FrameSkip : 0 # Number of frames to be skipped in input FramesToBeEncoded : 500 # Number of frames to be coded Level : 4.1 #======== File I/O =============== InputFile0 : BasketballDrive_960x540_50_zerophase_0.9pi.yuv FrameRate0 : 50 # Frame Rate per second InputBitDepth0 : 8 # Input bitdepth for layer 0 SourceWidth0 : 960 # Input frame width SourceHeight0 : 544 # Input frame height RepFormatIdx0 : 0 # Index of corresponding rep_format() in the VPS IntraPeriod0 : 48 # Period of I-Frame ( -1 = only first) ConformanceMode0 : 1 # conformance mode QP0 : 22 InputFile1 : BasketballDrive_1920x1080_50.yuv FrameRate1 : 50 # Frame Rate per second InputBitDepth1 : 8 # Input bitdepth for layer 1 SourceWidth1 : 1920 # Input frame width SourceHeight1 : 1080 # Input frame height RepFormatIdx1 : 1 # Index of corresponding rep_format() in the VPS IntraPeriod1 : 48 # Period of I-Frame ( -1 = only first) ConformanceMode1 : 1 # conformance mode NumScaledRefLayerOffsets1 : 1 # Number of scaled entry offsets for this layer ScaledRefLayerId1 : 0 # Scaled reference layer ID ScaledRefLayerBottomOffset1 : -4 # offset for spatial alignment of the base and enhancement layers QP1 : 20