#======== File I/O ===================== InputFile_0 : BookArrival_256x192\video\BookArrival_256x192_15_08.yuv InputFile_1 : BookArrival_256x192\video\BookArrival_256x192_15_10.yuv InputFile_2 : BookArrival_256x192\video\BookArrival_256x192_15_06.yuv DepthInputFile_0 : BookArrival_256x192\depth\depth_BookArrival_256x192_15_08.yuv DepthInputFile_1 : BookArrival_256x192\depth\depth_BookArrival_256x192_15_10.yuv DepthInputFile_2 : BookArrival_256x192\depth\depth_BookArrival_256x192_15_06.yuv ReconFile_0 : Output_Enc_0.yuv ReconFile_1 : Output_Enc_1.yuv ReconFile_2 : Output_Enc_2.yuv DepthReconFile_0 : Output_Depth_Enc_0.yuv DepthReconFile_1 : Output_Depth_Enc_1.yuv DepthReconFile_2 : Output_Depth_Enc_2.yuv BitstreamFile : BitStreamMV.bin 3DVFlexOrder : 0 3DVCodingOrder : T0D0D1D2T1T2 #====== General Coding Parameters ====== NumberOfViews : 3 # Number of views to be coded CodeDepthMaps : 1 # Encode depth maps FramesToBeEncoded : 5 # Number of frames to be coded SourceWidth : 256 # Input frame width SourceHeight : 192 # Input frame height FrameRate : 15 # Frame Rate per second FrameSkip : 0 # Number of frames to be skipped in input InputBitDepth : 8 # Input bit-depth OutputBitDepth : 8 # Output bit-depth InternalBitDepth : 10 # Internal bit-depth #====== Camera Parameters ====== CameraParameterFile : BookArrival_256x192\cam_bookarrival.cfg # Camera parameter file BaseViewCameraNumbers : 8 10 6 # Cameras in coding order [only NumberOfViews values are used] CodedCamParsPrecision : 5 # precision for camera parameter coding (max. disparity error = 2^(-x)) [default: 2] #======== Unit definition ================ MaxCUWidth : 64 # Maximum coding unit width in pixel MaxCUHeight : 64 # Maximum coding unit height in pixel MaxPartitionDepth : 4 # Maximum coding unit depth QuadtreeTULog2MaxSize : 5 # Log2 of maximum transform size for QuadtreeTULog2MinSize : 2 # Log2 of minimum transform size for QuadtreeTUMaxDepthInter : 3 QuadtreeTUMaxDepthIntra : 3 #======== Coding Structure ============= GOPSize : 8 # GOP Size (number of B slice = GOPSize-1) RateGOPSize : 8 # GOP size used for QP assignment LowDelayCoding : 0 # Low-delay coding structure GOPFormatString : IL0PL3(V0)_0*n{ *2{ PL0(-8)PL3(-8,V0)_7 BL1(-4;+4)BL4(-4,V0;+4)_3 BL2(-2;+2,+6)BL5(-2,V0;+2,+6)_1 BL2(-2,-6;+2)BL5(-2,-6,V0;+2)_5 BL3(-1;+1,+3)BL6(-1,V0;+1,+3)_0 BL3(-1,-3;+1,+5)BL6(-1,-3,V0;+1,+5)_2 BL3(-1,-5;+1,+3)BL6(-1,-5,V0;+1,+3)_4 BL3(-1,-3;+1)BL6(-1,-3,V0;+1)_6 }*1{ IL0PL3(V0)_7 BL1(-4;+4)BL4(-4,V0;+4)_3 BL2(-2;+2,+6)BL5(-2,V0;+2,+6)_1 BL2(-2,-6;+2)BL5(-2,-6,V0;+2)_5 BL3(-1;+1,+3)BL6(-1,V0;+1,+3)_0 BL3(-1,-3;+1,+5)BL6(-1,-3,V0;+1,+5)_2 BL3(-1,-5;+1,+3)BL6(-1,-5,V0;+1,+3)_4 BL3(-1,-3;+1)BL6(-1,-3,V0;+1)_6 } } CodedPictureStoreSize : 9 TemporalLayerQPOffset_L0 : 0 # QP offset for layer 0 TemporalLayerQPOffset_L1 : 1 # QP offset for layer 1 TemporalLayerQPOffset_L2 : 2 # QP offset for layer 2 TemporalLayerQPOffset_L3 : 3 # QP offset for layer 3 TemporalLayerQPOffset_L4 : 4 # QP offset for layer 4 TemporalLayerQPOffset_L5 : 5 # QP offset for layer 5 TemporalLayerQPOffset_L6 : 6 # QP offset for layer 6 TemporalLayerQPOffset_L7 : 7 # QP offset for layer 7 #=========== Motion Search ============= FastSearch : 1 # 0:Full search 1:EPZS SearchRange : 96 # (0: Search range is a Full frame) BipredSearchRange : 4 # Search range for bipred refinement HadamardME : 1 # Use of hadamard measure for fractional ME FEN : 1 # Fast encoder decision #============= VSO ============= VSO : 1 # View Synthesis Optimization VSOConfig : [cx0 B(cc1) I(s0.5)][cx1 B(oo0) B(oo2) I(s0.5 s1.5)][cx2 B(cc1) I(s1.5)] #VSO Configuration (3-View) coding order 1 0 2 oder 1 2 0 #VSOConfig : [cx0 B(cc1) I(s0.5)][cx1 B(oo0) I(s0.5)] #VSO Configuration (2-View) coding order 1 0 #======== Quantization ============= QP : 32 34 # Quantization parameter(0-51), second QP for Depth MaxDeltaQP : 0 # CU-based multi-QP optimization DeltaQpRD : 0 # Slice-based multi-QP optimization RDOQ : 1 1 # RDOQ #=========== Entropy Coding ============ SymbolMode : 1 # 0:LCEC, 1:CABAC #=========== Deblock Filter ============ LoopFilterDisable : 0 # Disable loop filter in slice header (0=Filter, 1=No Filter) LoopFilterAlphaC0Offset : 0 # Range: -26 ~ 26 LoopFilterBetaOffset : 0 # Range: -26 ~ 26 #=========== Coding Tools ================= MRG : 1 # Merge mode (0: OFF, 1: ON) ALF : 1 # Adaptive loop filter (0: OFF, 1: ON) ALFEncodePassReduction : 0 # Reduce ALF encoding passes (0:Original 16-pass, 1: 1-pass, 2: 2-pass encoding) #============ Slices ================ SliceMode : 0 # 0: Disable all slice options. # 1: Enforce maximum number of LCU in an slice, # 2: Enforce maximum number of bytes in an 'slice' SliceArgument : 1500 # Argument for 'SliceMode'. # If SliceMode==1 it represents max. LCU per slice. # If SliceMode==2 it represents max. bytes per slice. LFCrossSliceBoundaryFlag : 1 # In-loop filtering, including ALF and DB, is across or not across slice boundary. # 0:not across, 1: across EntropySliceMode : 0 # 0: Disable all entropy slice options. # 1: Enforce maximum number of LCU in an entropy slice, # 2: Enforce maximum number of bins/bits in an 'entropy slice' EntropySliceArgument : 180000 # Argument for 'EntropySliceMode'. # If EntropySliceMode==1 it represents max. LCU per entropy slice. # If EntropySliceMode==2 it represents max. bins per entropy slice. DMM : 1 # Depth model modes intra luma (0: OFF, 1: ON) MVI : 1 # Motion vector inheritance for depth map coding (0: OFF, 1: ON) #====== multiview mv/res prediction ====== PredDepthMapGen : 1 # generation of predicted depth maps (0:off, 1:using coded MVs, 2:using coded depth, 3:coded MVS for non-random-access, coded depth for random access) MultiviewMvPred : 7 # usage for predicted depth maps (sum of the following: 1:inter-view, 2:inter, 4:merge) MultiviewMvRegMode : 1 # regularization (using original depth maps) for inter-view motion estimation MultiviewMvRegLambdaScale : 1.0 # lambda scale factor for inter-view motion vector regularization MultiviewResPred : 1 # inter-view resiudal prediction (0:off, 1:on) #====== Qp Change ====== QpChangeFrame : 0 # start frame for QP change (note: given in coding order, not as POC value) QpChangeOffsetVideo : 0 # QP change offset for video QpChangeOffsetDepth : 0 # QP change offset for depth #====== InterViewSkip == InterViewSkip : 0 InterViewSkipLambdaScale : 8