/** \file ContextModel.h \brief context model class (header) */ #ifndef __CONTEXT_MODEL__ #define __CONTEXT_MODEL__ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "CommonDef.h" // ==================================================================================================================== // Class definition // ==================================================================================================================== /// context model class class ContextModel { public: ContextModel () { m_ucState = 0; } ~ContextModel () {} const UChar getState () { return ( m_ucState >> 1 ); } ///< get current state const UChar getMps () { return ( m_ucState & 1 ); } ///< get curret MPS Void init ( Int iQp, Short asCtxInit[] ); ///< initialize state with initial prob. Void updateLPS () { UChar ucMPS = ( m_ucState > 1 ? m_ucState & 1 : 1 - ( m_ucState & 1 ) ); m_ucState = ( m_aucNextStateLPS[ m_ucState >> 1 ] << 1 ) + ucMPS; } Void updateMPS () { m_ucState = ( m_aucNextStateMPS[ m_ucState >> 1 ] << 1 ) + ( m_ucState & 1 ); } private: UChar m_ucState; ///< internal state variable static const UChar m_aucNextStateMPS[ 64 ]; static const UChar m_aucNextStateLPS[ 64 ]; }; #endif