Custom query (96 matches)
Results (52 - 54 of 96)
Ticket | Resolution | Summary | Owner | Reporter |
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#81 | fixed | typo in I.8.5.3.2.17 | tech | lizhang |
Description |
The 'SbW’ of the following sentence in subclause I.8.5.3.2.17 – When ( SbW + nSbH ) is equal to 12 should be replaced by 'nSbW'. |
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#91 | fixed | misalingment between software and working draft | tech | lizhang |
Description |
In the NBDV derivation process, the availability of left block is checked by invoking the following function: pcTmpCU = getPULeft(uiIdx, uiPartIdxLB, true, false); The last input parameter is set to false so that the availability check of the left block is done without considering the constraint of tiles. However, in the WD and in 3D-HTM of MV prediciton process,the tile constraint is always considered. Therefore, it is suggested that using the same strategy for NBDV derivation by replacing the above line with: pcTmpCU = getPULeft(uiIdx, uiPartIdxLB); In this case, there is no need to change the specification. |
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#65 | fixed | 3D-HEVC texture only coding | tech | kwegner |
Description |
Current HTM 11.0 don't work under texture only encoding. In MvpCandNBDV handle following assertion need to be removed picDepth = getSlice()->getIvPic( true, iTargetViewIdx ); assert(picDepth != NULL); FixFix no depth map is coded in texture only coding if (picDepth && bDepthRefine)
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