitdepth for layer 0 -
branches/SHM-dev/cfg/per-sequence-svc-avcbase/ParkScene-2x.cfg
r849 r911 4 4 5 5 #======== File I/O =============== 6 InputFile0 : ParkScene_960x54 0_24_zerophase_0.9pi.yuv6 InputFile0 : ParkScene_960x544_24_zerophase_0.9pi.yuv 7 7 FrameRate0 : 24 # Frame Rate per second 8 8 InputBitDepth0 : 8 # Input bitdepth for layer 0 -
branches/SHM-dev/cfg/per-sequence-svc-avcbase/ParkScene-SNR.cfg
r849 r911 4 4 5 5 #======== File I/O =============== 6 InputFile0 : ParkScene_1920x108 0_24.yuv6 InputFile0 : ParkScene_1920x1088_24.yuv 7 7 FrameRate0 : 24 # Frame Rate per second 8 8 InputBitDepth0 : 8 # Input bitdepth for layer 0
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