/* The copyright in this software is being made available under the BSD * License, included below. This software may be subject to other third party * and contributor rights, including patent rights, and no such rights are * granted under this license. * * Copyright (c) 2010-2013, ITU/ISO/IEC * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the ITU/ISO/IEC nor the names of its contributors may * be used to endorse or promote products derived from this software without * specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ /** \file AccessUnit.h \brief Access Unit class (header) */ #pragma once #include #include "NAL.h" //! \ingroup TLibCommon //! \{ /** * An AccessUnit is a list of one or more NAL units, according to the * working draft. All NAL units within the object belong to the same * access unit. * * NALUnits held in the AccessUnit list are in EBSP format. Attempting * to insert an OutputNALUnit into the access unit will automatically cause * the nalunit to have its headers written and anti-emulation performed. * * The AccessUnit owns all pointers stored within. Destroying the * AccessUnit will delete all contained objects. */ class AccessUnit : public std::list { public: ~AccessUnit() { for (AccessUnit::iterator it = this->begin(); it != this->end(); it++) { delete *it; } } }; //! \}