#======== File I/O ===================== InputFile_0 : org_0.yuv # video input file for view 0 InputFile_1 : org_1.yuv # video input file for view 1 InputFile_2 : org_2.yuv # video input file for view 2 DepthInputFile_0 : org_depth_0.yuv # depth input file for view 0 DepthInputFile_1 : org_depth_1.yuv # depth input file for view 1 DepthInputFile_2 : org_depth_2.yuv # depth input file for view 2 ReconFile_0 : rec_0.yuv # video output file for view 0 ReconFile_1 : rec_1.yuv # video output file for view 1 ReconFile_2 : rec_2.yuv # video output file for view 2 DepthReconFile_0 : rec_depth_0.yuv # depth output file for view 0 DepthReconFile_1 : rec_depth_1.yuv # depth output file for view 1 DepthReconFile_2 : rec_depth_2.yuv # depth output file for view 2 BitstreamFile : stream.bit # bitstream file #====== General Coding Parameters ====== NumberOfViews : 3 # Number of views to be coded CodeDepthMaps : 1 # Encode depth maps FramesToBeEncoded : 17 # Number of frames to be coded SourceWidth : 1024 # Input frame width SourceHeight : 768 # Input frame height FrameRate : 30 # Frame Rate per second FrameSkip : 0 # Number of frames to be skipped in input InputBitDepth : 8 # Input bit-depth OutputBitDepth : 8 # Output bit-depth InternalBitDepth : 8 # Internal bit-depth #====== Camera Parameters ====== CameraParameterFile : ../seq/Balloons/cam_balloons.cfg # Camera parameter file BaseViewCameraNumbers : 3 1 5 # Cameras in coding order [only NumberOfViews values are used] CodedCamParsPrecision : 5 # precision for camera parameter coding (max. disparity error = 2^(-x)) [default: 2] #======== Unit definition ================ MaxCUWidth : 64 # Maximum coding unit width in pixel MaxCUHeight : 64 # Maximum coding unit height in pixel MaxPartitionDepth : 4 # Maximum coding unit depth QuadtreeTULog2MaxSize : 5 # Log2 of maximum transform size for quadtree-based TU coding (2...6) QuadtreeTULog2MinSize : 2 # Log2 of minimum transform size for quadtree-based TU coding (2...6) QuadtreeTUMaxDepthInter : 3 QuadtreeTUMaxDepthIntra : 3 #======== Coding Structure ============= IntraPeriod : 24 # Period of I-Frame ( -1 = only first) DecodingRefreshType : 1 # Random Accesss 0:none, 1:CDR, 2:IDR GOPSize : 8 # GOP Size (number of B slice = GOPSize-1) # V0 Type POC QPoffset QPfactor temporal_id #ref_pics_active ref_pic #ref_pics reference pictures predict deltaRIdx-1 deltaRPS #ref_idcs reference idcs #IV_ref_pics IV reference pics IV ref list pos Frame1: B 8 1 0.442 0 4 1 4 -8 -10 -12 -16 0 0 Frame2: B 4 2 0.3536 0 2 1 3 -4 -6 4 1 0 4 5 1 1 0 0 1 0 Frame3: B 2 3 0.3536 0 2 1 4 -2 -4 2 6 1 0 2 4 1 1 1 1 0 Frame4: B 1 4 0.68 0 2 0 4 -1 1 3 7 1 0 1 5 1 0 1 1 1 0 Frame5: B 3 4 0.68 0 2 0 4 -1 -3 1 5 1 0 -2 5 1 1 1 1 0 0 Frame6: B 6 3 0.3536 0 2 1 4 -2 -4 -6 2 1 0 -3 5 1 1 1 1 0 0 Frame7: B 5 4 0.68 0 2 0 4 -1 -5 1 3 1 0 1 5 1 0 1 1 1 0 Frame8: B 7 4 0.68 0 2 0 4 -1 -3 -7 1 1 0 -2 5 1 1 1 1 0 0 # V1 Type POC QPoffset QPfactor temporal_id #ref_pics_active ref_pic #ref_pics reference pictures predict deltaRIdx-1 deltaRPS #ref_idcs reference idcs #IV_ref_pics IV reference pics IV ref_list_0_pos IV_ref_list_1_pos FrameI_v1: P 0 3 0.442 0 1 1 0 0 1 -1 1 0 Frame1_v1: B 8 4 0.442 0 4 1 4 -8 -10 -12 -16 0 1 -1 2 0 Frame2_v1: B 4 5 0.3536 0 3 1 3 -4 -6 4 1 0 4 5 1 1 0 0 1 1 -1 2 0 Frame3_v1: B 2 6 0.3536 0 3 1 4 -2 -4 2 6 1 0 2 4 1 1 1 1 1 -1 2 0 Frame4_v1: B 1 7 0.68 0 3 0 4 -1 1 3 7 1 0 1 5 1 0 1 1 1 1 -1 2 0 Frame5_v1: B 3 7 0.68 0 3 0 4 -1 -3 1 5 1 0 -2 5 1 1 1 1 0 1 -1 3 0 Frame6_v1: B 6 6 0.3536 0 3 1 4 -2 -4 -6 2 1 0 -3 5 1 1 1 1 0 1 -1 3 0 Frame7_v1: B 5 7 0.68 0 3 0 4 -1 -5 1 3 1 0 1 5 1 0 1 1 1 1 -1 3 0 Frame8_v1: B 7 7 0.68 0 3 0 4 -1 -3 -7 1 1 0 -2 5 1 1 1 1 0 1 -1 3 0 # V2 Type POC QPoffset QPfactor temporal_id #ref_pics_active ref_pic #ref_pics reference pictures predict deltaRIdx-1 deltaRPS #ref_idcs reference idcs #IV_ref_pics IV reference pics IV_ref_list_0_pos IV_ref_list_1_pos FrameI_v2: P 0 3 0.442 0 1 1 0 0 1 -2 1 0 Frame1_v2: B 8 4 0.442 0 4 1 4 -8 -10 -12 -16 0 1 -2 2 0 Frame2_v2: B 4 5 0.3536 0 3 1 3 -4 -6 4 1 0 4 5 1 1 0 0 1 1 -2 2 0 Frame3_v2: B 2 6 0.3536 0 3 1 4 -2 -4 2 6 1 0 2 4 1 1 1 1 1 -2 2 0 Frame4_v2: B 1 7 0.68 0 3 0 4 -1 1 3 7 1 0 1 5 1 0 1 1 1 1 -2 2 0 Frame5_v2: B 3 7 0.68 0 3 0 4 -1 -3 1 5 1 0 -2 5 1 1 1 1 0 1 -2 3 0 Frame6_v2: B 6 6 0.3536 0 3 1 4 -2 -4 -6 2 1 0 -3 5 1 1 1 1 0 1 -2 3 0 Frame7_v2: B 5 7 0.68 0 3 0 4 -1 -5 1 3 1 0 1 5 1 0 1 1 1 1 -2 3 0 Frame8_v2: B 7 7 0.68 0 3 0 4 -1 -3 -7 1 1 0 -2 5 1 1 1 1 0 1 -2 3 0 ListCombination : 1 # Use combined list for uni-prediction in B-slices DisableInter4x4 : 1 # Disable Inter4x4 (1: Disable Inter4x4, 0: Enable Inter4x4) #=========== Motion Search ============= FastSearch : 1 # 0:Full search 1:EPZS SearchRange : 96 # (0: Search range is a Full frame) BipredSearchRange : 4 # Search range for bi-prediction refinement HadamardME : 1 # Use of hadamard measure for fractional ME FEN : 1 # Fast encoder decision FDM : 1 # Fast Decision for Merge RD cost #============= VSO ============= VSO : 1 # View Synthesis Optimization VSOConfig : [cx0 B(cc1) I(s0.5)][cx1 B(oo0) B(oo2) I(s0.5 s1.5)][cx2 B(cc1) I(s1.5)] #VSO Configuration (3-View) coding order 1 0 2 oder 1 2 0 #VSOConfig : [cx0 B(cc1) I(s0.5)][cx1 B(oo0) I(s0.5)] #VSO Configuration (2-View) coding order 1 0 #======== Quantization ============= QP : 25 30 # Quantization parameter(0-51), second QP for Depth MaxDeltaQP : 0 # CU-based multi-QP optimization MaxCuDQPDepth : 0 # Max depth of a minimum CuDQP for sub-LCU-level delta QP DeltaQpRD : 0 # Slice-based multi-QP optimization RDOQ : 1 1 # RDOQ ChromaQpOffset : 0 # ChromaQPOffset ChromaQpOffset2nd : 0 # ChromaQPOffset2nd #=========== Entropy Coding ============ #=========== Deblock Filter ============ DeblockingFilterControlPresent: 0 # Dbl control params present (0=not present, 1=present) LoopFilterOffsetInAPS : 0 # Dbl params in APS or SliceHeader (0=SliceHeader, 1=APS) LoopFilterDisable : 0 1 # Disable deblocking filter in slice header (0=Filter, 1=No Filter) LoopFilterBetaOffset_div2 : 0 # Range: -13 ~ 13 LoopFilterTcOffset_div2 : 0 # Range: -13 ~ 13 #=========== Coding Tools ================= SAO : 1 0 # Sample adaptive offset (0: OFF, 1: ON) ALF : 0 # Adaptive loop filter (0: OFF, 1: ON) ALFEncodePassReduction : 0 # Reduce ALF encoding passes (0:Original 16-pass, 1: 1-pass, 2: 2-pass encoding) LMChroma : 0 # Chroma from luma intra prediction mode (0: OFF, 1: ON) NSQT : 0 # Non-square transforms (0: OFF, 1: ON) AMP : 0 # Asymmetric motion partitions (0: OFF, 1: ON) ALFMaxNumFilter : 16 # ALF Max Number Filters per picture ALFParamInSlice : 0 # ALF params in SliceHeader or APS (0=APS, 1=SliceHeader) ALFPicBasedEncode : 1 # ALF LCU-based or picture-based encoding (0: LCU-based, 1: Picture-based) SAOInterleaving : 0 # SAO interleaving flag (0: SAO parameter in APS, 1: SAO parameter in slice data) #========== Depth Coding Tools ========== DMM : 1 # use depth intra modes (wedgelets) MVI : 1 #====== multiview mv/res prediction ====== PredDepthMapGen : 1 # generation of predicted depth maps (0:off, 1:using coded MVs, 2:using coded depth, 3:coded MVS for non-random-access, coded depth for random access) MultiviewMvPred : 7 # usage for predicted depth maps (sum of the following: 1:inter-view, 2:inter, 4:merge) MultiviewMvRegMode : 1 # regularization (using original depth maps) for inter-view motion estimation MultiviewMvRegLambdaScale : 1.0 # lambda scale factor for inter-view motion vector regularization MultiviewResPred : 1 # multiview residual prediction #============ Slices ================ SliceGranularity : 0 # Slice granularity relative the LCU size SliceMode : 0 # 0: Disable all slice options. # 1: Enforce maximum number of LCU in an slice, # 2: Enforce maximum number of bytes in an 'slice' # 3: Enforce maximum number of tiles in a slice SliceArgument : 1500 # Argument for 'SliceMode'. # If SliceMode==1 it represents max. SliceGranularity-sized blocks per slice. # If SliceMode==2 it represents max. bytes per slice. # If SliceMode==3 it represents max. tiles per slice. LFCrossSliceBoundaryFlag : 1 # In-loop filtering, including ALF and DB, is across or not across slice boundary. # 0:not across, 1: across EntropySliceMode : 0 # 0: Disable all entropy slice options. # 1: Enforce maximum number of LCU in an entropy slice, # 2: Enforce maximum number of bins/bits in an 'entropy slice' EntropySliceArgument : 180000 # Argument for 'EntropySliceMode'. # If EntropySliceMode==1 it represents max. SliceGranularity-sized blocks per slice. # If EntropySliceMode==2 it represents max. bins per entropy slice. #============ PCM ================ PCMEnabledFlag : 0 # 0: No PCM mode PCMLog2MaxSize : 5 # Log2 of maximum PCM block size. PCMLog2MinSize : 3 # Log2 of minimum PCM block size. PCMInputBitDepthFlag : 1 # 0: PCM bit-depth is internal bit-depth. 1: PCM bit-depth is input bit-depth. PCMFilterDisableFlag : 0 # 0: Enable loop filtering on I_PCM samples. 1: Disable loop filtering on I_PCM samples. #============ Tiles ================ TileInfoPresentFlag : 1 # 0: tiles parameters are NOT present in the PPS # 1: tiles parameters are present in the PPS UniformSpacingIdc : 0 # 0: the column boundaries are indicated by ColumnWidth array, the row boundaries are indicated by RowHeight array # 1: the column and row boundaries are distributed uniformly NumTileColumnsMinus1 : 0 # Number of columns in a picture minus 1 ColumnWidthArray : 2 3 # Array containing ColumnWidth values in units of LCU (from left to right in picture) NumTileRowsMinus1 : 0 # Number of rows in a picture minus 1 RowHeightArray : 2 # Array containing RowHeight values in units of LCU (from top to bottom in picture) TileLocationInSliceHeaderFlag : 0 # If TileBoundaryIndependenceIdc==0 flag is ignored. # 1: Enable writing tile location information to slice header. # 0: Disable writing tile location information to slice header. TileMarkerFlag : 1 # If TileBoundaryIndependenceIdc==0 flag is ignored. # 1: Enable writing tile markers. # 0: Disable writing tile markers. MaxTileMarkerEntryPoints : 4 # Maximum number of uniformly-spaced tile entry points (using tile markers). # Default=4. If number of tiles < MaxTileMarkerEntryPoints then all tiles have entry points. TileControlPresentFlag : 1 # 0: tiles behavior control parameters are NOT present in the PPS # 1: tiles behavior control parameters are present in the PPS LFCrossTileBoundaryFlag : 1 # In-loop filtering is across or not across tile boundary. # 0:not across, 1: across #============ WaveFront ================ WaveFrontSynchro : 0 # 0: No WaveFront synchronisation (WaveFrontSubstreams must be 1 in this case). # >0: WaveFront synchronises with the LCU above and to the right by this many LCUs. WaveFrontFlush : 0 # 0: No CABAC resets are performed. # 1: A CABAC reset is performed at the end of each LCU line. WaveFrontSubstreams : 1 # >0: This many substreams per slice (or per tile if TileBoundaryIndependenceIdc=1) will be produced. #=========== Quantization Matrix ================= ScalingList : 0 # ScalingList 0 : off, 1 : default, 2 : file read ScalingListFile : scaling_list.txt # Scaling List file name. If file is not exist, use Default Matrix. #============ Lossless ================ LosslessCuEnabled : 0 # 1: Set "qpprime_y_zero_transquant_bypass_flag=1" and enable the lossless mode as well as the RD-based mode selection process. ### DO NOT ADD ANYTHING BELOW THIS LINE ### ### DO NOT DELETE THE EMPTY LINE BELOW ###