/* The copyright in this software is being made available under the BSD * License, included below. This software may be subject to other third party * and contributor rights, including patent rights, and no such rights are * granted under this license. * * Copyright (c) 2010-2011, ISO/IEC * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the ISO/IEC nor the names of its contributors may * be used to endorse or promote products derived from this software without * specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ /** \file ContextModel3DBuffer.cpp \brief context model 3D buffer class */ #include "ContextModel3DBuffer.h" // ==================================================================================================================== // Constructor / destructor / initialization / destroy // ==================================================================================================================== ContextModel3DBuffer::ContextModel3DBuffer( UInt uiSizeZ, UInt uiSizeY, UInt uiSizeX ) : m_pcContextModel( NULL ), m_uiSizeX( uiSizeX ), m_uiSizeY( uiSizeY ), m_uiSizeZ( uiSizeZ ) { // allocate 3D buffer m_pcContextModel = new ContextModel[ uiSizeZ * m_uiSizeY * m_uiSizeX ]; } ContextModel3DBuffer::~ContextModel3DBuffer() { // delete 3D buffer delete [] m_pcContextModel; m_pcContextModel = NULL; } // ==================================================================================================================== // Public member functions // ==================================================================================================================== /** - initialize 3D buffer with respect to slicetype, QP and given initial probability table . \param eSliceType slice type \param iQP input QP value \param psCtxModel given probability table */ Void ContextModel3DBuffer::initBuffer( SliceType eSliceType, Int iQp, Short* psCtxModel ) { UInt n, z, offset = 0; for ( z = 0; z < m_uiSizeZ; z++ ) { for ( n = 0; n < m_uiSizeY * m_uiSizeX; n++ ) { m_pcContextModel[ offset + n ].init( iQp, psCtxModel + eSliceType * 2 * ( m_uiSizeZ * m_uiSizeY * m_uiSizeX ) + 2 * (n + offset) ); } offset += n; } return; } /** - copy from given 3D buffer . \param pSrc given 3D buffer */ Void ContextModel3DBuffer::copyFrom( ContextModel3DBuffer* pSrc ) { ::memcpy( this->m_pcContextModel, pSrc->m_pcContextModel, sizeof(ContextModel) * m_uiSizeZ * m_uiSizeY * m_uiSizeX ); }