Custom query (96 matches)
Results (58 - 60 of 96)
Ticket | Resolution | Summary | Owner | Reporter |
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#62 | fixed | Buffer Overflow for print | tech | kkawamura |
Description |
When the number of view is larger than 10, a buffer overflow of print is occurred. Proposed patch is attached. |
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#63 | fixed | Global variable for low delay ic | tech | tech |
Description |
Due to style guide, global variables should be avoided. Hence following variables need to be removed: extern UInt g_aICEnableCANDIDATE[ 10 ]; extern UInt g_aICEnableNUM[ 10 ]; extern Int g_lastlayer; |
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#65 | fixed | 3D-HEVC texture only coding | tech | kwegner |
Description |
Current HTM 11.0 don't work under texture only encoding. In MvpCandNBDV handle following assertion need to be removed picDepth = getSlice()->getIvPic( true, iTargetViewIdx ); assert(picDepth != NULL); FixFix no depth map is coded in texture only coding if (picDepth && bDepthRefine)
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