/* The copyright in this software is being made available under the BSD * License, included below. This software may be subject to other third party * and contributor rights, including patent rights, and no such rights are * granted under this license. * * Copyright (c) 2010-2015, ITU/ISO/IEC * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the ITU/ISO/IEC nor the names of its contributors may * be used to endorse or promote products derived from this software without * specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ /** \file TCom3DAsymLUT.cpp \brief TCom3DAsymLUT class */ #include #include #include #include #include #include "CommonDef.h" #include "TCom3DAsymLUT.h" #include "TComPicYuv.h" #if CGS_3D_ASYMLUT const Int TCom3DAsymLUT::m_nVertexIdxOffset[4][3] = { { 0 , 0 , 0 } , { 0 , 1 , 0 } , { 0 , 1 , 1 } , { 1 , 1 , 1 } }; TCom3DAsymLUT::TCom3DAsymLUT() { m_pCuboid = NULL; m_nResQuanBit = 0; #if R0164_CGS_LUT_BUGFIX_CHECK m_pCuboidExplicit = NULL; m_pCuboidFilled = NULL; #endif } TCom3DAsymLUT::~TCom3DAsymLUT() { destroy(); } Void TCom3DAsymLUT::create( Int nMaxOctantDepth, Int nInputBitDepth, Int nInputBitDepthC, Int nOutputBitDepth, Int nOutputBitDepthC, Int nMaxYPartNumLog2, Int nAdaptCThresholdU, Int nAdaptCThresholdV ) { m_nMaxOctantDepth = nMaxOctantDepth; m_nInputBitDepthY = nInputBitDepth; m_nOutputBitDepthY = nOutputBitDepth; m_nInputBitDepthC = nInputBitDepthC; m_nOutputBitDepthC = nOutputBitDepthC; m_nDeltaBitDepthC = m_nOutputBitDepthC - m_nInputBitDepthC; m_nDeltaBitDepth = m_nOutputBitDepthY - m_nInputBitDepthY; m_nMaxYPartNumLog2 = nMaxYPartNumLog2; m_nMaxPartNumLog2 = 3 * m_nMaxOctantDepth + m_nMaxYPartNumLog2; xUpdatePartitioning( nMaxOctantDepth, nMaxYPartNumLog2, nAdaptCThresholdU, nAdaptCThresholdV ); m_nYSize = 1 << ( m_nMaxOctantDepth + m_nMaxYPartNumLog2 ); m_nUSize = 1 << m_nMaxOctantDepth; m_nVSize = 1 << m_nMaxOctantDepth; assert( m_nYSize > 0 && m_nUSize > 0 && m_nVSize > 0 ); if( m_pCuboid != NULL ) { destroy(); } xAllocate3DArray( m_pCuboid , m_nYSize , m_nUSize , m_nVSize ); #if R0164_CGS_LUT_BUGFIX_CHECK xAllocate3DArray( m_pCuboidExplicit , m_nYSize , m_nUSize , m_nVSize ); xAllocate3DArray( m_pCuboidFilled , m_nYSize , m_nUSize , m_nVSize ); #endif } Void TCom3DAsymLUT::destroy() { xFree3DArray( m_pCuboid ); #if R0164_CGS_LUT_BUGFIX_CHECK xFree3DArray( m_pCuboidExplicit ); xFree3DArray( m_pCuboidFilled ); #endif } Void TCom3DAsymLUT::xUpdatePartitioning( Int nCurOctantDepth, Int nCurYPartNumLog2, Int nAdaptCThresholdU, Int nAdaptCThresholdV ) { assert( nCurOctantDepth <= m_nMaxOctantDepth ); assert( nCurYPartNumLog2 + nCurOctantDepth <= m_nMaxYPartNumLog2 + m_nMaxOctantDepth ); m_nCurOctantDepth = nCurOctantDepth; m_nCurYPartNumLog2 = nCurYPartNumLog2; m_nYShift2Idx = m_nInputBitDepthY - m_nCurOctantDepth - m_nCurYPartNumLog2; m_nUShift2Idx = m_nVShift2Idx = m_nInputBitDepthC - m_nCurOctantDepth; m_nMappingShift = 10 + m_nInputBitDepthY - m_nOutputBitDepthY; m_nAdaptCThresholdU = nAdaptCThresholdU; m_nAdaptCThresholdV = nAdaptCThresholdV; m_nMappingOffset = 1 << ( m_nMappingShift - 1 ); #if R0179_ENC_OPT_3DLUT_SIZE m_nYSize = 1 << ( m_nCurOctantDepth + m_nCurYPartNumLog2 ); m_nUSize = 1 << m_nCurOctantDepth; m_nVSize = 1 << m_nCurOctantDepth; #endif } Void TCom3DAsymLUT::colorMapping( TComPicYuv * pcPic, TComPicYuv * pcPicDst ) { Int nWidth = pcPic->getWidth(COMPONENT_Y); Int nHeight = pcPic->getHeight(COMPONENT_Y); Int nStrideY = pcPic->getStride(COMPONENT_Y); Int nStrideC = pcPic->getStride(COMPONENT_Cb); Pel * pY = pcPic->getAddr(COMPONENT_Y); Pel * pU = pcPic->getAddr(COMPONENT_Cb); Pel * pV = pcPic->getAddr(COMPONENT_Cr); Int nDstStrideY = pcPicDst->getStride(COMPONENT_Y); Int nDstStrideC = pcPicDst->getStride(COMPONENT_Cb); Pel * pYDst = pcPicDst->getAddr(COMPONENT_Y); Pel * pUDst = pcPicDst->getAddr(COMPONENT_Cb); Pel * pVDst = pcPicDst->getAddr(COMPONENT_Cr); Pel *pUPrev = pU; Pel *pVPrev = pV; Pel *pUNext = pU+nStrideC; Pel *pVNext = pV+nStrideC; // alignment padding pcPic->setBorderExtension( false ); pcPic->extendPicBorder(); Pel iMaxValY = (1<> 1; Pel srcUP0 = pUPrev[xC]; Pel srcVP0 = pVPrev[xC]; Pel tmpU = (srcUP0 + srcU + (srcU<<1) + 2 ) >> 2; Pel tmpV = (srcVP0 + srcV + (srcV<<1) + 2 ) >> 2; dstY00 = xMapY( srcY00 , tmpU , tmpV ); Pel a = pU[xC+1] + srcU; tmpU = ((a<<1) + a + srcUP0 + pUPrev[xC+1] + 4 ) >> 3; Pel b = pV[xC+1] + srcV; tmpV = ((b<<1) + b + srcVP0 + pVPrev[xC+1] + 4 ) >> 3; dstY01 = xMapY( srcY01 , tmpU , tmpV ); srcUP0 = pUNext[xC]; srcVP0 = pVNext[xC]; tmpU = (srcUP0 + srcU + (srcU<<1) + 2 ) >> 2; tmpV = (srcVP0 + srcV + (srcV<<1) + 2 ) >> 2; dstY10 = xMapY( srcY10 , tmpU , tmpV ); tmpU = ((a<<1) + a + srcUP0 + pUNext[xC+1] + 4 ) >> 3; tmpV = ((b<<1) + b + srcVP0 + pVNext[xC+1] + 4 ) >> 3; dstY11 = xMapY( srcY11 , tmpU , tmpV ); SYUVP dstUV = xMapUV( srcYaver , srcU , srcV ); pYDst[xY] = Clip3((Pel)0, iMaxValY, dstY00 ); pYDst[xY+1] = Clip3((Pel)0, iMaxValY, dstY01 ); pYDst[xY+nDstStrideY] = Clip3((Pel)0, iMaxValY, dstY10 ); pYDst[xY+nDstStrideY+1] = Clip3((Pel)0, iMaxValY, dstY11 ); pUDst[xC] = Clip3((Pel)0, iMaxValC, dstUV.U ); pVDst[xC] = Clip3((Pel)0, iMaxValC, dstUV.V ); } pY += nStrideY + nStrideY; // alignment pUPrev = pU; pVPrev = pV; pU = pUNext; pV = pVNext; pUNext += nStrideC; pVNext += nStrideC; pYDst += nDstStrideY + nDstStrideY; pUDst += nDstStrideC; pVDst += nDstStrideC; } } SYUVP TCom3DAsymLUT::xGetCuboidVertexPredA( Int yIdx , Int uIdx , Int vIdx , Int nVertexIdx ) { assert( nVertexIdx < 4 ); SYUVP sPred; sPred.Y = sPred.U = sPred.V = 0; if( nVertexIdx == 0 ) { sPred.Y = xGetNormCoeffOne() << ( m_nOutputBitDepthY - m_nInputBitDepthY ); } else if( nVertexIdx == 1 ) { sPred.U = xGetNormCoeffOne() << ( m_nOutputBitDepthY - m_nInputBitDepthY ); } else if( nVertexIdx == 2 ) { sPred.V = xGetNormCoeffOne() << ( m_nOutputBitDepthY - m_nInputBitDepthY ); } return sPred; } SYUVP TCom3DAsymLUT::xGetCuboidVertexPredAll( Int yIdx , Int uIdx , Int vIdx , Int nVertexIdx , SCuboid *** pCurCuboid ) { SCuboid*** pCuboid = pCurCuboid ? pCurCuboid : m_pCuboid ; SYUVP sPred; if( yIdx == 0 ) { sPred.Y = nVertexIdx == 0 ? 1024 : 0; sPred.U = nVertexIdx == 1 ? 1024 : 0; sPred.V = nVertexIdx == 2 ? 1024 : 0; } else { sPred = pCuboid[yIdx-1][uIdx][vIdx].P[nVertexIdx]; } return sPred ; } SYUVP TCom3DAsymLUT::getCuboidVertexResTree( Int yIdx , Int uIdx , Int vIdx , Int nVertexIdx ) { const SYUVP & rYUVP = m_pCuboid[yIdx][uIdx][vIdx].P[nVertexIdx]; SYUVP sPred = xGetCuboidVertexPredAll( yIdx , uIdx , vIdx , nVertexIdx ); SYUVP sResidue; sResidue.Y = ( rYUVP.Y - sPred.Y ) >> m_nResQuanBit; sResidue.U = ( rYUVP.U - sPred.U ) >> m_nResQuanBit; sResidue.V = ( rYUVP.V - sPred.V ) >> m_nResQuanBit; return( sResidue ); } Void TCom3DAsymLUT::setCuboidVertexResTree( Int yIdx , Int uIdx , Int vIdx , Int nVertexIdx , Int deltaY , Int deltaU , Int deltaV ) { SYUVP & rYUVP = m_pCuboid[yIdx][uIdx][vIdx].P[nVertexIdx]; SYUVP sPred = xGetCuboidVertexPredAll( yIdx , uIdx , vIdx , nVertexIdx ); rYUVP.Y = sPred.Y + ( deltaY << m_nResQuanBit ); rYUVP.U = sPred.U + ( deltaU << m_nResQuanBit ); rYUVP.V = sPred.V + ( deltaV << m_nResQuanBit ); // LUT coefficients are less than 12-bit assert( -2048 <= rYUVP.Y && rYUVP.Y <= 2047 ); assert( -2048 <= rYUVP.U && rYUVP.U <= 2047 ); assert( -2048 <= rYUVP.V && rYUVP.V <= 2047 ); } Pel TCom3DAsymLUT::xMapY( Pel y , Pel u , Pel v ) { const SCuboid & rCuboid = m_pCuboid[xGetYIdx(y)][xGetUIdx(u)][xGetVIdx(v)]; Pel dstY = ( ( rCuboid.P[0].Y * y + rCuboid.P[1].Y * u + rCuboid.P[2].Y * v + m_nMappingOffset ) >> m_nMappingShift ) + rCuboid.P[3].Y; return( dstY ); } SYUVP TCom3DAsymLUT::xMapUV( Pel y , Pel u , Pel v ) { const SCuboid & rCuboid = m_pCuboid[xGetYIdx(y)][xGetUIdx(u)][xGetVIdx(v)]; SYUVP dst; dst.Y = 0; dst.U = ( ( rCuboid.P[0].U * y + rCuboid.P[1].U * u + rCuboid.P[2].U * v + m_nMappingOffset ) >> m_nMappingShift ) + rCuboid.P[3].U; dst.V = ( ( rCuboid.P[0].V * y + rCuboid.P[1].V * u + rCuboid.P[2].V * v + m_nMappingOffset ) >> m_nMappingShift ) + rCuboid.P[3].V; return( dst ); } Void TCom3DAsymLUT::xSaveCuboids( SCuboid *** pSrcCuboid ) { #if R0179_ENC_OPT_3DLUT_SIZE memcpy( m_pCuboid[0][0] , pSrcCuboid[0][0] , sizeof( SCuboid ) * getMaxYSize() * getMaxCSize() * getMaxCSize() ); #else memcpy( m_pCuboid[0][0] , pSrcCuboid[0][0] , sizeof( SCuboid ) * m_nYSize * m_nUSize * m_nVSize ); #endif } Void TCom3DAsymLUT::copy3DAsymLUT( TCom3DAsymLUT * pSrc ) { assert( pSrc->getMaxOctantDepth() == getMaxOctantDepth() && pSrc->getMaxYPartNumLog2() == getMaxYPartNumLog2() ); xUpdatePartitioning( pSrc->getCurOctantDepth(), pSrc->getCurYPartNumLog2(), pSrc->getAdaptChromaThresholdU(), pSrc->getAdaptChromaThresholdV() ); setResQuantBit( pSrc->getResQuantBit() ); xSaveCuboids( pSrc->m_pCuboid ); } #if R0164_CGS_LUT_BUGFIX_CHECK Void TCom3DAsymLUT::xInitCuboids( ) { // All vertices are initialized as non-exlicitly-encoded for( Int yIdx = 0 ; yIdx < m_nYSize ; yIdx++ ) { for( Int uIdx = 0 ; uIdx < m_nUSize ; uIdx++ ) { for( Int vIdx = 0 ; vIdx < m_nVSize ; vIdx++ ) { m_pCuboidExplicit[yIdx][uIdx][vIdx] = false; m_pCuboidFilled[yIdx][uIdx][vIdx] = false; } } } } Void TCom3DAsymLUT::xCuboidsFilledCheck( Int yIdx , Int uIdx , Int vIdx ) { if ( m_pCuboidFilled[yIdx][uIdx][vIdx] == false ) { if( yIdx > 0) assert ( m_pCuboidFilled[yIdx-1][uIdx][vIdx] ); for ( Int nVertexIdx=0 ; nVertexIdx<4 ; nVertexIdx++ ) m_pCuboid[yIdx][uIdx][vIdx].P[nVertexIdx] = yIdx == 0 ? xGetCuboidVertexPredA( yIdx , uIdx , vIdx , nVertexIdx ): xGetCuboidVertexPredAll( yIdx , uIdx , vIdx , nVertexIdx ); m_pCuboidFilled[yIdx][uIdx][vIdx] = true ; } } Void TCom3DAsymLUT::xCuboidsFilledCheck( Bool bDecode ) { Int ySize = 1 << ( getCurOctantDepth() + getCurYPartNumLog2() ); Int uSize = 1 << getCurOctantDepth(); Int vSize = 1 << getCurOctantDepth(); for( Int yIdx = 0 ; yIdx < ySize ; yIdx++ ) { for( Int uIdx = 0 ; uIdx < uSize ; uIdx++ ) { for( Int vIdx = 0 ; vIdx < vSize ; vIdx++ ) { if ( bDecode ) xCuboidsFilledCheck( yIdx , uIdx , vIdx ); assert( m_pCuboidFilled[yIdx][uIdx][vIdx] ); } } } } #endif Bool TCom3DAsymLUT::isRefLayer( UInt uiRefLayerId ) { Bool bIsRefLayer = false; for( UInt i = 0 ; i < m_vRefLayerId.size() ; i++ ) { if( m_vRefLayerId[i] == uiRefLayerId ) { bIsRefLayer = true; break; } } return( bIsRefLayer ); } #if R0164_CGS_LUT_BUGFIX_CHECK Void TCom3DAsymLUT::display( Bool bFilled ) { Int ySize = 1 << ( getCurOctantDepth() + getCurYPartNumLog2() ); Int uSize = 1 << getCurOctantDepth(); Int vSize = 1 << getCurOctantDepth(); Int vIdx=0; printf("\n"); printf("3DLut Explicit flag:\n"); for( Int uIdx = 0 ; uIdx < uSize ; uIdx++ ) { for( Int yIdx = 0 ; yIdx < ySize ; yIdx++ ) { printf("%d\t", m_pCuboidExplicit[yIdx][uIdx][vIdx] ); } printf("\n"); } printf("3DLut values (explicit):\n"); for( Int uIdx = 0 ; uIdx < uSize ; uIdx++ ) { for( Int yIdx = 0 ; yIdx < ySize ; yIdx++ ) { if ( m_pCuboidExplicit[yIdx][uIdx][vIdx] ) printf("%d\t", m_pCuboid[yIdx][uIdx][vIdx].P[0].Y ); else printf("?\t", m_pCuboid[yIdx][uIdx][vIdx].P[0].Y ); } printf("\n"); } printf("3DLut values (all):\n"); for( Int uIdx = 0 ; uIdx < uSize ; uIdx++ ) { for( Int yIdx = 0 ; yIdx < ySize ; yIdx++ ) { if ( bFilled ) { if ( m_pCuboidFilled[yIdx][uIdx][vIdx] ) printf("%d\t" , m_pCuboid[yIdx][uIdx][vIdx].P[0].Y ); else printf("unk\t" , m_pCuboid[yIdx][uIdx][vIdx].P[0].Y ); } else printf("%d\t" , m_pCuboid[yIdx][uIdx][vIdx].P[0].Y ); } printf("\n"); } } #endif #endif