1 | # Inter layer prediction only at IRAP pictures |
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2 | # |
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3 | |
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4 | InputFile_0 : ./Balloons_1024x768_30_03.yuv |
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5 | InputFile_1 : ./Balloons_1024x768_30_01.yuv |
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6 | InputFile_2 : ./Balloons_1024x768_30_05.yuv |
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7 | |
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8 | BitstreamFile : ./Balloons_1024x768.bit |
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9 | |
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10 | ReconFile_0 : ./Balloons_1024x768_30_03_rec.yuv |
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11 | ReconFile_1 : ./Balloons_1024x768_30_01_rec.yuv |
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12 | ReconFile_2 : ./Balloons_1024x768_30_05_rec.yuv |
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13 | |
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14 | FramesToBeEncoded : 48 |
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15 | FrameRate : 30 |
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16 | SourceWidth : 1024 |
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17 | SourceHeight : 768 |
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18 | NumberOfLayers : 3 |
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19 | |
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20 | QP : 25 |
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21 | |
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22 | #======== VPS ============================ |
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23 | ScalabilityMask : 2 # Scalability Mask ( 2: View Scalability, shall be 2 for MV-HEVC ) |
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24 | DimensionIdLen : 3 # Number of bits to store Ids, per scalability dimension, (m) |
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25 | ViewOrderIndex : 0 1 2 # ViewOrderIndex, per layer (m) |
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26 | LayerIdInNuh : 0 # Layer Id in NAL unit header, (0: no explicit signalling, otherwise per layer ) (m) |
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27 | SplittingFlag : 0 # Splitting Flag |
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28 | ViewId : 1 0 2 # ViewId, per ViewOrderIndex (m) |
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29 | |
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30 | #======== VPS / Layer sets ================ |
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31 | VpsNumLayerSets : 4 # Number of layer sets |
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32 | LayerIdsInSet_0 : 0 # LayerIds in vps of layer set |
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33 | LayerIdsInSet_1 : 0 1 # LayerIds in vps of layer set |
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34 | LayerIdsInSet_2 : 0 2 # LayerIds in vps of layer set |
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35 | LayerIdsInSet_3 : 0 1 2 # LayerIds in vps of layer set |
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36 | |
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37 | DefaultOneTargetOutputLayerFlag: 0 # Output highest layer of layer sets by default |
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38 | OutputLayerSetIdx : 1 2 # Indices of layer sets used as additional output layer sets |
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39 | LayerIdsInAddOutputLayerSet_0 : 1 # LayerIds in vps of additional output layers |
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40 | LayerIdsInAddOutputLayerSet_1 : 2 # LayerIds in vps of additional output layers |
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41 | ProfileLevelTierIdx : 0 0 0 0 0 0 # Indices to profile level tier (TBD) |
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42 | |
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43 | #======== VPS / Dependencies ================ |
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44 | DirectRefLayers_1 : 0 # LayerIds in vps of direct reference layers |
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45 | DirectRefLayers_2 : 0 # LayerIds in vps of direct reference layers |
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46 | DependencyTypes_1 : 2 # Dependency types of direct reference layers, 0: Sample 1: Motion 2: Sample+Motion |
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47 | DependencyTypes_2 : 2 # Dependency types of direct reference layers, 0: Sample 1: Motion 2: Sample+Motion |
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48 | |
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49 | #======== Unit definition ================ |
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50 | MaxCUWidth : 64 # Maximum coding unit width in pixel |
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51 | MaxCUHeight : 64 # Maximum coding unit height in pixel |
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52 | MaxPartitionDepth : 4 # Maximum coding unit depth |
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53 | QuadtreeTULog2MaxSize : 5 # Log2 of maximum transform size for |
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54 | # quadtree-based TU coding (2...6) |
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55 | QuadtreeTULog2MinSize : 2 # Log2 of minimum transform size for |
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56 | # quadtree-based TU coding (2...6) |
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57 | QuadtreeTUMaxDepthInter : 3 |
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58 | QuadtreeTUMaxDepthIntra : 3 |
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59 | |
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60 | #======== Coding Structure ============= |
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61 | IntraPeriod : 24 # Period of I-Frame ( -1 = only first) |
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62 | DecodingRefreshType : 1 # Random Accesss 0:none, 1:CDR, 2:IDR |
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63 | GOPSize : 8 # GOP Size (number of B slice = GOPSize-1) |
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64 | |
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65 | # QPfactor betaOffsetDiv2 #ref_pics_active reference pictures deltaRPS reference idcs ilPredLayerIdc refLayerPicPosIl_L1 |
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66 | # Type POC QPoffset tcOffsetDiv2 temporal_id #ref_pics predict #ref_idcs #ActiveRefLayerPics refLayerPicPosIl_L0 |
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67 | |
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68 | Frame1: B 8 1 0.442 0 0 0 4 4 -8 -10 -12 -16 0 0 |
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69 | Frame2: B 4 2 0.3536 0 0 0 2 3 -4 -6 4 1 4 5 1 1 0 0 1 0 |
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70 | Frame3: B 2 3 0.3536 0 0 0 2 4 -2 -4 2 6 1 2 4 1 1 1 1 0 |
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71 | Frame4: B 1 4 0.68 0 0 0 2 4 -1 1 3 7 1 1 5 1 0 1 1 1 0 |
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72 | Frame5: B 3 4 0.68 0 0 0 2 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 0 |
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73 | Frame6: B 6 3 0.3536 0 0 0 2 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 0 |
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74 | Frame7: B 5 4 0.68 0 0 0 2 4 -1 -5 1 3 1 1 5 1 0 1 1 1 0 |
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75 | Frame8: B 7 4 0.68 0 0 0 2 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 0 |
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76 | |
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77 | FrameI_l1: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 |
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78 | Frame1_l1: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 0 |
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79 | Frame2_l1: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 0 |
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80 | Frame3_l1: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 0 |
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81 | Frame4_l1: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 0 |
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82 | Frame5_l1: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 0 |
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83 | Frame6_l1: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 0 |
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84 | Frame7_l1: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 0 |
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85 | Frame8_l1: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 0 |
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86 | |
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87 | FrameI_l2: P 0 3 0.442 0 0 0 1 0 0 1 0 0 -1 |
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88 | Frame1_l2: B 8 4 0.442 0 0 0 4 4 -8 -10 -12 -16 0 0 |
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89 | Frame2_l2: B 4 5 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 0 |
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90 | Frame3_l2: B 2 6 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 0 |
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91 | Frame4_l2: B 1 7 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 0 |
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92 | Frame5_l2: B 3 7 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 0 |
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93 | Frame6_l2: B 6 6 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 0 |
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94 | Frame7_l2: B 5 7 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 0 |
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95 | Frame8_l2: B 7 7 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 0 |
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96 | |
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97 | |
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98 | ### DO NOT ADD ANYTHING BELOW THIS LINE ### |
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99 | ### DO NOT DELETE THE EMPTY LINE BELOW ### |
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