/* The copyright in this software is being made available under the BSD * License, included below. This software may be subject to other third party * and contributor rights, including patent rights, and no such rights are * granted under this license. * * Copyright (c) 2010-2011, ISO/IEC * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the ISO/IEC nor the names of its contributors may * be used to endorse or promote products derived from this software without * specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ /** \file ContextModel3DBuffer.h \brief context model 3D buffer class (header) */ #ifndef __CONTEXT_MODEL_3DBUFFER__ #define __CONTEXT_MODEL_3DBUFFER__ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include #include #include #include "CommonDef.h" #include "ContextModel.h" // ==================================================================================================================== // Class definition // ==================================================================================================================== /// context model 3D buffer class class ContextModel3DBuffer { protected: ContextModel* m_pcContextModel; ///< array of context models const UInt m_uiSizeX; ///< X size of 3D buffer const UInt m_uiSizeY; ///< Y size of 3D buffer const UInt m_uiSizeZ; ///< Z size of 3D buffer public: ContextModel3DBuffer ( UInt uiSizeZ, UInt uiSizeY, UInt uiSizeX ); ~ContextModel3DBuffer (); // access functions ContextModel& get( UInt uiZ, UInt uiY, UInt uiX ) { return m_pcContextModel[ ( uiZ * m_uiSizeY + uiY ) * m_uiSizeX + uiX ]; } ContextModel* get( UInt uiZ, UInt uiY ) { return &m_pcContextModel[ ( uiZ * m_uiSizeY + uiY ) * m_uiSizeX ]; } ContextModel* get( UInt uiZ ) { return &m_pcContextModel[ ( uiZ * m_uiSizeY ) * m_uiSizeX ]; } // initialization & copy functions Void initBuffer( SliceType eSliceType, Int iQp, Short* psCtxModel ); ///< initialize 3D buffer by slice type & QP Void copyFrom ( ContextModel3DBuffer* pSrc ); ///< copy from given 3D buffer }; #endif