#======== Legend for comments ===================== # (m) specification per layer/dimension/layerset possible # (c) cyclic repetition of values, if not given for all layers/dimensions/layersets. (e.g. 5 layers and 1 2 3 -> 1 2 3 1 2 ) #======== File I/O ===================== InputFile_0 : newspapercc_4.yuv InputFile_1 : newspapercc_2.yuv InputFile_2 : newspapercc_6.yuv BitstreamFile : stream.bit ReconFile_0 : rec_4.yuv ReconFile_1 : rec_2.yuv ReconFile_2 : rec_6.yuv FramesToBeEncoded : 3 # Number of frames to be coded FrameRate : 30 # Frame Rate per second SourceWidth : 1024 # Input frame width SourceHeight : 768 # Input frame height NumberOfLayers : 3 #======== VPS ============================ ScalabilityMask : 1 # Scalability Mask ( 1: View Scalability, shall be 1 for MV-HEVC ) DimensionIdLen : 3 # Number of bits to store Ids, per scalability dimension, (m) ViewId : 0 1 2 # ViewId (m) LayerIdInNuh : 0 # Layer Id in NAL unit header, (0: no explicit signalling ) (m) SplittingFlag : 0 # Splitting Flag #======== VPS/ Layer sets ================ VpsNumLayerSets : 4 # Number of layer sets LayerIdsInSet_0 : 0 # LayerIds of Layer set LayerIdsInSet_1 : 0 1 # LayerIds of Layer set LayerIdsInSet_2 : 0 2 # LayerIds of Layer set LayerIdsInSet_3 : 0 1 2 # LayerIds of Layer set DefaultOneTargetOutputLayerFlag: 0 # Output highest layer of layer sets by default OutputLayerSetIdx : 1 2 # Indices of layer sets used as additional output layer sets LayerIdsInAddOutputLayerSet_0 : 1 # LayerIds of additional output layers LayerIdsInAddOutputLayerSet_0 : 1 # LayerIds of additional output layers ProfileLevelTierIdx : 0 0 0 0 # Indices to profile level tier (TBD) #======== Unit definition ================ MaxCUWidth : 64 # Maximum coding unit width in pixel MaxCUHeight : 64 # Maximum coding unit height in pixel MaxPartitionDepth : 4 # Maximum coding unit depth QuadtreeTULog2MaxSize : 5 # Log2 of maximum transform size for # quadtree-based TU coding (2...6) QuadtreeTULog2MinSize : 2 # Log2 of minimum transform size for # quadtree-based TU coding (2...6) QuadtreeTUMaxDepthInter : 3 QuadtreeTUMaxDepthIntra : 3 #======== Coding Structure ============= IntraPeriod : 24 # Period of I-Frame ( -1 = only first) DecodingRefreshType : 1 # Random Accesss 0:none, 1:CDR, 2:IDR GOPSize : 8 # GOP Size (number of B slice = GOPSize-1) # Type POC QPoffset QPfactor tcOffsetDiv2 betaOffsetDiv2 temporal_id #ref_pics_active #ref_pics reference pictures predict deltaRPS #ref_idcs reference idcs #IL_ref_pics IL reference pics IL ref list pos L0 L1 Frame1: B 8 1 0.442 0 0 0 4 4 -8 -10 -12 -16 0 0 Frame2: B 4 2 0.3536 0 0 0 2 3 -4 -6 4 1 4 5 1 1 0 0 1 0 Frame3: B 2 3 0.3536 0 0 0 2 4 -2 -4 2 6 1 2 4 1 1 1 1 0 Frame4: B 1 4 0.68 0 0 0 2 4 -1 1 3 7 1 1 5 1 0 1 1 1 0 Frame5: B 3 4 0.68 0 0 0 2 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 0 Frame6: B 6 3 0.3536 0 0 0 2 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 0 Frame7: B 5 4 0.68 0 0 0 2 4 -1 -5 1 3 1 1 5 1 0 1 1 1 0 Frame8: B 7 4 0.68 0 0 0 2 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 0 FrameI_l1: P 0 3 0.442 0 0 0 1 0 0 1 -1 0 -1 Frame1_l1: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 -1 1 -1 Frame2_l1: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 -1 1 -1 Frame3_l1: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 -1 1 -1 Frame4_l1: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 -1 1 -1 Frame5_l1: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 -1 2 -1 Frame6_l1: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 -1 2 -1 Frame7_l1: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 -1 2 -1 Frame8_l1: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 -1 2 -1 FrameI_l2: P 0 3 0.442 0 0 0 1 0 0 1 -2 0 -1 Frame1_l2: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 -2 1 -1 Frame2_l2: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 -2 1 -1 Frame3_l2: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 -2 1 -1 Frame4_l2: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 -2 1 -1 Frame5_l2: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 -2 2 -1 Frame6_l2: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 -2 2 -1 Frame7_l2: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 -2 2 -1 Frame8_l2: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 -2 2 -1 #=========== Motion Search ============= FastSearch : 1 # 0:Full search 1:TZ search SearchRange : 64 # (0: Search range is a Full frame) BipredSearchRange : 4 # Search range for bi-prediction refinement HadamardME : 1 # Use of hadamard measure for fractional ME FEN : 1 # Fast encoder decision FDM : 1 # Fast Decision for Merge RD cost #======== Quantization ============= QP : 25 # quantization parameter (mc) MaxDeltaQP : 0 # CU-based multi-QP optimization MaxCuDQPDepth : 0 # Max depth of a minimum CuDQP for sub-LCU-level delta QP DeltaQpRD : 0 # Slice-based multi-QP optimization RDOQ : 1 # RDOQ RDOQTS : 1 # RDOQ for transform skip #=========== Deblock Filter ============ DeblockingFilterControlPresent: 1 # Dbl control params present (0=not present, 1=present) (mc) LoopFilterOffsetInPPS : 0 # Dbl params: 0=varying params in SliceHeader, param = base_param + GOP_offset_param; 1=constant params in PPS, param = base_param) LoopFilterDisable : 0 # Disable deblocking filter (0=Filter, 1=No Filter) (mc) LoopFilterBetaOffset_div2 : 0 # base_param: -6 ~ 6 LoopFilterTcOffset_div2 : 0 # base_param: -6 ~ 6 DeblockingFilterMetric : 0 # blockiness metric (automatically configures deblocking parameters in bitstream) #=========== Misc. ============ InternalBitDepth : 8 # codec operating bit-depth #=========== Coding Tools ================= SAO : 1 # Sample adaptive offset (0: OFF, 1: ON) (mc) AMP : 1 # Asymmetric motion partitions (0: OFF, 1: ON) TransformSkip : 1 # Transform skipping (0: OFF, 1: ON) TransformSkipFast : 1 # Fast Transform skipping (0: OFF, 1: ON) SAOLcuBoundary : 0 # SAOLcuBoundary using non-deblocked pixels (0: OFF, 1: ON) #============ Slices ================ SliceMode : 0 # 0: Disable all slice options. # 1: Enforce maximum number of LCU in an slice, # 2: Enforce maximum number of bytes in an 'slice' # 3: Enforce maximum number of tiles in a slice SliceArgument : 1500 # Argument for 'SliceMode'. # If SliceMode==1 it represents max. SliceGranularity-sized blocks per slice. # If SliceMode==2 it represents max. bytes per slice. # If SliceMode==3 it represents max. tiles per slice. LFCrossSliceBoundaryFlag : 1 # In-loop filtering, including ALF and DB, is across or not across slice boundary. # 0:not across, 1: across #============ PCM ================ PCMEnabledFlag : 0 # 0: No PCM mode PCMLog2MaxSize : 5 # Log2 of maximum PCM block size. PCMLog2MinSize : 3 # Log2 of minimum PCM block size. PCMInputBitDepthFlag : 1 # 0: PCM bit-depth is internal bit-depth. 1: PCM bit-depth is input bit-depth. PCMFilterDisableFlag : 0 # 0: Enable loop filtering on I_PCM samples. 1: Disable loop filtering on I_PCM samples. #============ Tiles ================ UniformSpacingIdc : 0 # 0: the column boundaries are indicated by ColumnWidth array, the row boundaries are indicated by RowHeight array # 1: the column and row boundaries are distributed uniformly NumTileColumnsMinus1 : 0 # Number of columns in a picture minus 1 ColumnWidthArray : 2 3 # Array containing ColumnWidth values in units of LCU (from left to right in picture) NumTileRowsMinus1 : 0 # Number of rows in a picture minus 1 RowHeightArray : 2 # Array containing RowHeight values in units of LCU (from top to bottom in picture) LFCrossTileBoundaryFlag : 1 # In-loop filtering is across or not across tile boundary. # 0:not across, 1: across #============ WaveFront ================ WaveFrontSynchro : 0 # 0: No WaveFront synchronisation (WaveFrontSubstreams must be 1 in this case). # >0: WaveFront synchronises with the LCU above and to the right by this many LCUs. #=========== Quantization Matrix ================= ScalingList : 0 # ScalingList 0 : off, 1 : default, 2 : file read ScalingListFile : scaling_list.txt # Scaling List file name. If file is not exist, use Default Matrix. #============ Lossless ================ TransquantBypassEnableFlag: 0 # Value of PPS flag. CUTransquantBypassFlagValue: 0 # Constant lossless-value signaling per CU, if TransquantBypassEnableFlag is 1. #============ Rate Control ====================== RateControl : 0 # Rate control: enable rate control TargetBitrate : 1000000 # Rate control: target bitrate, in bps KeepHierarchicalBit : 1 # Rate control: keep hierarchical bit allocation in rate control algorithm LCULevelRateControl : 1 # Rate control: 1: LCU level RC; 0: picture level RC RCLCUSeparateModel : 1 # Rate control: use LCU level separate R-lambda model InitialQP : 0 # Rate control: initial QP RCForceIntraQP : 0 # Rate control: force intra QP to be equal to initial QP ### DO NOT ADD ANYTHING BELOW THIS LINE ### ### DO NOT DELETE THE EMPTY LINE BELOW ###