/* The copyright in this software is being made available under the BSD * License, included below. This software may be subject to other third party * and contributor rights, including patent rights, and no such rights are * granted under this license. * * Copyright (c) 2010-2013, ITU/ISO/IEC * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the ITU/ISO/IEC nor the names of its contributors may * be used to endorse or promote products derived from this software without * specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ /** \file TAppDecTop.h \brief Decoder application class (header) */ #ifndef __TAPPDECTOP__ #define __TAPPDECTOP__ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "TLibVideoIO/TVideoIOYuv.h" #include "TLibCommon/TComList.h" #include "TLibCommon/TComPicYuv.h" #include "TLibDecoder/TDecTop.h" #include "TAppDecCfg.h" //! \ingroup TAppDecoder //! \{ // ==================================================================================================================== // Class definition // ==================================================================================================================== /// decoder application class class TAppDecTop : public TAppDecCfg { private: // class interface #if H_MV TDecTop* m_tDecTop [ MAX_NUM_LAYERS ]; ///< decoder classes TVideoIOYuv* m_tVideoIOYuvReconFile[ MAX_NUM_LAYERS ]; ///< reconstruction YUV class Int m_layerIdToDecIdx [ MAX_NUM_LAYER_IDS ]; ///< maping from layer id to decoder index Int m_numDecoders; ///< number of decoder instances TComPicLists m_ivPicLists; ///< picture buffers of decoder instances #else TDecTop m_cTDecTop; ///< decoder class TVideoIOYuv m_cTVideoIOYuvReconFile; ///< reconstruction YUV class #endif // for output control #if H_MV Int m_pocLastDisplay [ MAX_NUM_LAYERS ]; ///< last POC in display order Bool m_reconOpen [ MAX_NUM_LAYERS ]; ///< reconstruction file opened #else Int m_iPOCLastDisplay; ///< last POC in display order #endif #if H_3D FILE* m_pScaleOffsetFile; CamParsCollector m_cCamParsCollector; #endif public: TAppDecTop(); virtual ~TAppDecTop() {} Void create (); ///< create internal members Void destroy (); ///< destroy internal members Void decode (); ///< main decoding function protected: Void xCreateDecLib (); ///< create internal classes Void xDestroyDecLib (); ///< destroy internal classes Void xInitDecLib (); ///< initialize decoder class #if H_MV Void xWriteOutput ( TComList* pcListPic, Int layerId, Int tId ); ///< write YUV to file Void xFlushOutput ( TComList* pcListPic, Int layerId ); ///< flush all remaining decoded pictures to file Int xGetDecoderIdx ( Int layerId, Bool createFlag = false ); #else Void xWriteOutput ( TComList* pcListPic , UInt tId); ///< write YUV to file Void xFlushOutput ( TComList* pcListPic ); ///< flush all remaining decoded pictures to file #endif Bool isNaluWithinTargetDecLayerIdSet ( InputNALUnit* nalu ); ///< check whether given Nalu is within targetDecLayerIdSet }; //! \} #endif