#========== file i/o ========== InputFile_0 : org_0.yuv # video input file for view 0 InputFile_1 : org_1.yuv # video input file for view 1 DepthInputFile_0 : org_depth_0.yuv # depth input file for view 0 DepthInputFile_1 : org_depth_1.yuv # depth input file for view 1 ReconFile_0 : rec_0.yuv # video output file for view 0 ReconFile_1 : rec_1.yuv # video output file for view 1 DepthReconFile_0 : rec_depth_0.yuv # depth output file for view 0 DepthReconFile_1 : rec_depth_1.yuv # depth output file for view 1 BitstreamFile : stream.bit # bitstream file #========== general coding parameters ========== NumberOfViews : 2 # number of views to be coded CodeDepthMaps : 1 # encode depth maps FrameSkip : 0 # number of frames to be skipped at beginning of input sequences InputBitDepth : 8 # bit depth of input files OutputBitDepth : 8 # bit depth of output files InternalBitDepth : 8 # internal bit depth used for coding CroppingMode : 0 # Cropping mode (0: no cropping, 1:automatic padding, 2: padding, 3:cropping) CropLeft : 0 # Left cropping/padding for cropping mode 3 CropRight : 0 # Right cropping/padding for cropping mode 3 CropTop : 0 # Top cropping/padding for cropping mode 3 CropBottom : 0 # Bottom cropping/padding for cropping mode 3 HorizontalPadding : 0 # horizontal source padding for cropping mode 2 VerticalPadding : 0 # vertical source padding for cropping mode 2 #========== camera parameters ========== CameraParameterFile : cam_pars.txt # camera parameter file CodedCamParsPrecision : 5 # precision used for coding of camera parameters (in units of 2^(-x) luma samples) #========== coding unit definitions ========== MaxCUWidth : 64 # maximum coding unit witdh (in luma samples) MaxCUHeight : 64 # maximum coding unit height (in luma samples) MaxPartitionDepth : 4 # maximum coding unit depth QuadtreeTULog2MaxSize : 5 # log2 of maximum transform size QuadtreeTULog2MinSize : 2 # log2 of minimum transform size QuadtreeTUMaxDepthIntra : 3 # maximum transform tree depth for intra-coded CU's QuadtreeTUMaxDepthInter : 3 # maximum transform tree depth for inter-coded CU's #========== coding structure ========== IntraPeriod : 24 # Period of I-Frame ( -1 = only first) DecodingRefreshType : 1 # Random Accesss 0:none, 1:CDR, 2:IDR GOPSize : 8 # GOP Size (number of B slice = GOPSize-1) # V0 Type POC QPoffset QPfactor temporal_id #ref_pics_active ref_pic #ref_pics reference pictures predict deltaRIdx-1 deltaRPS #ref_idcs reference idcs #IV_ref_pics IV reference pics IV ref list pos #VSP_ref_pics VSP_ref_pics VSP_ref_list_pos Frame1 : B 8 1 0.442 0 4 1 4 -8 -10 -12 -16 0 0 0 Frame2 : B 4 2 0.3536 0 2 1 3 -4 -6 4 1 0 4 5 1 1 0 0 1 0 0 Frame3 : B 2 3 0.3536 0 2 1 4 -2 -4 2 6 1 0 2 4 1 1 1 1 0 0 Frame4 : B 1 4 0.68 0 2 0 4 -1 1 3 7 1 0 1 5 1 0 1 1 1 0 0 Frame5 : B 3 4 0.68 0 2 0 4 -1 -3 1 5 1 0 -2 5 1 1 1 1 0 0 0 Frame6 : B 6 3 0.3536 0 2 1 4 -2 -4 -6 2 1 0 -3 5 1 1 1 1 0 0 0 Frame7 : B 5 4 0.68 0 2 0 4 -1 -5 1 3 1 0 1 5 1 0 1 1 1 0 0 Frame8 : B 7 4 0.68 0 2 0 4 -1 -3 -7 1 1 0 -2 5 1 1 1 1 0 0 0 FrameI_v1 : P 0 3 0.442 0 1 1 0 0 1 -1 1 0 1 -1 2 0 Frame1_v1 : B 8 4 0.442 0 4 1 4 -8 -10 -12 -16 0 1 -1 2 0 1 -1 3 0 Frame2_v1 : B 4 5 0.3536 0 3 1 3 -4 -6 4 1 0 4 5 1 1 0 0 1 1 -1 2 0 1 -1 3 0 Frame3_v1 : B 2 6 0.3536 0 3 1 4 -2 -4 2 6 1 0 2 4 1 1 1 1 1 -1 2 0 1 -1 3 0 Frame4_v1 : B 1 7 0.68 0 3 0 4 -1 1 3 7 1 0 1 5 1 0 1 1 1 1 -1 2 0 1 -1 3 0 Frame5_v1 : B 3 7 0.68 0 3 0 4 -1 -3 1 5 1 0 -2 5 1 1 1 1 0 1 -1 3 0 1 -1 4 0 Frame6_v1 : B 6 6 0.3536 0 3 1 4 -2 -4 -6 2 1 0 -3 5 1 1 1 1 0 1 -1 3 0 1 -1 4 0 Frame7_v1 : B 5 7 0.68 0 3 0 4 -1 -5 1 3 1 0 1 5 1 0 1 1 1 1 -1 3 0 1 -1 4 0 Frame8_v1 : B 7 7 0.68 0 3 0 4 -1 -3 -7 1 1 0 -2 5 1 1 1 1 0 1 -1 3 0 1 -1 4 0 FrameI_v2 : P 0 3 0.442 0 1 1 0 0 1 -2 1 0 1 -2 2 0 Frame1_v2 : B 8 4 0.442 0 4 1 4 -8 -10 -12 -16 0 1 -2 2 0 1 -2 3 0 Frame2_v2 : B 4 5 0.3536 0 3 1 3 -4 -6 4 1 0 4 5 1 1 0 0 1 1 -2 2 0 1 -2 3 0 Frame3_v2 : B 2 6 0.3536 0 3 1 4 -2 -4 2 6 1 0 2 4 1 1 1 1 1 -2 2 0 1 -2 3 0 Frame4_v2 : B 1 7 0.68 0 3 0 4 -1 1 3 7 1 0 1 5 1 0 1 1 1 1 -2 2 0 1 -2 3 0 Frame5_v2 : B 3 7 0.68 0 3 0 4 -1 -3 1 5 1 0 -2 5 1 1 1 1 0 1 -2 3 0 1 -2 4 0 Frame6_v2 : B 6 6 0.3536 0 3 1 4 -2 -4 -6 2 1 0 -3 5 1 1 1 1 0 1 -2 3 0 1 -2 4 0 Frame7_v2 : B 5 7 0.68 0 3 0 4 -1 -5 1 3 1 0 1 5 1 0 1 1 1 1 -2 3 0 1 -2 4 0 Frame8_v2 : B 7 7 0.68 0 3 0 4 -1 -3 -7 1 1 0 -2 5 1 1 1 1 0 1 -2 3 0 1 -2 4 0 ListCombination : 1 # Use combined list for uni-prediction in B-slices LCModification : 0 # enables signalling of combined reference list derivation DisableInter4x4 : 1 # Disable Inter4x4 (1: Disable Inter4x4, 0: Enable Inter4x4) #========== encoder control /motion search ========== FastSearch : 1 # motion search mode (0:Full search, 1:Diamond, 2:PMVFAST) SearchRange : 96 # motion search range (in luma samples) BipredSearchRange : 4 # motion search range for bi-prediction refinement (in luma samples) HadamardME : 1 # use Hadamard SAD for fractional-sample search FEN : 1 # use fast encoder control FDM : 1 # Fast Decision for Merge RD cost TMVP : 1 # Enable TMVP ECU : 0 # Early CU setting CFM : 0 # Cbf fast mode setting SBACRD : 1 # SBAC based RD estimation ASR : 0 # adaptive motion search range #========== quantization ========== DeltaQpRD : 0 # maximum delta QP offset for a slice MaxDeltaQP : 0 # maximum delta QP offset for a block MaxCuDQPDepth : 0 # max depth of a minimum CuDQP for sub-LCU-level delta QP RDOQ : 1 1 # use rate-distortion optimized quantization (RDOQ) ChromaQpOffset : 0 # ChromaQPOffset ChromaQpOffset2nd : 0 # ChromaQPOffset2nd AdaptiveQpSelection : 0 # AdaptiveQpSelection AdaptiveQP : 0 # QP adaptation based on a psycho-visual model MaxQPAdaptationRange : 6 # QP adaptation range LambdaModifier0 : 1.0 # Lambda modifier for temporal layer 0 LambdaModifier1 : 1.0 # Lambda modifier for temporal layer 1 LambdaModifier2 : 1.0 # Lambda modifier for temporal layer 2 LambdaModifier3 : 1.0 # Lambda modifier for temporal layer 3 #=========== Quantization Matrix ================= ScalingList : 0 # ScalingList 0 : off, 1 : default, 2 : file read # ScalingListFile : # Scaling List file name. If file is not exist, use Default Matrix. #============ Lossless ================ LosslessCuEnabled : 0 # 1: Set "qpprime_y_zero_transquant_bypass_flag=1" and enable the lossless mode as well as the RD-based mode selection process. #========== slices ========== SliceGranularity : 0 # Slice granularity relative the LCU size SliceMode : 0 # slice mode (0:off, 1:max # of LCUs, 2:max # of bytes) SliceArgument : 1500 # slice argument (SliceMode1:max # of LCUs, SliceMode2: max # of bytes) EntropySliceMode : 0 # entropy slices (0:off, 1:max # of LCUs, 2:max # of bins) EntropySliceArgument : 180000 # entropy slice argument (EntropySliceMode1:max # of LCUs, EntropySliceMode2:max # of bins) LFCrossSliceBoundaryFlag : 1 # loop-filtering across slice boundaries #========== deblocking ========== DeblockingFilterControlPresent : 1 # Dbl control params present (0=not present, 1=present) LoopFilterOffsetInAPS : 0 # Dbl params in APS or SliceHeader (0=SliceHeader, 1=APS) LoopFilterDisable : 0 1 # disable deblocking filter LoopFilterBetaOffset_div2 : 0 # Range: -13 ~ 13 LoopFilterTcOffset_div2 : 0 # Range: -13 ~ 13 #========== coding tools ========== ALFEncodePassReduction : 0 # ALF encoding (0:original 16-pass, 1:one-pass, 2:two-pass) SAO : 1 0 # Sample adaptive offset (0: OFF, 1: ON) ALF : 0 0 # Adaptive loop filter (0: OFF, 1: ON) LMChroma : 0 # Chroma from luma intra prediction mode (0: OFF, 1: ON) NSQT : 0 # Non-square transforms (0: OFF, 1: ON) AMP : 0 # Asymmetric motion partitions (0: OFF, 1: ON) ALFMaxNumFilter : 16 # ALF Max Number Filters per picture ALFParamInSlice : 0 # ALF params in SliceHeader or APS (0=APS, 1=SliceHeader) ALFPicBasedEncode : 1 # ALF LCU-based or picture-based encoding (0: LCU-based, 1: Picture-based) MaxNumOffsetsPerPic : 2048 # default SAOInterleaving : 0 # SAO interleaving flag (0: SAO parameter in APS, 1: SAO parameter in slice data) ConstrainedIntraPred : 0 # Constrained Intra Prediction weighted_pred_flag : 0 # weighted prediction flag (P-Slices) weighted_bipred_idc : 0 # weighted bipred idc (B-Slices) SignHideFlag : 1 # sign hiding SignHideThreshold : 4 # sign hiding threshold #============ PCM ================ PCMEnabledFlag : 0 # 0: No PCM mode PCMLog2MaxSize : 5 # Log2 of maximum PCM block size. PCMLog2MinSize : 3 # Log2 of minimum PCM block size. PCMInputBitDepthFlag : 1 # 0: PCM bit-depth is internal bit-depth. 1: PCM bit-depth is input bit-depth. PCMFilterDisableFlag : 0 # 0: Enable loop filtering on I_PCM samples. 1: Disable loop filtering on I_PCM samples. #============ Tiles ================ TileInfoPresentFlag : 1 # 0: tiles parameters are NOT present in the PPS, 1: tiles parameters are present in the PPS UniformSpacingIdc : 0 # 0: the column boundaries are indicated by ColumnWidth array, the row boundaries are indicated by RowHeight array, 1: the column and row boundaries are distributed uniformly NumTileColumnsMinus1 : 0 # Number of columns in a picture minus 1 ColumnWidthArray : 2 3 # Array containing ColumnWidth values in units of LCU (from left to right in picture) NumTileRowsMinus1 : 0 # Number of rows in a picture minus 1 RowHeightArray : 2 # Array containing RowHeight values in units of LCU (from top to bottom in picture) TileLocationInSliceHeaderFlag : 0 # If TileBoundaryIndependenceIdc==0 flag is ignored, 1: Enable writing tile location information to slice header, 0: Disable writing tile location information to slice header. TileMarkerFlag : 1 # If TileBoundaryIndependenceIdc==0 flag is ignored, 1: Enable writing tile markers, 0: Disable writing tile markers. MaxTileMarkerEntryPoints : 4 # Maximum number of uniformly-spaced tile entry points (using tile markers). Default=4. If number of tiles < MaxTileMarkerEntryPoints then all tiles have entry points. TileControlPresentFlag : 1 # 0: tiles behavior control parameters are NOT present in the PPS, 1: tiles behavior control parameters are present in the PPS LFCrossTileBoundaryFlag : 1 # In-loop filtering is across or not across tile boundary. 0:not across, 1: across #============ WaveFront ================ WaveFrontSynchro : 0 # 0: No WaveFront synchronisation (WaveFrontSubstreams must be 1 in this case), >0: WaveFront synchronises with the LCU above and to the right by this many LCUs. WaveFrontFlush : 0 # 0: No CABAC resets are performed, 1: A CABAC reset is performed at the end of each LCU line. WaveFrontSubstreams : 1 # >0: This many substreams per slice (or per tile if TileBoundaryIndependenceIdc=1) will be produced. #========== multiview coding tools ========== PredDepthMapGen : 1 # generation of prediction depth maps (0:off, 1:using coded motion data, 2:using coded depth maps) MultiviewMvPred : 7 # usage of prediction depth maps (0:off, 1:for interview, 2:for inter, 4:for merge, X:bit-wise combinations) MultiviewMvRegMode : 1 # use original depth maps for regularizing inter-view motion vector MultiviewMvRegLambdaScale : 1.0 # lambda scale factor for inter-view motion vector regularization MultiviewResPred : 1 # inter-view residual prediction (0:off, 1:on) InterViewSkip : 0 # interview SKIP mode InterViewSkipLambdaScale : 8 # lambda scale for inter-view skip mode #========== depth coding tools ========== DMM : 1 # use depth intra modes (wedgelets) MVI : 1 # motion parameter inheritance VSO : 1 # use of view synthesis optimization for depth coding #========== texture coding tools based on depth ========== VSP : 1 VSPDepthDisable : 0 #========== view synthesis optimization (VSO) ========== VSOConfig : [cx0 B(cc1) I(s0.25 s0.5 s0.75)][cx1 B(oo0) I(s0.25 s0.5 s0.75)] # VSO configuration string WVSO : 0 VSOWeight : 10 VSDWeight : 1 DWeight : 1 #========== Non-normative encoder techniques ========== DPL : 0 #============ Misc. ================ SEIpictureDigest : 0 # Control generation of picture_digest SEI messages