Changeset 466 in SHVCSoftware for branches/SHM-4.0-dev/cfg/per-sequence-svc
- Timestamp:
- 13 Nov 2013, 23:25:47 (11 years ago)
- Location:
- branches/SHM-4.0-dev/cfg/per-sequence-svc
- Files:
-
- 19 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/SHM-4.0-dev/cfg/per-sequence-svc/BQTerrace-1.5x.cfg
r464 r466 1 InputBitDepth : 8 # Input bitdepth 1 #InputBitDepth : 8 # Input bitdepth 2 InputBitDepth0 : 8 # Input bitdepth for layer 0 3 InputBitDepth1 : 8 # Input bitdepth for layer 1 2 4 FrameSkip : 0 # Number of frames to be skipped in input 3 5 FramesToBeEncoded : 600 # Number of frames to be coded -
branches/SHM-4.0-dev/cfg/per-sequence-svc/BQTerrace-2x.cfg
r464 r466 1 InputBitDepth : 8 # Input bitdepth 1 #InputBitDepth : 8 # Input bitdepth 2 InputBitDepth0 : 8 # Input bitdepth for layer 0 3 InputBitDepth1 : 8 # Input bitdepth for layer 1 2 4 FrameSkip : 0 # Number of frames to be skipped in input 3 5 FramesToBeEncoded : 600 # Number of frames to be coded -
branches/SHM-4.0-dev/cfg/per-sequence-svc/BQTerrace-SNR.cfg
r464 r466 1 InputBitDepth : 8 # Input bitdepth 1 #InputBitDepth : 8 # Input bitdepth 2 InputBitDepth0 : 8 # Input bitdepth for layer 0 3 InputBitDepth1 : 8 # Input bitdepth for layer 1 2 4 FrameSkip : 0 # Number of frames to be skipped in input 3 5 FramesToBeEncoded : 600 # Number of frames to be coded -
branches/SHM-4.0-dev/cfg/per-sequence-svc/BasketballDrive-1.5x.cfg
r464 r466 1 InputBitDepth : 8 # Input bitdepth 1 #InputBitDepth : 8 # Input bitdepth 2 InputBitDepth0 : 8 # Input bitdepth for layer 0 3 InputBitDepth1 : 8 # Input bitdepth for layer 1 2 4 FrameSkip : 0 # Number of frames to be skipped in input 3 5 FramesToBeEncoded : 500 # Number of frames to be coded -
branches/SHM-4.0-dev/cfg/per-sequence-svc/BasketballDrive-2x.cfg
r464 r466 1 InputBitDepth : 8 # Input bitdepth 1 #InputBitDepth : 8 # Input bitdepth 2 InputBitDepth0 : 8 # Input bitdepth for layer 0 3 InputBitDepth1 : 8 # Input bitdepth for layer 1 2 4 FrameSkip : 0 # Number of frames to be skipped in input 3 5 FramesToBeEncoded : 500 # Number of frames to be coded -
branches/SHM-4.0-dev/cfg/per-sequence-svc/BasketballDrive-SNR.cfg
r464 r466 1 InputBitDepth : 8 # Input bitdepth 1 #InputBitDepth : 8 # Input bitdepth 2 InputBitDepth0 : 8 # Input bitdepth for layer 0 3 InputBitDepth1 : 8 # Input bitdepth for layer 1 2 4 FrameSkip : 0 # Number of frames to be skipped in input 3 5 FramesToBeEncoded : 500 # Number of frames to be coded -
branches/SHM-4.0-dev/cfg/per-sequence-svc/Cactus-1.5x.cfg
r464 r466 1 InputBitDepth : 8 # Input bitdepth 1 #InputBitDepth : 8 # Input bitdepth 2 InputBitDepth0 : 8 # Input bitdepth for layer 0 3 InputBitDepth1 : 8 # Input bitdepth for layer 1 2 4 FrameSkip : 0 # Number of frames to be skipped in input 3 5 FramesToBeEncoded : 500 # Number of frames to be coded -
branches/SHM-4.0-dev/cfg/per-sequence-svc/Cactus-2x.cfg
r464 r466 1 InputBitDepth : 8 # Input bitdepth 1 #InputBitDepth : 8 # Input bitdepth 2 InputBitDepth0 : 8 # Input bitdepth for layer 0 3 InputBitDepth1 : 8 # Input bitdepth for layer 1 2 4 FrameSkip : 0 # Number of frames to be skipped in input 3 5 FramesToBeEncoded : 500 # Number of frames to be coded -
branches/SHM-4.0-dev/cfg/per-sequence-svc/Cactus-SNR.cfg
r464 r466 1 InputBitDepth : 8 # Input bitdepth 1 #InputBitDepth : 8 # Input bitdepth 2 InputBitDepth0 : 8 # Input bitdepth for layer 0 3 InputBitDepth1 : 8 # Input bitdepth for layer 1 2 4 FrameSkip : 0 # Number of frames to be skipped in input 3 5 FramesToBeEncoded : 500 # Number of frames to be coded -
branches/SHM-4.0-dev/cfg/per-sequence-svc/Kimono-1.5x.cfg
r464 r466 1 InputBitDepth : 8 # Input bitdepth 1 #InputBitDepth : 8 # Input bitdepth 2 InputBitDepth0 : 8 # Input bitdepth for layer 0 3 InputBitDepth1 : 8 # Input bitdepth for layer 1 2 4 FrameSkip : 0 # Number of frames to be skipped in input 3 5 FramesToBeEncoded : 240 # Number of frames to be coded -
branches/SHM-4.0-dev/cfg/per-sequence-svc/Kimono-2x.cfg
r464 r466 1 InputBitDepth : 8 # Input bitdepth 1 #InputBitDepth : 8 # Input bitdepth 2 InputBitDepth0 : 8 # Input bitdepth for layer 0 3 InputBitDepth1 : 8 # Input bitdepth for layer 1 2 4 FrameSkip : 0 # Number of frames to be skipped in input 3 5 FramesToBeEncoded : 240 # Number of frames to be coded -
branches/SHM-4.0-dev/cfg/per-sequence-svc/Kimono-SNR.cfg
r464 r466 1 InputBitDepth : 8 # Input bitdepth 1 #InputBitDepth : 8 # Input bitdepth 2 InputBitDepth0 : 8 # Input bitdepth for layer 0 3 InputBitDepth1 : 8 # Input bitdepth for layer 1 2 4 FrameSkip : 0 # Number of frames to be skipped in input 3 5 FramesToBeEncoded : 240 # Number of frames to be coded -
branches/SHM-4.0-dev/cfg/per-sequence-svc/ParkScene-1.5x.cfg
r464 r466 1 InputBitDepth : 8 # Input bitdepth 1 #InputBitDepth : 8 # Input bitdepth 2 InputBitDepth0 : 8 # Input bitdepth for layer 0 3 InputBitDepth1 : 8 # Input bitdepth for layer 1 2 4 FrameSkip : 0 # Number of frames to be skipped in input 3 5 FramesToBeEncoded : 240 # Number of frames to be coded -
branches/SHM-4.0-dev/cfg/per-sequence-svc/ParkScene-2x.cfg
r464 r466 1 InputBitDepth : 8 # Input bitdepth 1 #InputBitDepth : 8 # Input bitdepth 2 InputBitDepth0 : 8 # Input bitdepth for layer 0 3 InputBitDepth1 : 8 # Input bitdepth for layer 1 2 4 FrameSkip : 0 # Number of frames to be skipped in input 3 5 FramesToBeEncoded : 240 # Number of frames to be coded -
branches/SHM-4.0-dev/cfg/per-sequence-svc/ParkScene-SNR.cfg
r464 r466 1 InputBitDepth : 8 # Input bitdepth 1 #InputBitDepth : 8 # Input bitdepth 2 InputBitDepth0 : 8 # Input bitdepth for layer 0 3 InputBitDepth1 : 8 # Input bitdepth for layer 1 2 4 FrameSkip : 0 # Number of frames to be skipped in input 3 5 FramesToBeEncoded : 240 # Number of frames to be coded -
branches/SHM-4.0-dev/cfg/per-sequence-svc/PeopleOnStreet-2x.cfg
r464 r466 1 InputBitDepth : 8 # Input bitdepth 1 #InputBitDepth : 8 # Input bitdepth 2 InputBitDepth0 : 8 # Input bitdepth for layer 0 3 InputBitDepth1 : 8 # Input bitdepth for layer 1 2 4 FrameSkip : 0 # Number of frames to be skipped in input 3 5 FramesToBeEncoded : 150 # Number of frames to be coded -
branches/SHM-4.0-dev/cfg/per-sequence-svc/PeopleOnStreet-SNR.cfg
r464 r466 1 InputBitDepth : 8 # Input bitdepth 1 #InputBitDepth : 8 # Input bitdepth 2 InputBitDepth0 : 8 # Input bitdepth for layer 0 3 InputBitDepth1 : 8 # Input bitdepth for layer 1 2 4 FrameSkip : 0 # Number of frames to be skipped in input 3 5 FramesToBeEncoded : 150 # Number of frames to be coded -
branches/SHM-4.0-dev/cfg/per-sequence-svc/Traffic-2x.cfg
r464 r466 1 InputBitDepth : 8 # Input bitdepth 1 #InputBitDepth : 8 # Input bitdepth 2 InputBitDepth0 : 8 # Input bitdepth for layer 0 3 InputBitDepth1 : 8 # Input bitdepth for layer 1 2 4 FrameSkip : 0 # Number of frames to be skipped in input 3 5 FramesToBeEncoded : 150 # Number of frames to be coded -
branches/SHM-4.0-dev/cfg/per-sequence-svc/Traffic-SNR.cfg
r464 r466 1 InputBitDepth : 8 # Input bitdepth 1 #InputBitDepth : 8 # Input bitdepth 2 InputBitDepth0 : 8 # Input bitdepth for layer 0 3 InputBitDepth1 : 8 # Input bitdepth for layer 1 2 4 FrameSkip : 0 # Number of frames to be skipped in input 3 5 FramesToBeEncoded : 150 # Number of frames to be coded
Note: See TracChangeset for help on using the changeset viewer.