1 | #=============== fileio =============== |
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2 | InputFile_0 : ./Balloons_1024x768_30_03.yuv |
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3 | InputFile_1 : ./depth_Balloons_1024x768_30_03.yuv |
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4 | InputFile_2 : ./Balloons_1024x768_30_01.yuv |
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5 | InputFile_3 : ./depth_Balloons_1024x768_30_01.yuv |
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6 | InputFile_4 : ./Balloons_1024x768_30_05.yuv |
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7 | InputFile_5 : ./depth_Balloons_1024x768_30_05.yuv |
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8 | InputFile_6 : |
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9 | InputFile_7 : |
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10 | InputFile_8 : |
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11 | InputFile_9 : |
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12 | InputFile_10 : |
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13 | InputFile_11 : |
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14 | ReconFile_0 : ./Balloons_1024x768_30_03_rec.yuv |
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15 | ReconFile_1 : ./depth_Balloons_1024x768_30_03_rec.yuv |
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16 | ReconFile_2 : ./Balloons_1024x768_30_01_rec.yuv |
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17 | ReconFile_3 : ./depth_Balloons_1024x768_30_01_rec.yuv |
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18 | ReconFile_4 : ./Balloons_1024x768_30_05_rec.yuv |
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19 | ReconFile_5 : ./depth_Balloons_1024x768_30_05_Rec.yuv |
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20 | ReconFile_6 : |
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21 | ReconFile_7 : |
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22 | ReconFile_8 : |
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23 | ReconFile_9 : |
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24 | ReconFile_10 : |
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25 | ReconFile_11 : |
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26 | BitstreamFile : ./Balloons_1024x768.bit |
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27 | FramesToBeEncoded : 48 |
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28 | FrameRate : 30 |
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29 | SourceWidth : 1024 |
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30 | SourceHeight : 768 |
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31 | NumberOfLayers : 6 |
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32 | QP : 25 34 |
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33 | BaseViewCameraNumbers : 3 1 5 # camera numbers of coded views (in coding order) |
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34 | dQPFile : |
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35 | #=============== vps =============== |
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36 | ScalabilityMask : 3 # Scalability Mask ( 2: View Scalability, 3: View + Depth Scalability ) |
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37 | DimensionIdLen : 1 2 # Number of bits to store Ids, per scalability dimension, (m) |
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38 | ViewOrderIndex : 0 0 1 1 2 2 # ViewOrderIndex (m) |
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39 | DepthFlag : 0 1 0 1 0 1 # DepthFlag (m) |
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40 | LayerIdInNuh : 0 # Layer Id in NAL unit header, (0: no explicit signalling ) (m) |
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41 | SplittingFlag : 0 # Splitting Flag |
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42 | ViewId : 1 0 2 # ViewId per ViewOrderIndex (m) |
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43 | #=============== vpslayersets =============== |
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44 | VpsNumLayerSets : 5 # Number of layer sets |
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45 | LayerIdsInSet_0 : 0 # LayerIds in vps of layer set |
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46 | LayerIdsInSet_1 : 0 1 # LayerIds in vps of layer set |
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47 | LayerIdsInSet_2 : 0 1 2 3 # LayerIds in vps of layer set |
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48 | LayerIdsInSet_3 : 0 1 4 5 # LayerIds in vps of layer set |
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49 | LayerIdsInSet_4 : 0 1 2 3 4 5 # LayerIds in vps of layer set |
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50 | DefaultOneTargetOutputLayerFlag : 0 # Output highest layer of layer sets by default |
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51 | OutputLayerSetIdx : 2 3 # Indices of layer sets used as additional output layer sets |
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52 | LayerIdsInAddOutputLayerSet_0 : 2 3 # LayerIds of additional output layers |
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53 | LayerIdsInAddOutputLayerSet_1 : 4 5 # LayerIds of additional output layers |
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54 | ProfileLevelTierIdx : 0 0 0 0 0 0 0 0 # Indices to profile level tier (TBD) |
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55 | #=============== vpsdependencies =============== |
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56 | DirectRefLayers_1 : # LayerIds in vps of direct reference layers |
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57 | DirectRefLayers_2 : 0 # LayerIds in vps of direct reference layers |
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58 | DirectRefLayers_3 : 1 # LayerIds in vps of direct reference layers |
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59 | DirectRefLayers_4 : 0 # LayerIds in vps of direct reference layers |
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60 | DirectRefLayers_5 : 1 # LayerIds in vps of direct reference layers |
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61 | DependencyTypes_1 : # Dependency types of direct reference layers, 0: Sample 1: Motion 2: Sample+Motion |
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62 | DependencyTypes_2 : 2 # Dependency types of direct reference layers, 0: Sample 1: Motion 2: Sample+Motion |
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63 | DependencyTypes_3 : 2 # Dependency types of direct reference layers, 0: Sample 1: Motion 2: Sample+Motion |
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64 | DependencyTypes_4 : 2 # Dependency types of direct reference layers, 0: Sample 1: Motion 2: Sample+Motion |
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65 | DependencyTypes_5 : 2 # Dependency types of direct reference layers, 0: Sample 1: Motion 2: Sample+Motion |
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66 | #=============== cameraparameters =============== |
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67 | CameraParameterFile : ./cam_balloons.cfg # camera parameter file |
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68 | CodedCamParsPrecision : 5 # precision used for coding of camera parameters (in units of 2^(-x) luma samples) |
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69 | #=============== unitdefinition =============== |
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70 | MaxCUWidth : 64 # Maximum coding unit width in pixel |
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71 | MaxCUHeight : 64 # Maximum coding unit height in pixel |
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72 | MaxPartitionDepth : 4 # Maximum coding unit depth |
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73 | QuadtreeTULog2MaxSize : 5 # Log2 of maximum transform size for |
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74 | QuadtreeTULog2MinSize : 2 # Log2 of minimum transform size for |
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75 | QuadtreeTUMaxDepthInter : 3 |
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76 | QuadtreeTUMaxDepthIntra : 3 |
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77 | #=============== codingstructure =============== |
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78 | IntraPeriod : 24 # Period of I-Frame ( -1 = only first) |
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79 | DecodingRefreshType : 1 # Random Accesss 0:none, 1:CDR, 2:IDR |
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80 | GOPSize : 8 # GOP Size (number of B slice = GOPSize-1) |
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81 | Frame1 : B 8 1 0.442 0 0 0 4 4 -8 -10 -12 -16 0 0 |
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82 | Frame2 : B 4 2 0.3536 0 0 0 2 3 -4 -6 4 1 4 5 1 1 0 0 1 0 |
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83 | Frame3 : B 2 3 0.3536 0 0 0 2 4 -2 -4 2 6 1 2 4 1 1 1 1 0 |
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84 | Frame4 : B 1 4 0.68 0 0 0 2 4 -1 1 3 7 1 1 5 1 0 1 1 1 0 |
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85 | Frame5 : B 3 4 0.68 0 0 0 2 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 0 |
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86 | Frame6 : B 6 3 0.3536 0 0 0 2 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 0 |
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87 | Frame7 : B 5 4 0.68 0 0 0 2 4 -1 -5 1 3 1 1 5 1 0 1 1 1 0 |
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88 | Frame8 : B 7 4 0.68 0 0 0 2 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 0 |
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89 | FrameI_l1 : I 0 0 0.442 0 0 0 0 0 0 0 |
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90 | Frame1_l1 : B 8 1 0.442 0 0 0 4 4 -8 -10 -12 -16 0 0 |
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91 | Frame2_l1 : B 4 2 0.3536 0 0 0 2 3 -4 -6 4 1 4 5 1 1 0 0 1 0 |
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92 | Frame3_l1 : B 2 3 0.3536 0 0 0 2 4 -2 -4 2 6 1 2 4 1 1 1 1 0 |
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93 | Frame4_l1 : B 1 4 0.68 0 0 0 2 4 -1 1 3 7 1 1 5 1 0 1 1 1 0 |
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94 | Frame5_l1 : B 3 4 0.68 0 0 0 2 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 0 |
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95 | Frame6_l1 : B 6 3 0.3536 0 0 0 2 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 0 |
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96 | Frame7_l1 : B 5 4 0.68 0 0 0 2 4 -1 -5 1 3 1 1 5 1 0 1 1 1 0 |
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97 | Frame8_l1 : B 7 4 0.68 0 0 0 2 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 0 |
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98 | FrameI_l2 : P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 |
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99 | Frame1_l2 : B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1 |
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100 | Frame2_l2 : B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1 |
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101 | Frame3_l2 : B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1 |
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102 | Frame4_l2 : B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1 |
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103 | Frame5_l2 : B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1 |
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104 | Frame6_l2 : B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1 |
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105 | Frame7_l2 : B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1 |
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106 | Frame8_l2 : B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1 |
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107 | FrameI_l3 : P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 |
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108 | Frame1_l3 : B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1 |
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109 | Frame2_l3 : B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1 |
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110 | Frame3_l3 : B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1 |
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111 | Frame4_l3 : B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1 |
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112 | Frame5_l3 : B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1 |
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113 | Frame6_l3 : B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1 |
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114 | Frame7_l3 : B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1 |
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115 | Frame8_l3 : B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1 |
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116 | FrameI_l4 : P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 |
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117 | Frame1_l4 : B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1 |
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118 | Frame2_l4 : B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1 |
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119 | Frame3_l4 : B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1 |
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120 | Frame4_l4 : B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1 |
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121 | Frame5_l4 : B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1 |
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122 | Frame6_l4 : B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1 |
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123 | Frame7_l4 : B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1 |
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124 | Frame8_l4 : B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1 |
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125 | FrameI_l5 : P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 |
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126 | Frame1_l5 : B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 1 0 1 -1 |
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127 | Frame2_l5 : B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 1 0 1 -1 |
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128 | Frame3_l5 : B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 1 0 1 -1 |
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129 | Frame4_l5 : B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 1 0 1 -1 |
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130 | Frame5_l5 : B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 1 0 2 -1 |
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131 | Frame6_l5 : B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 1 0 2 -1 |
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132 | Frame7_l5 : B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 1 0 2 -1 |
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133 | Frame8_l5 : B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 1 0 2 -1 |
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134 | #=============== motionsearch =============== |
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135 | FastSearch : 1 # 0:Full search 1:TZ search |
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136 | SearchRange : 64 # (0: Search range is a Full frame) |
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137 | BipredSearchRange : 4 # Search range for bi-prediction refinement |
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138 | HadamardME : 1 # Use of hadamard measure for fractional ME |
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139 | FEN : 1 # Fast encoder decision |
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140 | FDM : 1 # Fast Decision for Merge RD cost |
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141 | #=============== quantization =============== |
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142 | MaxDeltaQP : 0 # CU-based multi-QP optimization |
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143 | MaxCuDQPDepth : 0 # Max depth of a minimum CuDQP for sub-LCU-level delta QP |
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144 | DeltaQpRD : 0 # Slice-based multi-QP optimization |
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145 | RDOQ : 1 # RDOQ |
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146 | RDOQTS : 1 # RDOQ for transform skip |
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147 | #=============== deblockfilter =============== |
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148 | DeblockingFilterControlPresent : 1 # Dbl control params present (0=not present, 1=present) (mc) |
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149 | LoopFilterOffsetInPPS : 0 # Dbl params: 0=varying params in SliceHeader, param = base_param + GOP_offset_param; 1=constant params in PPS, param = base_param) |
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150 | LoopFilterDisable : 0 1 # Disable deblocking filter (0=Filter, 1=No Filter) (mc) |
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151 | LoopFilterBetaOffset_div2 : 0 # base_param: -6 ~ 6 |
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152 | LoopFilterTcOffset_div2 : 0 # base_param: -6 ~ 6 |
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153 | DeblockingFilterMetric : 0 # blockiness metric (automatically configures deblocking parameters in bitstream) |
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154 | #=============== misc =============== |
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155 | InternalBitDepth : 8 # codec operating bit-depth |
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156 | #=============== codingtools =============== |
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157 | SAO : 1 0 # Sample adaptive offset (0: OFF, 1: ON) (mc) |
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158 | AMP : 1 # Asymmetric motion partitions (0: OFF, 1: ON) |
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159 | TransformSkip : 1 # Transform skipping (0: OFF, 1: ON) |
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160 | TransformSkipFast : 1 # Fast Transform skipping (0: OFF, 1: ON) |
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161 | SAOLcuBoundary : 0 # SAOLcuBoundary using non-deblocked pixels (0: OFF, 1: ON) |
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162 | #=============== slices =============== |
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163 | SliceMode : 0 # 0: Disable all slice options. |
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164 | SliceArgument : 1500 # Argument for 'SliceMode'. |
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165 | LFCrossSliceBoundaryFlag : 1 # In-loop filtering, including ALF and DB, is across or not across slice boundary. |
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166 | #=============== pcm =============== |
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167 | PCMEnabledFlag : 0 # 0: No PCM mode |
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168 | PCMLog2MaxSize : 5 # Log2 of maximum PCM block size. |
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169 | PCMLog2MinSize : 3 # Log2 of minimum PCM block size. |
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170 | PCMInputBitDepthFlag : 1 # 0: PCM bit-depth is internal bit-depth. 1: PCM bit-depth is input bit-depth. |
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171 | PCMFilterDisableFlag : 0 # 0: Enable loop filtering on I_PCM samples. 1: Disable loop filtering on I_PCM samples. |
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172 | #=============== tiles =============== |
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173 | UniformSpacingIdc : 0 # 0: the column boundaries are indicated by ColumnWidth array, the row boundaries are indicated by RowHeight array |
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174 | NumTileColumnsMinus1 : 0 # Number of columns in a picture minus 1 |
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175 | ColumnWidthArray : 2 3 # Array containing ColumnWidth values in units of LCU (from left to right in picture) |
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176 | NumTileRowsMinus1 : 0 # Number of rows in a picture minus 1 |
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177 | RowHeightArray : 2 # Array containing RowHeight values in units of LCU (from top to bottom in picture) |
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178 | LFCrossTileBoundaryFlag : 1 # In-loop filtering is across or not across tile boundary. |
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179 | #=============== wavefront =============== |
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180 | WaveFrontSynchro : 0 # 0: No WaveFront synchronisation (WaveFrontSubstreams must be 1 in this case). |
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181 | #=============== quantizationmatrix =============== |
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182 | ScalingList : 0 # ScalingList 0 : off, 1 : default, 2 : file read |
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183 | ScalingListFile : scaling_list.txt # Scaling List file name. If file is not exist, use Default Matrix. |
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184 | #=============== lossless =============== |
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185 | TransquantBypassEnableFlag : 0 # Value of PPS flag. |
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186 | CUTransquantBypassFlagValue : 0 # Constant lossless-value signaling per CU, if TransquantBypassEnableFlag is 1. |
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187 | #=============== ratecontrol =============== |
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188 | RateControl : 0 # Rate control: enable rate control |
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189 | TargetBitrate : 1000000 # Rate control: target bitrate, in bps |
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190 | KeepHierarchicalBit : 1 # Rate control: keep hierarchical bit allocation in rate control algorithm |
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191 | LCULevelRateControl : 1 # Rate control: 1: LCU level RC; 0: picture level RC |
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192 | RCLCUSeparateModel : 1 # Rate control: use LCU level separate R-lambda model |
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193 | InitialQP : 0 # Rate control: initial QP |
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194 | RCForceIntraQP : 0 # Rate control: force intra QP to be equal to initial QP |
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195 | #=============== multiviewcodingtools =============== |
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196 | IvMvPred : 1 1 # Inter-view motion prediction |
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197 | AdvMultiviewResPred : 1 # Advanced inter-view residual prediction (0:off, 1:on) |
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198 | IlluCompEnable : 1 # Enable Illumination compensation ( 0: off, 1: on ) (v/d) |
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199 | ViewSynthesisPred : 1 # View synthesis prediction |
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200 | DepthRefinement : 1 # Dispary refined by depth DoNBDV |
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201 | IvMvScaling : 1 # Interview motion vector scaling |
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202 | SubPULog2Size : 3 # Log2 of sub-PU size for IvMvPred (2...6) |
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203 | SubPUMPILog2Size : 3 # Log2 of sub-PU size for MPI (3...6) |
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204 | DBBP : 1 # Depth-based Block Partitioning |
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205 | #=============== depthcodingtools =============== |
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206 | VSO : 1 # use of view synthesis optimization for depth coding |
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207 | DMM : 1 |
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208 | SDC : 1 |
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209 | DLT : 1 |
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210 | QTL : 1 |
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211 | PC : 1 |
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212 | InterSDC : 1 # use of inter sdc |
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213 | MPI : 1 |
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214 | #=============== viewsynthesisoptimizationvso =============== |
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215 | VSOConfig : [cx0 B(cc1) I(s0.25 s0.5 s0.75)][cx1 B(oo0) B(oo2) I(s0.25 s0.5 s0.75 s1.25 s1.5 s1.75)][cx2 B(cc1) I(s1.25 s1.5 s1.75)] # VSO configuration string |
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216 | WVSO : 1 # use of WVSO (Depth distortion metric with a weighted depth fidelity term) |
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217 | VSOWeight : 10 # weight of VSO ( in SAD case, cf. squared in SSE case ) |
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218 | VSDWeight : 1 # weight of VSD ( in SAD case, cf. squared in SSE case ) |
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219 | DWeight : 1 # weight of depth distortion itself ( in SAD case, cf. squared in SSE case ) |
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220 | UseEstimatedVSD : 1 # Model based VSD estimation instead of rendering based for some encoder decisions |
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