#include #include #include #include #include #include "TypeDef.h" #include "TCom3DAsymLUT.h" #include "TComPicYuv.h" #if Q0048_CGS_3D_ASYMLUT const Int TCom3DAsymLUT::m_nVertexIdxOffset[4][3] = { { 0 , 0 , 0 } , { 0 , 1 , 0 } , { 0 , 1 , 1 } , { 1 , 1 , 1 } }; TCom3DAsymLUT::TCom3DAsymLUT() { m_pCuboid = NULL; m_nResQuanBit = 0; } TCom3DAsymLUT::~TCom3DAsymLUT() { destroy(); } Void TCom3DAsymLUT::create( Int nMaxOctantDepth , Int nInputBitDepth , Int nInputBitDepthC , Int nOutputBitDepth , Int nOutputBitDepthC , Int nMaxYPartNumLog2 ) { m_nMaxOctantDepth = nMaxOctantDepth; m_nInputBitDepthY = nInputBitDepth; m_nOutputBitDepthY = nOutputBitDepth; m_nInputBitDepthC = nInputBitDepthC; m_nOutputBitDepthC = nOutputBitDepthC; m_nDeltaBitDepthC = m_nOutputBitDepthC - m_nInputBitDepthC; m_nDeltaBitDepth = m_nOutputBitDepthY - m_nInputBitDepthY; m_nMaxYPartNumLog2 = nMaxYPartNumLog2; m_nMaxPartNumLog2 = 3 * m_nMaxOctantDepth + m_nMaxYPartNumLog2; xUpdatePartitioning( nMaxOctantDepth , nMaxYPartNumLog2 ); m_nYSize = 1 << ( m_nMaxOctantDepth + m_nMaxYPartNumLog2 ); m_nUSize = 1 << m_nMaxOctantDepth; m_nVSize = 1 << m_nMaxOctantDepth; assert( m_nYSize > 0 && m_nUSize > 0 && m_nVSize > 0 ); if( m_pCuboid != NULL ) { destroy(); } xAllocate3DArray( m_pCuboid , m_nYSize , m_nUSize , m_nVSize ); } Void TCom3DAsymLUT::destroy() { xFree3DArray( m_pCuboid ); } Void TCom3DAsymLUT::xUpdatePartitioning( Int nCurOctantDepth , Int nCurYPartNumLog2 ) { assert( nCurOctantDepth <= m_nMaxOctantDepth ); assert( nCurYPartNumLog2 <= m_nMaxYPartNumLog2 ); m_nCurOctantDepth = nCurOctantDepth; m_nCurYPartNumLog2 = nCurYPartNumLog2; m_nYShift2Idx = m_nInputBitDepthY - m_nCurOctantDepth - m_nCurYPartNumLog2; m_nUShift2Idx = m_nVShift2Idx = m_nInputBitDepthC - m_nCurOctantDepth; m_nMappingShift = m_nYShift2Idx + m_nUShift2Idx; m_nMappingOffset = 1 << ( m_nMappingShift - 1 ); } Void TCom3DAsymLUT::colorMapping( TComPicYuv * pcPic, TComPicYuv * pcPicDst ) { Int nWidth = pcPic->getWidth(); Int nHeight = pcPic->getHeight(); Int nStrideY = pcPic->getStride(); Int nStrideC = pcPic->getCStride(); Pel * pY = pcPic->getLumaAddr(); Pel * pU = pcPic->getCbAddr(); Pel * pV = pcPic->getCrAddr(); Int nDstStrideY = pcPicDst->getStride(); Int nDstStrideC = pcPicDst->getCStride(); Pel * pYDst = pcPicDst->getLumaAddr(); Pel * pUDst = pcPicDst->getCbAddr(); Pel * pVDst = pcPicDst->getCrAddr(); Pel *pUPrev = pU; Pel *pVPrev = pV; Pel *pUNext = pU+nStrideC; Pel *pVNext = pV+nStrideC; // alignment padding pU += (nWidth>>1); pV += (nWidth>>1); for( Int y = 0 ; y < (nHeight>>1) ; y ++ ) { *pU = pU[-1]; *pV = pV[-1]; pU += nStrideC; pV += nStrideC; } memcpy(pU-(nWidth>>1), pU-(nWidth>>1)-nStrideC, ((nWidth>>1)+1)*sizeof(Pel)); memcpy(pV-(nWidth>>1), pV-(nWidth>>1)-nStrideC, ((nWidth>>1)+1)*sizeof(Pel)); pU = pcPic->getCbAddr(); pV = pcPic->getCrAddr(); Pel iMaxValY = (1<> 1; Pel srcUP0 = pUPrev[xC]; Pel srcVP0 = pVPrev[xC]; Pel tmpU = (srcUP0 + srcU + (srcU<<1) + 2 ) >> 2; Pel tmpV = (srcVP0 + srcV + (srcV<<1) + 2 ) >> 2; dstY00 = xMapY( srcY00 , tmpU , tmpV ); Pel a = pU[xC+1] + srcU; tmpU = ((a<<1) + a + srcUP0 + pUPrev[xC+1] + 4 ) >> 3; Pel b = pV[xC+1] + srcV; tmpV = ((b<<1) + b + srcVP0 + pVPrev[xC+1] + 4 ) >> 3; dstY01 = xMapY( srcY01 , tmpU , tmpV ); srcUP0 = pUNext[xC]; srcVP0 = pVNext[xC]; tmpU = (srcUP0 + srcU + (srcU<<1) + 2 ) >> 2; tmpV = (srcVP0 + srcV + (srcV<<1) + 2 ) >> 2; dstY10 = xMapY( srcY10 , tmpU , tmpV ); tmpU = ((a<<1) + a + srcUP0 + pUNext[xC+1] + 4 ) >> 3; tmpV = ((b<<1) + b + srcVP0 + pVNext[xC+1] + 4 ) >> 3; dstY11 = xMapY( srcY11 , tmpU , tmpV ); SYUVP dstUV = xMapUV( srcYaver , srcU , srcV ); pYDst[xY] = Clip3((Pel)0, iMaxValY, dstY00 ); pYDst[xY+1] = Clip3((Pel)0, iMaxValY, dstY01 ); pYDst[xY+nDstStrideY] = Clip3((Pel)0, iMaxValY, dstY10 ); pYDst[xY+nDstStrideY+1] = Clip3((Pel)0, iMaxValY, dstY11 ); pUDst[xC] = Clip3((Pel)0, iMaxValC, dstUV.U ); pVDst[xC] = Clip3((Pel)0, iMaxValC, dstUV.V ); } pY += nStrideY + nStrideY; // alignment pUPrev = pU; pVPrev = pV; pU = pUNext; pV = pVNext; pUNext += nStrideC; pVNext += nStrideC; pYDst += nDstStrideY + nDstStrideY; pUDst += nDstStrideC; pVDst += nDstStrideC; } } SYUVP TCom3DAsymLUT::xGetCuboidVertexPredA( Int yIdx , Int uIdx , Int vIdx , Int nVertexIdx ) { assert( nVertexIdx < 4 ); SYUVP sPred; sPred.Y = ( yIdx + m_nVertexIdxOffset[nVertexIdx][0] ) << ( m_nYShift2Idx + m_nDeltaBitDepth ); sPred.U = ( uIdx + m_nVertexIdxOffset[nVertexIdx][1] ) << ( m_nUShift2Idx + m_nDeltaBitDepthC ); sPred.V = ( vIdx + m_nVertexIdxOffset[nVertexIdx][2] ) << ( m_nVShift2Idx + m_nDeltaBitDepthC ); return( sPred ); } SYUVP TCom3DAsymLUT::xGetCuboidVertexPredAll( Int yIdx , Int uIdx , Int vIdx , Int nVertexIdx , SCuboid *** pCurCuboid ) { SCuboid*** pCuboid = pCurCuboid ? pCurCuboid : m_pCuboid ; // PredA SYUVP sPredA = xGetCuboidVertexPredA( yIdx , uIdx , vIdx , nVertexIdx ); // PredB SYUVP sPredB; memset( &sPredB , 0 , sizeof( sPredB ) ); if( yIdx > 0 ) { SYUVP & recNeighborP = pCuboid[yIdx-1][uIdx][vIdx].P[nVertexIdx]; SYUVP sPredNeighbor = xGetCuboidVertexPredA( yIdx - 1 , uIdx , vIdx , nVertexIdx ); sPredB.Y += recNeighborP.Y - sPredNeighbor.Y ; sPredB.U += recNeighborP.U - sPredNeighbor.U ; sPredB.V += recNeighborP.V - sPredNeighbor.V ; Pel min = - ( 1 << ( getOutputBitDepthY() - 2 ) ); Pel max = - min; sPredB.Y = Clip3( min , max , sPredB.Y ); min = - ( 1 << ( getOutputBitDepthC() - 2 ) ); max = - min; sPredB.U = Clip3( min , max , sPredB.U ); sPredB.V = Clip3( min , max , sPredB.V ); } SYUVP sPred; sPred.Y = sPredA.Y + sPredB.Y; sPred.U = sPredA.U + sPredB.U; sPred.V = sPredA.V + sPredB.V; return sPred ; } SYUVP TCom3DAsymLUT::getCuboidVertexResTree( Int yIdx , Int uIdx , Int vIdx , Int nVertexIdx ) { const SYUVP & rYUVP = m_pCuboid[yIdx][uIdx][vIdx].P[nVertexIdx]; SYUVP sPred = xGetCuboidVertexPredAll( yIdx , uIdx , vIdx , nVertexIdx ); SYUVP sResidue; sResidue.Y = ( rYUVP.Y - sPred.Y ) >> m_nResQuanBit; sResidue.U = ( rYUVP.U - sPred.U ) >> m_nResQuanBit; sResidue.V = ( rYUVP.V - sPred.V ) >> m_nResQuanBit; return( sResidue ); } Void TCom3DAsymLUT::setCuboidVertexResTree( Int yIdx , Int uIdx , Int vIdx , Int nVertexIdx , Int deltaY , Int deltaU , Int deltaV ) { SYUVP & rYUVP = m_pCuboid[yIdx][uIdx][vIdx].P[nVertexIdx]; SYUVP sPred = xGetCuboidVertexPredAll( yIdx , uIdx , vIdx , nVertexIdx ); rYUVP.Y = sPred.Y + ( deltaY << m_nResQuanBit ); rYUVP.U = sPred.U + ( deltaU << m_nResQuanBit ); rYUVP.V = sPred.V + ( deltaV << m_nResQuanBit ); } Pel TCom3DAsymLUT::xMapY( Pel y , Pel u , Pel v ) { const SCuboid & rCuboid = m_pCuboid[y>>m_nYShift2Idx][u>>m_nUShift2Idx][v>>m_nVShift2Idx]; Pel dstY = rCuboid.P[0].Y; Int deltaY = y - ( y >> m_nYShift2Idx << m_nYShift2Idx ); Int deltaU = u - ( u >> m_nUShift2Idx << m_nUShift2Idx ); Int deltaV = v - ( v >> m_nVShift2Idx << m_nVShift2Idx ); dstY += ( Pel )( ( ( ( deltaY * ( rCuboid.P[3].Y - rCuboid.P[2].Y ) ) << m_nUShift2Idx ) + ( ( deltaU * ( rCuboid.P[1].Y - rCuboid.P[0].Y ) ) << m_nYShift2Idx ) + ( ( deltaV * ( rCuboid.P[2].Y - rCuboid.P[1].Y ) ) << m_nYShift2Idx ) + m_nMappingOffset ) >> m_nMappingShift ); return( dstY ); } SYUVP TCom3DAsymLUT::xMapUV( Pel y , Pel u , Pel v ) { const SCuboid & rCuboid = m_pCuboid[y>>m_nYShift2Idx][u>>m_nUShift2Idx][v>>m_nVShift2Idx]; SYUVP dst = rCuboid.P[0]; Int deltaY = y - ( y >> m_nYShift2Idx << m_nYShift2Idx ); Int deltaU = u - ( u >> m_nUShift2Idx << m_nUShift2Idx ); Int deltaV = v - ( v >> m_nVShift2Idx << m_nVShift2Idx ); dst.U += ( Pel )( ( ( ( deltaY * ( rCuboid.P[3].U - rCuboid.P[2].U ) ) << m_nUShift2Idx ) + ( ( deltaU * ( rCuboid.P[1].U - rCuboid.P[0].U ) ) << m_nYShift2Idx ) + ( ( deltaV * ( rCuboid.P[2].U - rCuboid.P[1].U ) ) << m_nYShift2Idx ) + m_nMappingOffset ) >> m_nMappingShift ); dst.V += ( Pel )( ( ( ( deltaY * ( rCuboid.P[3].V - rCuboid.P[2].V ) ) << m_nUShift2Idx ) + ( ( deltaU * ( rCuboid.P[1].V - rCuboid.P[0].V ) ) << m_nYShift2Idx ) + ( ( deltaV * ( rCuboid.P[2].V - rCuboid.P[1].V ) ) << m_nYShift2Idx ) + m_nMappingOffset ) >> m_nMappingShift ); return( dst ); } Void TCom3DAsymLUT::xSaveCuboids( SCuboid *** pSrcCuboid ) { memcpy( m_pCuboid[0][0] , pSrcCuboid[0][0] , sizeof( SCuboid ) * m_nYSize * m_nUSize * m_nVSize ); } Void TCom3DAsymLUT::copy3DAsymLUT( TCom3DAsymLUT * pSrc ) { assert( pSrc->getMaxOctantDepth() == getMaxOctantDepth() && pSrc->getMaxYPartNumLog2() == getMaxYPartNumLog2() ); xUpdatePartitioning( pSrc->getCurOctantDepth() , pSrc->getCurYPartNumLog2() ); setResQuantBit( pSrc->getResQuantBit() ); xSaveCuboids( pSrc->m_pCuboid ); } #endif