/* The copyright in this software is being made available under the BSD * License, included below. This software may be subject to other third party * and contributor rights, including patent rights, and no such rights are * granted under this license. * * Copyright (c) 2010-2015, ITU/ISO/IEC * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the ISO/IEC nor the names of its contributors may * be used to endorse or promote products derived from this software without * specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef __TRENTOP__ #define __TRENTOP__ #include "TRenImage.h" #include "../TLibCommon/CommonDef.h" #include "../TLibCommon/TComPicYuv.h" #if H_3D #include #include using namespace std; class TRenTop { // ENUM Modes // Interpolation Modes enum { eRenIntFullPel = 0, eRenIntLinInt = 1, eRenIntLinReal = 2, eRenIntFEM = 3, eRenInt8Tap = 4 }; // HoleFilling enum { eRenHFNone = 0, eRenHFLWBackExt = 1}; // Pre-Processing enum { eRenPreProNone = 0, eRenPreProBinom = 1}; // Post-Processing enum { eRenPostProNone = 0, eRenPostProMed = 1}; // Merging enum { eRenBlendAverg = 0, eRenBlendLeft = 1, eRenBlendRight = 2, eRenBlendDepthFirst = 5 }; public: TRenTop(); ~TRenTop(); // Init Void init ( UInt uiImageWitdh, UInt uiImageHeight, Bool bExtrapolate, UInt uiLog2SamplingFactor, Int iLUTPrec, Bool bUVUp, Int iPreProcMode, Int iPreFilterKernelSize, Int iBlendMode, Int iBlendZThresPerc, Bool bBlendUseDistWeight, Int iBlendHoleMargin, Int iInterpolationMode, Int iHoleFillingMode, Int iPostProcMode, Int iUsedPelMapMarExt ); Void setShiftLUTs ( Double** ppdShiftLUTLeft, Int** ppiShiftLUTLeft, Int** ppiBaseShiftLUTLeft, Double** ppdShiftLUTRight, Int** ppiShiftLUTRight, Int** ppiBaseShiftLUTRight, Int iRelDistLeft ); // View Synthesis Void extrapolateView ( TComPicYuv* pcPicYuvVideo, TComPicYuv* pcPicYuvDepth, TComPicYuv* pcPicYuvSynthOut, Bool bRenderFromLeft ); Void interpolateView ( TComPicYuv* pcPicYuvVideoLeft, TComPicYuv* pcPicYuvDepthLeft, TComPicYuv* pcPicYuvVideoRight, TComPicYuv* pcPicYuvDepthRight, TComPicYuv* pcPicYuvSynthOut, Int iBlendMode, Int iSimEnhBaseView ); // Tools Void getUsedSamplesMap ( TComPicYuv* pcPicYuvDepth, TComPicYuv* pcUsedSampleMap, Bool bRenderFromLeft ); // Zhejiang Temporal Improvement Void temporalFilterVSRS( TComPicYuv* pcPicYuvVideoCur, TComPicYuv* pcPicYuvDepthCur, TComPicYuv* pcPicYuvVideoLast, TComPicYuv* pcPicYuvDepthLast, Bool bFirstFrame ); private: // Depth PreProcessing Void xPreProcessDepth(PelImage* pcInImage, PelImage* pcOutImage); // Pixel Shifting Void xShiftPixels ( PelImage* pcInImage, PelImage* pcDepth , PelImage* pcOutImage , PelImage* pcFilledImage, Bool bShiftFromLeft ); Void xShiftPlanePixels ( PelImagePlane** apcInputPlanes, PelImagePlane* pcDepthPlane, PelImagePlane** apcOutputPlanes, PelImagePlane* pcPlaneFilled, UInt uiNumberOfPlanes); Void xShiftPlanePixelsLinReal ( PelImagePlane** apcInputPlanes, PelImagePlane* pcDepthPlane, PelImagePlane** apcOutputPlanes, PelImagePlane* pcPlaneFilled, UInt uiNumberOfPlanes); Void xShiftPlanePixelsFullPel ( PelImagePlane** apcInputPlanes, PelImagePlane* pcDepthPlane, PelImagePlane** apcOutputPlanes, PelImagePlane* pcPlaneFilled, UInt uiNumberOfPlanes); Void xShiftPlanePixelsLinInt ( PelImagePlane** apcInputPlanes, PelImagePlane* pcDepthPlane, PelImagePlane** apcOutputPlanes, PelImagePlane* pcFilledPlane, UInt uiNumberOfPlanes); Void xShiftPlanePixels8Tap ( PelImagePlane** apcInputPlanes, PelImagePlane* pcDepthPlane, PelImagePlane** apcOutputPlanes, PelImagePlane* pcFilledPlane, UInt uiNumberOfPlanes); Void xBackShiftPixels ( PelImage* pcInImage, PelImage* pcDepth , PelImage* pcOutImage, PelImage* pcFilledImage, Bool bShiftFromLeft ); Void xBackShiftPlanePixels ( PelImagePlane** apcInputPlanes, PelImagePlane* pcDepthPlane, PelImagePlane** apcOutputPlanes, PelImagePlane* pcFilledPlane, UInt uiNumberOfPlanes ); Int xCeil ( Int iVal ) { return (( iVal + ( (1 << m_iRelShiftLUTPrec) - 1 ) ) >> m_iRelShiftLUTPrec); } // Hole Filling Void xFillHoles ( PelImage* pcInImage, PelImage* pcFilled, PelImage* pcOutImage , Bool bRenderFromLeft ); Void xFillLWBackExt ( PelImage* pcInImage, PelImage* pcFilled, PelImage* pcOutImage , Bool bRenderFromLeft ); Void xFillPlaneHoles ( PelImagePlane** apcInputPlanes, PelImagePlane* pcPlaneFilled, PelImagePlane** apcOutputPlanes, UInt uiNumberOfPlanes, Bool bRenderFromLeft ); // Alpha Map Creation Void xCreateAlphaMap (PelImage* pcFilledImage, PelImage* pcAlphaMapImage, Bool bRenderFromLeft ); Void xCreateAlphaMapPlane (PelImagePlane** apcFilledPlanes, PelImagePlane** apcAlphaPlanes, UInt uiNumberOfPlanes, Bool bRenderFromLeft); // BoundaryNoiseErosion Void xRemBoundaryNoise ( PelImage* pcInImage, PelImage* pcFilled, PelImage* pcOutImage , Bool bRenderFromLeft ); Void xRemBoundaryNoisePlane ( PelImagePlane** apcInputPlanes, PelImagePlane* pcPlaneFilled, PelImagePlane** apcOutputPlanes, UInt uiNumberOfPlanes, Bool bRenderFromLeft ); // Similarity Enhancement Void xEnhSimilarity ( PelImage* pcLeftImage, PelImage* pcRightImage, PelImage* pcFilledLeft, PelImage* pcFilledRight ); Void xEnhSimilarityPlane ( PelImagePlane** apcLeftPlane, PelImagePlane** apcRightPlane, PelImagePlane* pcFilledLeftPlane, PelImagePlane* pcFilledRightPlane, UInt uNumPlanes ); // View Blending Void xBlend ( PelImage* pcLeftImage, PelImage* pcRightImage, PelImage* pcFilledLeft, PelImage* pcFilledRight, PelImage* pcLeftDepth, PelImage* pcRightDepth, PelImage* pcOutputImage); Void xBlendPlanesAvg ( PelImagePlane** apcLeftPlane, PelImagePlane** apcRightPlane, PelImagePlane* pcFilledLeftPlane, PelImagePlane* pcFilledRightPlane, PelImagePlane* pcLeftDepthPlane, PelImagePlane* pcRightDepthPlane, PelImagePlane** apcOutputImagePlane, UInt uNumPlanes ); Void xBlendPlanesOneView ( PelImagePlane** apcLeftPlane, PelImagePlane** apcRightPlane, PelImagePlane* pcFilledLeftPlane, PelImagePlane* pcFilledRightPlane, PelImagePlane* pcLeftDepthPlane, PelImagePlane* pcRightDepthPlane, PelImagePlane** apcOutputImagePlane, UInt uNumPlanes ); // PostProcessing Void xCutMargin ( PelImage* pcInputImage ); Void xCutPlaneMargin ( PelImagePlane* pcImagePlane, Pel cFill, UInt uiScale); Void xPostProcessImage ( PelImage* pcInImage, PelImage* pCOutImage); // Input Output Data Conversion Void xConvertInputData ( PelImage* pcOrgInputImage, PelImage* pcOrgInputDepth, PelImage* pcConvInputImage, PelImage* pcConvInputDepth, Bool bMirror); Void xConvertOutputData ( PelImage* pOrgOutputImage, PelImage* pConvOutputImage, Bool bMirror); Void xGetDataPointers ( PelImage*& rpcInputImage, PelImage*& rpcOutputImage, PelImage*& rpcInputDepth, PelImage*& rpcOutputDepth, PelImage*& rpcFilled, Bool bRenderDepth ); Void xGetDataPointerOutputImage( PelImage*& rpcOutputImage, PelImage*& rpcOutputDepth ); Void xConvertInputVideo ( PelImage* pcOrgInputImage, PelImage* pcConvInputImage); Void xConvertInputDepth ( PelImage* pcOrgInputImage, PelImage* pcConvInputImage); // Data UInt m_uiSampledWidth; // Width after UPsampling // Resolution of input view UInt m_auiInputResolution[2]; // Extrapolation Bool m_bExtrapolate; // Input Conversion Int m_iLog2SamplingFactor; Bool m_bUVUp; // PreProcessing Int m_iPreProcMode; //0: none, 1: binominal Int m_iPreFilterSize; // Half size // Similarity Enhancement Int m_iSimEnhBaseView; // 0: none, 1: left, 2: right // Blending Int m_iBlendMode; // 0: average; Int m_iBlendZThresPerc; // in percent of total depth Bool m_bBlendUseDistWeight; // use weighting depending on viewing distance Int m_iBlendHoleMargin; // blending margin next to holes Int m_iBlendZThres; // absoluteInt m_iBlendWeight; Int m_iBlendDistWeight; // Weight for view distance depending blending // Interpolation Int m_iInterpolationMode; //0: none; 1: Linear (Double), 2: FEM (Double) // Hole Filling Int m_iHoleFillingMode; //0: none; 1: LW Background extension Int m_bInstantHoleFilling; // perform hole filling while pixel shifting ( only supported for interpolation mode 4 ) // Post Processing Int m_iPostProcMode; //0: none; 1: Median // Precision in LUT Int m_iRelShiftLUTPrec; // Cut UInt m_auiCut[2]; // Look up tables Shift Double** m_ppdShiftLUTLeft; Double** m_ppdShiftLUTRight; Double** m_ppdShiftLUTRightMirror; // For rendering the mirrored view Double* m_adShiftLUTCur; Int** m_ppiShiftLUTLeft; Int** m_ppiShiftLUTRight; Int** m_ppiShiftLUTRightMirror; // For rendering the mirrored view Int* m_aiShiftLUTCur; // Look up tables Z Int* m_piInvZLUTLeft; // Look up table entry is proportional to Z Int* m_piInvZLUTRight; // Look up tables sub pel shift Int** m_aaiSubPelShift; // Zhejiang Temporal Improvement Int* m_aiBlkMoving; // Used pel map generation Int m_iUsedPelMapMarExt; // Buffers // Interpolation PelImage* m_pcLeftInputImage ; PelImage* m_pcLeftInputDepth ; PelImage* m_pcLeftOutputImage ; PelImage* m_pcLeftOutputDepth ; PelImage* m_pcLeftFilled ; PelImage* m_pcRightInputImage ; PelImage* m_pcRightInputDepth ; PelImage* m_pcRightOutputImage; PelImage* m_pcRightOutputDepth; PelImage* m_pcRightFilled ; PelImage* m_pcOutputImage ; PelImage* m_pcOutputDepth ; // Extrapolation PelImage* m_pcInputImage ; PelImage* m_pcInputDepth ; PelImage* m_pcFilled ; //Temp PelImage* m_pcTempImage ; }; #endif // H_3D #endif //__TRENTOP__