Changeset 466 in SHVCSoftware for branches/SHM-4.0-dev/cfg
- Timestamp:
- 13 Nov 2013, 23:25:47 (11 years ago)
- Location:
- branches/SHM-4.0-dev/cfg
- Files:
-
- 31 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/SHM-4.0-dev/cfg/encoder_intra_he10.cfg
r2 r466 43 43 44 44 #=========== Misc. ============ 45 InternalBitDepth : 10 # internal bit-depth = BitDepth + BitIncrement 45 #InternalBitDepth : 10 # codec operating bit-depth 46 InternalBitDepth0 : 10 # codec operating bit-depth for layer 0 47 InternalBitDepth1 : 10 # codec operating bit-depth for layer 1 46 48 47 49 #=========== Coding Tools ================= -
branches/SHM-4.0-dev/cfg/encoder_intra_main.cfg
r310 r466 48 48 49 49 #=========== Misc. ============ 50 InternalBitDepth : 8 # codec operating bit-depth 50 #InternalBitDepth : 8 # codec operating bit-depth 51 InternalBitDepth0 : 8 # codec operating bit-depth for layer 0 52 InternalBitDepth1 : 8 # codec operating bit-depth for layer 1 51 53 52 54 #=========== Coding Tools ================= -
branches/SHM-4.0-dev/cfg/encoder_intra_main10.cfg
r310 r466 48 48 49 49 #=========== Misc. ============ 50 InternalBitDepth : 10 # codec operating bit-depth 50 #InternalBitDepth : 10 # codec operating bit-depth 51 InternalBitDepth0 : 10 # codec operating bit-depth for layer 0 52 InternalBitDepth1 : 10 # codec operating bit-depth for layer 1 51 53 52 54 #=========== Coding Tools ================= -
branches/SHM-4.0-dev/cfg/encoder_lowdelay_P_he10.cfg
r310 r466 50 50 51 51 #=========== Misc. ============ 52 InternalBitDepth : 10 # internal bit-depth = BitDepth + BitIncrement 52 #InternalBitDepth : 10 # internal bit-depth = BitDepth + BitIncrement 53 InternalBitDepth0 : 10 # codec operating bit-depth for layer 0 54 InternalBitDepth1 : 10 # codec operating bit-depth for layer 1 53 55 54 56 #=========== Coding Tools ================= -
branches/SHM-4.0-dev/cfg/encoder_lowdelay_P_main.cfg
r442 r466 53 53 54 54 #=========== Misc. ============ 55 InternalBitDepth : 8 # codec operating bit-depth 55 #InternalBitDepth : 8 # codec operating bit-depth 56 InternalBitDepth0 : 8 # codec operating bit-depth for layer 0 57 InternalBitDepth1 : 8 # codec operating bit-depth for layer 1 56 58 57 59 #=========== Coding Tools ================= -
branches/SHM-4.0-dev/cfg/encoder_lowdelay_P_main10.cfg
r442 r466 55 55 56 56 #=========== Misc. ============ 57 InternalBitDepth : 10 # codec operating bit-depth 57 #InternalBitDepth : 10 # codec operating bit-depth 58 InternalBitDepth0 : 10 # codec operating bit-depth for layer 0 59 InternalBitDepth1 : 10 # codec operating bit-depth for layer 1 58 60 59 61 #=========== Coding Tools ================= -
branches/SHM-4.0-dev/cfg/encoder_lowdelay_he10.cfg
r310 r466 48 48 49 49 #=========== Misc. ============ 50 InternalBitDepth : 10 # internal bit-depth = BitDepth + BitIncrement 50 #InternalBitDepth : 10 # codec operating bit-depth 51 InternalBitDepth0 : 10 # codec operating bit-depth for layer 0 52 InternalBitDepth1 : 10 # codec operating bit-depth for layer 1 51 53 52 54 #=========== Coding Tools ================= -
branches/SHM-4.0-dev/cfg/encoder_lowdelay_main.cfg
r442 r466 53 53 54 54 #=========== Misc. ============ 55 InternalBitDepth : 8 # codec operating bit-depth 55 #InternalBitDepth : 8 # codec operating bit-depth 56 InternalBitDepth0 : 8 # codec operating bit-depth for layer 0 57 InternalBitDepth1 : 8 # codec operating bit-depth for layer 1 56 58 57 59 #=========== Coding Tools ================= -
branches/SHM-4.0-dev/cfg/encoder_lowdelay_main10.cfg
r442 r466 53 53 54 54 #=========== Misc. ============ 55 InternalBitDepth : 10 # codec operating bit-depth 55 #InternalBitDepth : 10 # codec operating bit-depth 56 InternalBitDepth0 : 10 # codec operating bit-depth for layer 0 57 InternalBitDepth1 : 10 # codec operating bit-depth for layer 1 56 58 57 59 #=========== Coding Tools ================= -
branches/SHM-4.0-dev/cfg/encoder_randomaccess_he10.cfg
r345 r466 62 62 63 63 #=========== Misc. ============ 64 InternalBitDepth : 10 # internal bit-depth = BitDepth + BitIncrement 64 #InternalBitDepth : 10 # codec operating bit-depth 65 InternalBitDepth0 : 10 # codec operating bit-depth for layer 0 66 InternalBitDepth1 : 10 # codec operating bit-depth for layer 1 65 67 66 68 #=========== Coding Tools ================= -
branches/SHM-4.0-dev/cfg/encoder_randomaccess_main.cfg
r442 r466 65 65 66 66 #=========== Misc. ============ 67 InternalBitDepth : 8 # codec operating bit-depth 67 #InternalBitDepth : 8 # codec operating bit-depth 68 InternalBitDepth0 : 8 # codec operating bit-depth for layer 0 69 InternalBitDepth1 : 8 # codec operating bit-depth for layer 1 68 70 69 71 #=========== Coding Tools ================= -
branches/SHM-4.0-dev/cfg/encoder_randomaccess_main10.cfg
r442 r466 65 65 66 66 #=========== Misc. ============ 67 InternalBitDepth : 10 # codec operating bit-depth 67 #InternalBitDepth : 10 # codec operating bit-depth 68 InternalBitDepth0 : 10 # codec operating bit-depth for layer 0 69 InternalBitDepth1 : 10 # codec operating bit-depth for layer 1 68 70 69 71 #=========== Coding Tools ================= -
branches/SHM-4.0-dev/cfg/per-sequence-svc/BQTerrace-1.5x.cfg
r464 r466 1 InputBitDepth : 8 # Input bitdepth 1 #InputBitDepth : 8 # Input bitdepth 2 InputBitDepth0 : 8 # Input bitdepth for layer 0 3 InputBitDepth1 : 8 # Input bitdepth for layer 1 2 4 FrameSkip : 0 # Number of frames to be skipped in input 3 5 FramesToBeEncoded : 600 # Number of frames to be coded -
branches/SHM-4.0-dev/cfg/per-sequence-svc/BQTerrace-2x.cfg
r464 r466 1 InputBitDepth : 8 # Input bitdepth 1 #InputBitDepth : 8 # Input bitdepth 2 InputBitDepth0 : 8 # Input bitdepth for layer 0 3 InputBitDepth1 : 8 # Input bitdepth for layer 1 2 4 FrameSkip : 0 # Number of frames to be skipped in input 3 5 FramesToBeEncoded : 600 # Number of frames to be coded -
branches/SHM-4.0-dev/cfg/per-sequence-svc/BQTerrace-SNR.cfg
r464 r466 1 InputBitDepth : 8 # Input bitdepth 1 #InputBitDepth : 8 # Input bitdepth 2 InputBitDepth0 : 8 # Input bitdepth for layer 0 3 InputBitDepth1 : 8 # Input bitdepth for layer 1 2 4 FrameSkip : 0 # Number of frames to be skipped in input 3 5 FramesToBeEncoded : 600 # Number of frames to be coded -
branches/SHM-4.0-dev/cfg/per-sequence-svc/BasketballDrive-1.5x.cfg
r464 r466 1 InputBitDepth : 8 # Input bitdepth 1 #InputBitDepth : 8 # Input bitdepth 2 InputBitDepth0 : 8 # Input bitdepth for layer 0 3 InputBitDepth1 : 8 # Input bitdepth for layer 1 2 4 FrameSkip : 0 # Number of frames to be skipped in input 3 5 FramesToBeEncoded : 500 # Number of frames to be coded -
branches/SHM-4.0-dev/cfg/per-sequence-svc/BasketballDrive-2x.cfg
r464 r466 1 InputBitDepth : 8 # Input bitdepth 1 #InputBitDepth : 8 # Input bitdepth 2 InputBitDepth0 : 8 # Input bitdepth for layer 0 3 InputBitDepth1 : 8 # Input bitdepth for layer 1 2 4 FrameSkip : 0 # Number of frames to be skipped in input 3 5 FramesToBeEncoded : 500 # Number of frames to be coded -
branches/SHM-4.0-dev/cfg/per-sequence-svc/BasketballDrive-SNR.cfg
r464 r466 1 InputBitDepth : 8 # Input bitdepth 1 #InputBitDepth : 8 # Input bitdepth 2 InputBitDepth0 : 8 # Input bitdepth for layer 0 3 InputBitDepth1 : 8 # Input bitdepth for layer 1 2 4 FrameSkip : 0 # Number of frames to be skipped in input 3 5 FramesToBeEncoded : 500 # Number of frames to be coded -
branches/SHM-4.0-dev/cfg/per-sequence-svc/Cactus-1.5x.cfg
r464 r466 1 InputBitDepth : 8 # Input bitdepth 1 #InputBitDepth : 8 # Input bitdepth 2 InputBitDepth0 : 8 # Input bitdepth for layer 0 3 InputBitDepth1 : 8 # Input bitdepth for layer 1 2 4 FrameSkip : 0 # Number of frames to be skipped in input 3 5 FramesToBeEncoded : 500 # Number of frames to be coded -
branches/SHM-4.0-dev/cfg/per-sequence-svc/Cactus-2x.cfg
r464 r466 1 InputBitDepth : 8 # Input bitdepth 1 #InputBitDepth : 8 # Input bitdepth 2 InputBitDepth0 : 8 # Input bitdepth for layer 0 3 InputBitDepth1 : 8 # Input bitdepth for layer 1 2 4 FrameSkip : 0 # Number of frames to be skipped in input 3 5 FramesToBeEncoded : 500 # Number of frames to be coded -
branches/SHM-4.0-dev/cfg/per-sequence-svc/Cactus-SNR.cfg
r464 r466 1 InputBitDepth : 8 # Input bitdepth 1 #InputBitDepth : 8 # Input bitdepth 2 InputBitDepth0 : 8 # Input bitdepth for layer 0 3 InputBitDepth1 : 8 # Input bitdepth for layer 1 2 4 FrameSkip : 0 # Number of frames to be skipped in input 3 5 FramesToBeEncoded : 500 # Number of frames to be coded -
branches/SHM-4.0-dev/cfg/per-sequence-svc/Kimono-1.5x.cfg
r464 r466 1 InputBitDepth : 8 # Input bitdepth 1 #InputBitDepth : 8 # Input bitdepth 2 InputBitDepth0 : 8 # Input bitdepth for layer 0 3 InputBitDepth1 : 8 # Input bitdepth for layer 1 2 4 FrameSkip : 0 # Number of frames to be skipped in input 3 5 FramesToBeEncoded : 240 # Number of frames to be coded -
branches/SHM-4.0-dev/cfg/per-sequence-svc/Kimono-2x.cfg
r464 r466 1 InputBitDepth : 8 # Input bitdepth 1 #InputBitDepth : 8 # Input bitdepth 2 InputBitDepth0 : 8 # Input bitdepth for layer 0 3 InputBitDepth1 : 8 # Input bitdepth for layer 1 2 4 FrameSkip : 0 # Number of frames to be skipped in input 3 5 FramesToBeEncoded : 240 # Number of frames to be coded -
branches/SHM-4.0-dev/cfg/per-sequence-svc/Kimono-SNR.cfg
r464 r466 1 InputBitDepth : 8 # Input bitdepth 1 #InputBitDepth : 8 # Input bitdepth 2 InputBitDepth0 : 8 # Input bitdepth for layer 0 3 InputBitDepth1 : 8 # Input bitdepth for layer 1 2 4 FrameSkip : 0 # Number of frames to be skipped in input 3 5 FramesToBeEncoded : 240 # Number of frames to be coded -
branches/SHM-4.0-dev/cfg/per-sequence-svc/ParkScene-1.5x.cfg
r464 r466 1 InputBitDepth : 8 # Input bitdepth 1 #InputBitDepth : 8 # Input bitdepth 2 InputBitDepth0 : 8 # Input bitdepth for layer 0 3 InputBitDepth1 : 8 # Input bitdepth for layer 1 2 4 FrameSkip : 0 # Number of frames to be skipped in input 3 5 FramesToBeEncoded : 240 # Number of frames to be coded -
branches/SHM-4.0-dev/cfg/per-sequence-svc/ParkScene-2x.cfg
r464 r466 1 InputBitDepth : 8 # Input bitdepth 1 #InputBitDepth : 8 # Input bitdepth 2 InputBitDepth0 : 8 # Input bitdepth for layer 0 3 InputBitDepth1 : 8 # Input bitdepth for layer 1 2 4 FrameSkip : 0 # Number of frames to be skipped in input 3 5 FramesToBeEncoded : 240 # Number of frames to be coded -
branches/SHM-4.0-dev/cfg/per-sequence-svc/ParkScene-SNR.cfg
r464 r466 1 InputBitDepth : 8 # Input bitdepth 1 #InputBitDepth : 8 # Input bitdepth 2 InputBitDepth0 : 8 # Input bitdepth for layer 0 3 InputBitDepth1 : 8 # Input bitdepth for layer 1 2 4 FrameSkip : 0 # Number of frames to be skipped in input 3 5 FramesToBeEncoded : 240 # Number of frames to be coded -
branches/SHM-4.0-dev/cfg/per-sequence-svc/PeopleOnStreet-2x.cfg
r464 r466 1 InputBitDepth : 8 # Input bitdepth 1 #InputBitDepth : 8 # Input bitdepth 2 InputBitDepth0 : 8 # Input bitdepth for layer 0 3 InputBitDepth1 : 8 # Input bitdepth for layer 1 2 4 FrameSkip : 0 # Number of frames to be skipped in input 3 5 FramesToBeEncoded : 150 # Number of frames to be coded -
branches/SHM-4.0-dev/cfg/per-sequence-svc/PeopleOnStreet-SNR.cfg
r464 r466 1 InputBitDepth : 8 # Input bitdepth 1 #InputBitDepth : 8 # Input bitdepth 2 InputBitDepth0 : 8 # Input bitdepth for layer 0 3 InputBitDepth1 : 8 # Input bitdepth for layer 1 2 4 FrameSkip : 0 # Number of frames to be skipped in input 3 5 FramesToBeEncoded : 150 # Number of frames to be coded -
branches/SHM-4.0-dev/cfg/per-sequence-svc/Traffic-2x.cfg
r464 r466 1 InputBitDepth : 8 # Input bitdepth 1 #InputBitDepth : 8 # Input bitdepth 2 InputBitDepth0 : 8 # Input bitdepth for layer 0 3 InputBitDepth1 : 8 # Input bitdepth for layer 1 2 4 FrameSkip : 0 # Number of frames to be skipped in input 3 5 FramesToBeEncoded : 150 # Number of frames to be coded -
branches/SHM-4.0-dev/cfg/per-sequence-svc/Traffic-SNR.cfg
r464 r466 1 InputBitDepth : 8 # Input bitdepth 1 #InputBitDepth : 8 # Input bitdepth 2 InputBitDepth0 : 8 # Input bitdepth for layer 0 3 InputBitDepth1 : 8 # Input bitdepth for layer 1 2 4 FrameSkip : 0 # Number of frames to be skipped in input 3 5 FramesToBeEncoded : 150 # Number of frames to be coded
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