source: 3DVCSoftware/branches/HTM-DEV-2.0-dev3-Samsung/source/Lib/TLibRenderer/TRenTop.h

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1/* The copyright in this software is being made available under the BSD
2 * License, included below. This software may be subject to other third party
3 * and contributor rights, including patent rights, and no such rights are
4 * granted under this license.
5 *
6 * Copyright (c) 2010-2011, ISO/IEC
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10 * modification, are permitted provided that the following conditions are met:
11 *
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13 *    this list of conditions and the following disclaimer.
14 *  * Redistributions in binary form must reproduce the above copyright notice,
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19 *    specific prior written permission.
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29 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
30 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
31 * THE POSSIBILITY OF SUCH DAMAGE.
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33
34#ifndef __TRENTOP__
35#define __TRENTOP__
36
37#include "TRenImage.h"
38#include "../TLibCommon/CommonDef.h"
39#include "../TLibCommon/TComPicYuv.h"
40
41#if H_3D
42#include <list>
43#include <vector>
44
45using namespace std;
46
47class TRenTop
48{
49// ENUM Modes
50
51
52  // Interpolation Modes
53
54  enum { eRenIntFullPel = 0, eRenIntLinInt = 1, eRenIntLinReal = 2, eRenIntFEM = 3, eRenInt8Tap = 4 };
55
56  // HoleFilling
57  enum { eRenHFNone = 0, eRenHFLWBackExt = 1};
58
59  // Pre-Processing
60  enum { eRenPreProNone = 0, eRenPreProBinom = 1};
61
62  // Post-Processing
63  enum { eRenPostProNone = 0, eRenPostProMed = 1};
64
65  // Merging
66  enum { eRenBlendAverg = 0, eRenBlendLeft = 1, eRenBlendRight = 2, eRenBlendDepthFirst = 5 };
67
68public:
69  TRenTop();
70  ~TRenTop();
71
72  // Init
73  Void init              ( UInt uiImageWitdh,
74                           UInt uiImageHeight,
75                           Bool bExtrapolate,
76                           UInt uiLog2SamplingFactor,
77                           Int  iLUTPrec,
78                           Bool bUVUp,
79                           Int  iPreProcMode,
80                           Int  iPreFilterKernelSize,
81                           Int  iBlendMode,
82                           Int  iBlendZThresPerc,
83                           Bool bBlendUseDistWeight,
84                           Int  iBlendHoleMargin,
85                           Int  iInterpolationMode,
86                           Int  iHoleFillingMode,
87                           Int  iPostProcMode,
88                           Int  iUsedPelMapMarExt );
89
90  Void setShiftLUTs      ( Double** ppdShiftLUTLeft,
91                           Int**    ppiShiftLUTLeft,
92                           Int**    ppiBaseShiftLUTLeft,
93                           Double** ppdShiftLUTRight,
94                           Int**    ppiShiftLUTRight,
95                           Int**    ppiBaseShiftLUTRight,
96                           Int      iRelDistLeft );
97
98  // View Synthesis
99  Void extrapolateView   ( TComPicYuv* pcPicYuvVideo,
100                           TComPicYuv* pcPicYuvDepth,
101                           TComPicYuv* pcPicYuvSynthOut,
102                           Bool bRenderFromLeft );
103
104  Void interpolateView   ( TComPicYuv* pcPicYuvVideoLeft,
105                           TComPicYuv* pcPicYuvDepthLeft,
106                           TComPicYuv* pcPicYuvVideoRight,
107                           TComPicYuv* pcPicYuvDepthRight,
108                           TComPicYuv* pcPicYuvSynthOut,
109                           Int         iBlendMode,
110                           Int         iSimEnhBaseView );
111  // Tools
112  Void getUsedSamplesMap ( TComPicYuv* pcPicYuvDepth,
113                           TComPicYuv* pcUsedSampleMap,
114                           Bool bRenderFromLeft );
115
116  // Zhejiang Temporal Improvement
117  Void temporalFilterVSRS( TComPicYuv* pcPicYuvVideoCur,
118                           TComPicYuv* pcPicYuvDepthCur,
119                           TComPicYuv* pcPicYuvVideoLast,
120                           TComPicYuv* pcPicYuvDepthLast,
121                           Bool bFirstFrame );
122
123private:
124  // Depth PreProcessing
125  Void xPreProcessDepth(PelImage* pcInImage, PelImage* pcOutImage);
126
127  // Pixel Shifting
128  Void xShiftPixels              ( PelImage*        pcInImage,     PelImage*      pcDepth     , PelImage*        pcOutImage    , PelImage*      pcFilledImage, Bool bShiftFromLeft  );
129  Void xShiftPlanePixels         ( PelImagePlane** apcInputPlanes, PelImagePlane* pcDepthPlane, PelImagePlane** apcOutputPlanes, PelImagePlane* pcPlaneFilled, UInt uiNumberOfPlanes);
130  Void xShiftPlanePixelsLinReal  ( PelImagePlane** apcInputPlanes, PelImagePlane* pcDepthPlane, PelImagePlane** apcOutputPlanes, PelImagePlane* pcPlaneFilled, UInt uiNumberOfPlanes);
131  Void xShiftPlanePixelsFullPel  ( PelImagePlane** apcInputPlanes, PelImagePlane* pcDepthPlane, PelImagePlane** apcOutputPlanes, PelImagePlane* pcPlaneFilled, UInt uiNumberOfPlanes);
132  Void xShiftPlanePixelsLinInt   ( PelImagePlane** apcInputPlanes, PelImagePlane* pcDepthPlane, PelImagePlane** apcOutputPlanes, PelImagePlane* pcFilledPlane, UInt uiNumberOfPlanes);
133  Void xShiftPlanePixels8Tap     ( PelImagePlane** apcInputPlanes, PelImagePlane* pcDepthPlane, PelImagePlane** apcOutputPlanes, PelImagePlane* pcFilledPlane, UInt uiNumberOfPlanes);
134
135  Void xBackShiftPixels          ( PelImage*            pcInImage, PelImage*      pcDepth     , PelImage*            pcOutImage, PelImage*      pcFilledImage, Bool bShiftFromLeft   );
136  Void xBackShiftPlanePixels     ( PelImagePlane** apcInputPlanes, PelImagePlane* pcDepthPlane, PelImagePlane** apcOutputPlanes, PelImagePlane* pcFilledPlane, UInt uiNumberOfPlanes );
137
138  Int  xCeil                     ( Int iVal ) { return (( iVal + ( (1 << m_iRelShiftLUTPrec) - 1 ) ) >> m_iRelShiftLUTPrec);  }
139
140  // Hole Filling
141  Void xFillHoles                ( PelImage*       pcInImage,      PelImage*      pcFilled,      PelImage*       pcOutImage                            , Bool bRenderFromLeft );
142  Void xFillLWBackExt            ( PelImage*       pcInImage,      PelImage*      pcFilled,      PelImage*       pcOutImage                            , Bool bRenderFromLeft );
143  Void xFillPlaneHoles           ( PelImagePlane** apcInputPlanes, PelImagePlane* pcPlaneFilled, PelImagePlane** apcOutputPlanes, UInt uiNumberOfPlanes, Bool bRenderFromLeft );
144
145  // Alpha Map Creation
146  Void xCreateAlphaMap           (PelImage* pcFilledImage,         PelImage*       pcAlphaMapImage, Bool bRenderFromLeft );
147  Void xCreateAlphaMapPlane      (PelImagePlane** apcFilledPlanes, PelImagePlane** apcAlphaPlanes,  UInt uiNumberOfPlanes, Bool bRenderFromLeft);
148
149  // BoundaryNoiseErosion
150  Void xRemBoundaryNoise            ( PelImage*       pcInImage,      PelImage*      pcFilled,      PelImage*       pcOutImage                            , Bool bRenderFromLeft );
151  Void xRemBoundaryNoisePlane       ( PelImagePlane** apcInputPlanes, PelImagePlane* pcPlaneFilled, PelImagePlane** apcOutputPlanes, UInt uiNumberOfPlanes, Bool bRenderFromLeft );
152
153  // Similarity Enhancement
154  Void xEnhSimilarity            ( PelImage*      pcLeftImage,   PelImage*        pcRightImage, PelImage*      pcFilledLeft,      PelImage*      pcFilledRight      );
155  Void xEnhSimilarityPlane       ( PelImagePlane** apcLeftPlane, PelImagePlane** apcRightPlane, PelImagePlane* pcFilledLeftPlane, PelImagePlane* pcFilledRightPlane, UInt uNumPlanes );
156
157  // View Blending
158  Void xBlend                    ( PelImage*       pcLeftImage,  PelImage*        pcRightImage, PelImage*      pcFilledLeft,      PelImage*      pcFilledRight,      PelImage* pcLeftDepth,           PelImage* pcRightDepth,           PelImage* pcOutputImage);
159  Void xBlendPlanesAvg           ( PelImagePlane** apcLeftPlane, PelImagePlane** apcRightPlane, PelImagePlane* pcFilledLeftPlane, PelImagePlane* pcFilledRightPlane, PelImagePlane* pcLeftDepthPlane, PelImagePlane* pcRightDepthPlane, PelImagePlane** apcOutputImagePlane, UInt uNumPlanes );
160  Void xBlendPlanesOneView       ( PelImagePlane** apcLeftPlane, PelImagePlane** apcRightPlane, PelImagePlane* pcFilledLeftPlane, PelImagePlane* pcFilledRightPlane, PelImagePlane* pcLeftDepthPlane, PelImagePlane* pcRightDepthPlane, PelImagePlane** apcOutputImagePlane, UInt uNumPlanes );
161
162  // PostProcessing
163  Void xCutMargin                ( PelImage* pcInputImage );
164  Void xCutPlaneMargin           ( PelImagePlane* pcImagePlane, Pel cFill, UInt uiScale);
165  Void xPostProcessImage         ( PelImage* pcInImage,       PelImage* pCOutImage);
166
167  // Input Output Data Conversion
168  Void xConvertInputData         ( PelImage* pcOrgInputImage, PelImage* pcOrgInputDepth, PelImage* pcConvInputImage, PelImage* pcConvInputDepth, Bool bMirror);
169  Void xConvertOutputData        ( PelImage* pOrgOutputImage, PelImage* pConvOutputImage, Bool bMirror);
170
171  Void xGetDataPointers          ( PelImage*& rpcInputImage,  PelImage*& rpcOutputImage, PelImage*& rpcInputDepth, PelImage*& rpcOutputDepth, PelImage*& rpcFilled, Bool bRenderDepth );
172  Void xGetDataPointerOutputImage( PelImage*& rpcOutputImage, PelImage*& rpcOutputDepth );
173
174  Void xConvertInputVideo        ( PelImage* pcOrgInputImage, PelImage* pcConvInputImage);
175  Void xConvertInputDepth        ( PelImage* pcOrgInputImage, PelImage* pcConvInputImage);
176
177
178  // Data
179  UInt m_uiSampledWidth;    // Width after UPsampling
180
181  // Resolution of input view
182  UInt  m_auiInputResolution[2];
183
184  // Extrapolation
185  Bool m_bExtrapolate;
186
187  // Input Conversion
188  Int  m_iLog2SamplingFactor;
189  Bool m_bUVUp;
190
191  // PreProcessing
192  Int  m_iPreProcMode;         //0: none, 1: binominal
193  Int  m_iPreFilterSize;       // Half size
194
195  // Similarity Enhancement
196  Int  m_iSimEnhBaseView;      // 0: none, 1: left, 2: right
197
198  // Blending
199  Int  m_iBlendMode;           // 0: average;
200  Int  m_iBlendZThresPerc;     // in percent of total depth
201  Bool m_bBlendUseDistWeight;  // use weighting depending on viewing distance
202  Int  m_iBlendHoleMargin;     // blending margin next to holes
203
204  Int  m_iBlendZThres;         // absoluteInt  m_iBlendWeight;
205  Int  m_iBlendDistWeight;     // Weight for view distance depending blending
206
207  // Interpolation
208  Int  m_iInterpolationMode;   //0: none; 1: Linear (Double), 2: FEM (Double)
209
210  // Hole Filling
211  Int  m_iHoleFillingMode;     //0: none; 1: LW Background extension
212  Int  m_bInstantHoleFilling;  // perform hole filling while pixel shifting ( only supported for interpolation mode 4 )
213
214  // Post Processing
215  Int  m_iPostProcMode;        //0: none; 1: Median
216
217  // Precision in LUT
218  Int  m_iRelShiftLUTPrec;
219
220  // Cut
221  UInt m_auiCut[2];
222
223  // Look up tables Shift
224  Double** m_ppdShiftLUTLeft;
225  Double** m_ppdShiftLUTRight;
226  Double** m_ppdShiftLUTRightMirror; // For rendering the mirrored view
227  Double*  m_adShiftLUTCur;
228
229  Int**    m_ppiShiftLUTLeft;
230  Int**    m_ppiShiftLUTRight;
231  Int**    m_ppiShiftLUTRightMirror; // For rendering the mirrored view
232  Int*     m_aiShiftLUTCur;
233
234  // Look up tables Z
235  Int*     m_piInvZLUTLeft;          // Look up table entry is proportional to Z
236  Int*     m_piInvZLUTRight;
237
238  // Look up tables sub pel shift
239  Int**    m_aaiSubPelShift;
240
241   // Zhejiang Temporal Improvement
242  Int*    m_aiBlkMoving;
243
244  // Used pel map generation
245  Int      m_iUsedPelMapMarExt;
246
247  // Buffers
248
249  // Interpolation
250  PelImage* m_pcLeftInputImage  ;
251  PelImage* m_pcLeftInputDepth  ;
252  PelImage* m_pcLeftOutputImage ;
253  PelImage* m_pcLeftOutputDepth ;
254  PelImage* m_pcLeftFilled      ;
255  PelImage* m_pcRightInputImage ;
256  PelImage* m_pcRightInputDepth ;
257  PelImage* m_pcRightOutputImage;
258  PelImage* m_pcRightOutputDepth;
259  PelImage* m_pcRightFilled     ;
260  PelImage* m_pcOutputImage     ;
261  PelImage* m_pcOutputDepth     ;
262
263  // Extrapolation
264  PelImage* m_pcInputImage      ;
265  PelImage* m_pcInputDepth      ;
266  PelImage* m_pcFilled          ;
267
268  //Temp
269  PelImage* m_pcTempImage       ;
270};
271
272#endif // H_3D
273#endif //__TRENTOP__
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