/* The copyright in this software is being made available under the BSD * License, included below. This software may be subject to other third party * and contributor rights, including patent rights, and no such rights are * granted under this license. * * Copyright (c) 2010-2015, ITU/ISO/IEC * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the ITU/ISO/IEC nor the names of its contributors may * be used to endorse or promote products derived from this software without * specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ /** \file TCom3DAsymLUT.h \brief TCom3DAsymLUT class header */ #ifndef __TCOM3DASYMLUT__ #define __TCOM3DASYMLUT__ #include "CommonDef.h" #if CGS_3D_ASYMLUT #include #include typedef struct _SYUVP { Pel Y , U , V; }SYUVP; typedef struct _SCuboid // vertexes for tetrahedral interpolation { SYUVP P[4]; // YUV: P0(0,0,0), P1(0,1,0), P3(0,1,1), P7(1,1,1) }SCuboid; class TComPicYuv; class TCom3DAsymLUT { public: TCom3DAsymLUT(); virtual ~TCom3DAsymLUT(); Void create( Int nMaxOctantDepth, Int nInputBitDepth, Int nInputBitDepthC, Int nOutputBitDepth, Int nOutputBitDepthC, Int nMaxYPartNumLog2, Int nAdaptCThresholdU, Int nAdaptCThresholdV ); virtual Void destroy(); Int getMaxOctantDepth() { return m_nMaxOctantDepth; } Int getCurOctantDepth() { return m_nCurOctantDepth; } Int getInputBitDepthY() { return m_nInputBitDepthY; } Int getOutputBitDepthY() { return m_nOutputBitDepthY; } Int getInputBitDepthC() { return m_nInputBitDepthC; } Int getOutputBitDepthC() { return m_nOutputBitDepthC; } Int getResQuantBit() { return m_nResQuanBit; } Void setResQuantBit(Int n) { m_nResQuanBit = n; } Int getMappingShift() { return m_nMappingShift; } Int getDeltaBits() { return m_nDeltaBits; } Void setDeltaBits(Int n) { m_nDeltaBits = n; } Int getMaxYPartNumLog2() { return m_nMaxYPartNumLog2; } Int getCurYPartNumLog2() { return m_nCurYPartNumLog2; } Void addRefLayerId( UInt uiRefLayerId ) { if( !isRefLayer( uiRefLayerId ) ) m_vRefLayerId.push_back( uiRefLayerId ); } size_t getRefLayerNum() { return m_vRefLayerId.size(); } UInt getRefLayerId( UInt n ) { assert( n < m_vRefLayerId.size() ); return m_vRefLayerId[n]; } Bool isRefLayer( UInt uiRefLayerId ); Void setAdaptChromaThresholdU( Int n ) { m_nAdaptCThresholdU = n; } Int getAdaptChromaThresholdU() { return m_nAdaptCThresholdU; } Void setAdaptChromaThresholdV( Int n ) { m_nAdaptCThresholdV = n; } Int getAdaptChromaThresholdV() { return m_nAdaptCThresholdV; } #if R0179_ENC_OPT_3DLUT_SIZE Int getMaxYSize() { return 1<<(m_nMaxOctantDepth+m_nMaxYPartNumLog2); } Int getMaxCSize() { return 1< m_vRefLayerId; Int m_nAdaptCThresholdU; Int m_nAdaptCThresholdV; #if R0164_CGS_LUT_BUGFIX_CHECK Bool *** m_pCuboidExplicit; Bool *** m_pCuboidFilled; #endif protected: template Void xAllocate3DArray( T*** &p , Int xSize , Int ySize , Int zSize ); template Void xReset3DArray( T*** &p , Int xSize , Int ySize , Int zSize ); template Void xFree3DArray( T *** &p ); Void xUpdatePartitioning( Int nCurOctantDepth, Int nCurYPartNumLog2, Int nAdaptCThresholdU, Int nAdaptCThreshodV ); SYUVP xGetCuboidVertexPredA( Int yIdx , Int uIdx , Int vIdx , Int nVertexIdx ); Pel xMapY( Pel y , Pel u , Pel v ); SYUVP xMapUV( Pel y , Pel u , Pel v ); Int xGetMaxPartNumLog2() { return m_nMaxPartNumLog2; } Int xGetYSize() { return m_nYSize; } Int xGetUSize() { return m_nUSize; } Int xGetVSize() { return m_nVSize; } Int xGetYIdx(Pel y) { return( y >> m_nYShift2Idx ); } Int xGetUIdx(Pel u) { return( m_nCurOctantDepth == 1 ? u >= m_nAdaptCThresholdU : u >> m_nUShift2Idx ); } Int xGetVIdx(Pel v) { return( m_nCurOctantDepth == 1 ? v >= m_nAdaptCThresholdV : v >> m_nVShift2Idx ); } Int xGetNormCoeffOne() { return( 1 << m_nMappingShift ); } SCuboid & xGetCuboid( Int yIdx , Int uIdx , Int vIdx ){ return m_pCuboid[yIdx][uIdx][vIdx]; } Void xSaveCuboids( SCuboid *** pSrcCuboid ); }; template Void TCom3DAsymLUT::xAllocate3DArray( T *** &p , Int xSize , Int ySize , Int zSize ) { p = new T**[xSize]; p[0] = new T*[xSize*ySize]; for( Int x = 1 ; x < xSize ; x++ ) { p[x] = p[x-1] + ySize; } p[0][0] = new T[xSize*ySize*zSize]; for( Int x = 0 ; x < xSize ; x++ ) { for( Int y = 0 ; y < ySize ; y++ ) { p[x][y] = p[0][0] + x * ySize * zSize + y * zSize; } } } template Void TCom3DAsymLUT::xFree3DArray( T *** &p ) { if( p != NULL ) { if( p[0] != NULL ) { if( p[0][0] != NULL ) { delete [] p[0][0]; } delete [] p[0]; } delete [] p; p = NULL; } } template Void TCom3DAsymLUT::xReset3DArray( T*** &p , Int xSize , Int ySize , Int zSize ) { memset( p[0][0] , 0 , sizeof( T ) * xSize * ySize * zSize ); } #endif #endif