/* The copyright in this software is being made available under the BSD * License, included below. This software may be subject to other third party * and contributor rights, including patent rights, and no such rights are * granted under this license. * * Copyright (c) 2010-2011, ISO/IEC * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the ISO/IEC nor the names of its contributors may * be used to endorse or promote products derived from this software without * specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ /** \file ContextModel.h \brief context model class (header) */ #ifndef __CONTEXT_MODEL__ #define __CONTEXT_MODEL__ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "CommonDef.h" // ==================================================================================================================== // Class definition // ==================================================================================================================== /// context model class class ContextModel { public: ContextModel () { m_ucState = 0; } ~ContextModel () {} const UChar getState () { return ( m_ucState >> 1 ); } ///< get current state const UChar getMps () { return ( m_ucState & 1 ); } ///< get curret MPS Void init ( Int iQp, Short asCtxInit[] ); ///< initialize state with initial prob. Void updateLPS () { UChar ucMPS = ( m_ucState > 1 ? m_ucState & 1 : 1 - ( m_ucState & 1 ) ); m_ucState = ( m_aucNextStateLPS[ m_ucState >> 1 ] << 1 ) + ucMPS; } Void updateMPS () { m_ucState = ( m_aucNextStateMPS[ m_ucState >> 1 ] << 1 ) + ( m_ucState & 1 ); } private: UChar m_ucState; ///< internal state variable static const UChar m_aucNextStateMPS[ 64 ]; static const UChar m_aucNextStateLPS[ 64 ]; }; #endif