#ifndef __TENC3DASYMLUT__ #define __TENC3DASYMLUT__ #include "../TLibCommon/TCom3DAsymLUT.h" #include "../TLibCommon/TComSlice.h" #include "../TLibCommon/CommonDef.h" #include "../TLibCommon/TComPic.h" #include "TEncCfg.h" #if Q0048_CGS_3D_ASYMLUT typedef struct _ColorInfo { Double YY , UU , VV; Double Ys , Us , Vs; // sum of enhancement Double ys , us , vs; // sum of base Double Yy , Yu , Yv; // product of enhancement and base Double Uy , Uu , Uv; Double Vy , Vu , Vv; Double yy , yu , yv , uu , uv , vv; // product of base Double N; // number of pixel public: _ColorInfo & operator += ( const _ColorInfo & rColorInfo ) { YY += rColorInfo.YY; UU += rColorInfo.UU; VV += rColorInfo.VV; Ys += rColorInfo.Ys; Us += rColorInfo.Us; Vs += rColorInfo.Vs; ys += rColorInfo.ys; us += rColorInfo.us; vs += rColorInfo.vs; Yy += rColorInfo.Yy; Yu += rColorInfo.Yu; Yv += rColorInfo.Yv; Uy += rColorInfo.Uy; Uu += rColorInfo.Uu; Uv += rColorInfo.Uv; Vy += rColorInfo.Vy; Vu += rColorInfo.Vu; Vv += rColorInfo.Vv; yy += rColorInfo.yy; yu += rColorInfo.yu; yv += rColorInfo.yv; uu += rColorInfo.uu; uv += rColorInfo.uv; vv += rColorInfo.vv; N += rColorInfo.N; return *this; } }SColorInfo; class TEnc3DAsymLUT : public TCom3DAsymLUT { public: TEnc3DAsymLUT(); virtual ~TEnc3DAsymLUT(); virtual Void create( Int nMaxOctantDepth , Int nInputBitDepth , Int nInputBitDepthC , Int nOutputBitDepth , Int nOutputBitDepthC , Int nMaxYPartNumLog2 ); virtual Void destroy(); Double derive3DAsymLUT( TComSlice * pSlice , TComPic * pCurPic , UInt refLayerIdc , TEncCfg * pCfg , Bool bSignalPPS , Bool bElRapSliceTypeB ); Double estimateDistWithCur3DAsymLUT( TComPic * pCurPic , UInt refLayerIdc ); Void updatePicCGSBits( TComSlice * pcSlice , Int nPPSBit ); Void setPPSBit(Int n) { m_nPPSBit = n; } Int getPPSBit() { return m_nPPSBit;} Void setDsOrigPic(TComPicYuv *pPicYuv) { m_pDsOrigPic = pPicYuv; }; protected: SColorInfo *** m_pColorInfo; SColorInfo *** m_pColorInfoC; TComPicYuv* m_pDsOrigPic; SCuboid *** m_pEncCuboid; SCuboid *** m_pBestEncCuboid; Int m_nAccuFrameBit; // base + enhancement layer Int m_nAccuFrameCGSBit; Int m_nPrevFrameCGSPartNumLog2; Double m_dTotalFrameBit; Int m_nTotalCGSBit; Int m_nPPSBit; Int m_nLUTBitDepth; #if R0151_CGS_3D_ASYMLUT_IMPROVE Double m_dSumU; Double m_dSumV; Int m_nNChroma; #endif private: #if R0151_CGS_3D_ASYMLUT_IMPROVE Double xxDeriveVertexPerColor( Double N , Double Ys , Double Yy , Double Yu , Double Yv , Double ys , Double us , Double vs , Double yy , Double yu , Double yv , Double uu , Double uv , Double vv , Double YY , Pel & rP0 , Pel & rP1 , Pel & rP3 , Pel & rP7 , Int nResQuantBit ); #else Double xxDeriveVertexPerColor( Double N , Double Ys , Double Yy , Double Yu , Double Yv , Double ys , Double us , Double vs , Double yy , Double yu , Double yv , Double uu , Double uv , Double vv , Double YY , Int y0 , Int u0 , Int v0 , Int nLengthY , Int nLengthUV , Pel & rP0 , Pel & rP1 , Pel & rP3 , Pel & rP7 , Int nResQuantBit ); #endif Void xxDerivePartNumLog2( TComSlice * pSlice , TEncCfg * pcCfg , Int & rOctantDepth , Int & rYPartNumLog2 , Bool bSignalPPS , Bool bElRapSliceTypeB ); Void xxMapPartNum2DepthYPart( Int nPartNumLog2 , Int & rOctantDepth , Int & rYPartNumLog2 ); Int xxCoeff2Vertex( Double a , Double b , Double c , Double d , Int y , Int u , Int v ) { return ( ( Int )( a * y + b * u + c * v + d + 0.5 ) ); } Void xxCollectData( TComPic * pCurPic , UInt refLayerIdc ); Double xxDeriveVertexes( Int nResQuantBit , SCuboid *** pCurCuboid ); inline Double xxCalEstDist( Double N , Double Ys , Double Yy , Double Yu , Double Yv , Double ys , Double us , Double vs , Double yy , Double yu , Double yv , Double uu , Double uv , Double vv , Double YY , Int y0 , Int u0 , Int v0 , Int nLengthY , Int nLengthUV , Pel nP0 , Pel nP1 , Pel nP3 , Pel nP7 ); inline Double xxCalEstDist( Double N , Double Ys , Double Yy , Double Yu , Double Yv , Double ys , Double us , Double vs , Double yy , Double yu , Double yv , Double uu , Double uv , Double vv , Double YY , Double a , Double b , Double c , Double d ); #if R0151_CGS_3D_ASYMLUT_IMPROVE inline Double xxCalEstDist( Double N , Double Ys , Double Yy , Double Yu , Double Yv , Double ys , Double us , Double vs , Double yy , Double yu , Double yv , Double uu , Double uv , Double vv , Double YY , Pel nP0 , Pel nP1 , Pel nP3 , Pel nP7 ); #endif }; Double TEnc3DAsymLUT::xxCalEstDist( Double N , Double Ys , Double Yy , Double Yu , Double Yv , Double ys , Double us , Double vs , Double yy , Double yu , Double yv , Double uu , Double uv , Double vv , Double YY , Int y0 , Int u0 , Int v0 , Int nLengthY , Int nLengthUV , Pel nP0 , Pel nP1 , Pel nP3 , Pel nP7 ) { Double a = 1.0 * ( nP7 - nP3 ) / nLengthY; Double b = 1.0 * ( nP1 - nP0 ) / nLengthUV; Double c = 1.0 * ( nP3 - nP1 ) / nLengthUV; Double d = ( ( nP0 * nLengthUV + u0 * nP0 + ( v0 - u0 ) * nP1 - v0 * nP3 ) * nLengthY + y0 * nLengthUV * ( nP3 - nP7 ) ) / nLengthUV / nLengthY; return( xxCalEstDist( N , Ys , Yy , Yu , Yv , ys , us , vs , yy , yu , yv , uu , uv , vv , YY , a , b , c , d ) ); } Double TEnc3DAsymLUT::xxCalEstDist( Double N , Double Ys , Double Yy , Double Yu , Double Yv , Double ys , Double us , Double vs , Double yy , Double yu , Double yv , Double uu , Double uv , Double vv , Double YY , Double a , Double b , Double c , Double d ) { Double dError = N * d * d + 2 * b * c * uv + 2 * a * c * yv + 2 * a * b * yu - 2 * c * Yv - 2 * b * Yu - 2 * a * Yy + 2 * c * d * vs + 2 * b * d * us + 2 * a * d * ys + a * a * yy + c * c * vv + b * b * uu - 2 * d * Ys + YY; return( dError ); }; #if R0151_CGS_3D_ASYMLUT_IMPROVE Double TEnc3DAsymLUT::xxCalEstDist( Double N , Double Ys , Double Yy , Double Yu , Double Yv , Double ys , Double us , Double vs , Double yy , Double yu , Double yv , Double uu , Double uv , Double vv , Double YY , Pel nP0 , Pel nP1 , Pel nP3 , Pel nP7 ) { const Int nOne = xGetNormCoeffOne(); Double a = 1.0 * nP0 / nOne; Double b = 1.0 * nP1 / nOne; Double c = 1.0 * nP3 / nOne; Double d = nP7; Double dError = N * d * d + 2 * b * c * uv + 2 * a * c * yv + 2 * a * b * yu - 2 * c * Yv - 2 * b * Yu - 2 * a * Yy + 2 * c * d * vs + 2 * b * d * us + 2 * a * d * ys + a * a * yy + c * c * vv + b * b * uu - 2 * d * Ys + YY; return( dError ); }; #endif #endif #endif