#======== Legend for comments ===================== # (m) specification per layer/dimension/layerset possible # (c) cyclic repetition of values, if not given for all layers/dimensions/layersets. (e.g. 5 layers and 1 2 3 -> 1 2 3 1 2 ) NumberOfLayers : 6 #======== VPS ============================ ScalabilityMask : 10 # Scalability Mask ( Scalability Mask: 2: Multiview, 8: Auxiliary, 10: Multiview + Auxiliary ) DimensionIdLen : 4 4 # Number of bits to store Ids, per scalability dimension, (m) ViewOrderIndex : 0 0 1 1 2 2 # # ViewOrderIndex, per layer (m) AuxId : 0 2 0 2 0 2 # Auxiliary Id, per layer (m), ( 0: none, 1: Alpha, 2: Depth ) LayerIdInNuh : 0 1 2 3 4 5 # Layer Id in NAL unit header, (0: no explicit signalling, otherwise per layer ) (m) #======== VPS/ Layer sets ================ VpsNumLayerSets : 1 # Number of layer sets LayerIdsInSet_0 : 0 # Indices in VPS of layers in layer set 0 (here: LS 0) LayerIdsInSet_1 : # Indices in VPS of layers in layer set 1 (here: LS 1) LayerIdsInSet_2 : # Indices in VPS of layers in layer set 1 (here: LS 1) LayerIdsInSet_3 : # Indices in VPS of layers in layer set 1 (here: LS 1) NumAddLayerSets : 5 # Additional layer sets for independent decodable non-base layer HighestLayerIdxPlus1_0 : -1 1 0 0 0 0 # Highest layer idx plus 1 for the 0-th additional layer set, per independent layer (m) (first value will be ignored) (here: LS 1) HighestLayerIdxPlus1_1 : -1 0 1 0 0 0 # Highest layer idx plus 1 for the 1-th additional layer set, per independent layer (m) (first value will be ignored) (here: LS 2) HighestLayerIdxPlus1_2 : -1 0 0 1 0 0 # Highest layer idx plus 1 for the 1-th additional layer set, per independent layer (m) (first value will be ignored) (here: LS 3) HighestLayerIdxPlus1_3 : -1 0 0 0 1 0 # Highest layer idx plus 1 for the 1-th additional layer set, per independent layer (m) (first value will be ignored) (here: LS 4) HighestLayerIdxPlus1_4 : -1 0 0 0 0 1 # Highest layer idx plus 1 for the 1-th additional layer set, per independent layer (m) (first value will be ignored) (here: LS 5) #======== VPS / Output layer sets ================ OutputLayerSetIdx : # Indices of layer sets used to derive additional output layer sets # TREE 0 (LS Idx (1)) LayerIdsInAddOutputLayerSet_0 : # Indices in VPS of output layers in additional output layer set 0 (here: OLS 7) # TREE 1 (LS Idx (2)) LayerIdsInAddOutputLayerSet_1 : # Indices in VPS of output layers in additional output layer set 1 (here: OLS 8) # TREE 2 (LS Idx (4)) LayerIdsInAddOutputLayerSet_2 : # Indices in VPS of output layers in additional output layer set 2 (here: OLS 9) # TREE 3 (LS Idx (5)) LayerIdsInAddOutputLayerSet_3 : # Indices in VPS of output layers in additional output layer set 3 (here: OLS 10) # TREE 4 (LS Idx (6)) LayerIdsInAddOutputLayerSet_4 : # Indices in VPS of output layers in additional output layer set 4 (here: OLS 11) LayerIdsInAddOutputLayerSet_5 : # Indices in VPS of output layers in additional output layer set 4 (here: OLS 12) LayerIdsInAddOutputLayerSet_6 : # Indices in VPS of output layers in additional output layer set 4 (here: OLS 13) LayerIdsInAddOutputLayerSet_7 : # Indices in VPS of output layers in additional output layer set 4 (here: OLS 14) #======== VPS / PTLI ================ Profile : main main main # Profile indication in VpsProfileTierLevel, per VpsProfileTierLevel syntax structure (m) Level : none none none # Level indication in VpsProfileTierLevel, per VpsProfileTierLevel syntax structure (m) Tier : main main main # Tier indication in VpsProfileTierLevel, per VpsProfileTierLevel syntax structure (m) InblFlag : 0 0 1 # Inbl indication in VpsProfileTierLevel, per VpsProfileTierLevel syntax structure (m) # For OLS corresponding to layer set ProfileTierLevelIdx_0 : 1 # VpsProfileTierLevel indices of layers in output layer set 0 (m) (should be -1, when layer is not necessary) ProfileTierLevelIdx_1 : 2 # VpsProfileTierLevel indices of layers in output layer set 0 (m) (should be -1, when layer is not necessary) ProfileTierLevelIdx_2 : 2 # VpsProfileTierLevel indices of layers in output layer set 2 (m) (should be -1, when layer is not necessary) ProfileTierLevelIdx_3 : 2 # VpsProfileTierLevel indices of layers in output layer set 3 (m) (should be -1, when layer is not necessary) ProfileTierLevelIdx_4 : 2 # VpsProfileTierLevel indices of layers in output layer set 4 (m) (should be -1, when layer is not necessary) ProfileTierLevelIdx_5 : 2 # VpsProfileTierLevel indices of layers in output layer set 5 (m) (should be -1, when layer is not necessary) #======== VPS / Dependencies ================ DirectRefLayers_1 : # Indices in VPS of direct reference layers DirectRefLayers_2 : # Indices in VPS of direct reference layers DirectRefLayers_3 : # Indices in VPS of direct reference layers DirectRefLayers_4 : # Indices in VPS of direct reference layers DirectRefLayers_5 : # Indices in VPS of direct reference layers DependencyTypes_1 : # Dependency types of direct reference layers, 0: Sample 1: Motion 2: Sample+Motion DependencyTypes_2 : # Dependency types of direct reference layers, 0: Sample 1: Motion 2: Sample+Motion DependencyTypes_3 : # Dependency types of direct reference layers, 0: Sample 1: Motion 2: Sample+Motion DependencyTypes_4 : # Dependency types of direct reference layers, 0: Sample 1: Motion 2: Sample+Motion DependencyTypes_5 : # Dependency types of direct reference layers, 0: Sample 1: Motion 2: Sample+Motion #======== Coding Structure ============= # CbQPoffset QPfactor betaOffsetDiv2 #ref_pics_active reference pictures deltaRPS reference idcs ilPredLayerIdc refLayerPicPosIl_L1 # Type POC QPoffset CrQPoffset tcOffsetDiv2 temporal_id #ref_pics predict #ref_idcs #ActiveRefLayerPics refLayerPicPosIl_L0 Frame1: B 8 1 0 0 0.442 0 0 0 4 4 -8 -10 -12 -16 0 0 Frame2: B 4 2 0 0 0.3536 0 0 0 2 3 -4 -6 4 1 4 5 1 1 0 0 1 0 Frame3: B 2 3 0 0 0.3536 0 0 0 2 4 -2 -4 2 6 1 2 4 1 1 1 1 0 Frame4: B 1 4 0 0 0.68 0 0 0 2 4 -1 1 3 7 1 1 5 1 0 1 1 1 0 Frame5: B 3 4 0 0 0.68 0 0 0 2 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 0 Frame6: B 6 3 0 0 0.3536 0 0 0 2 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 0 Frame7: B 5 4 0 0 0.68 0 0 0 2 4 -1 -5 1 3 1 1 5 1 0 1 1 1 0 Frame8: B 7 4 0 0 0.68 0 0 0 2 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 0 FrameI_l1: I 0 0 0 0 0.442 0 0 0 0 0 0 0 Frame1_l1: B 8 1 0 0 0.442 0 0 0 4 4 -8 -10 -12 -16 0 0 Frame2_l1: B 4 2 0 0 0.3536 0 0 0 2 3 -4 -6 4 1 4 5 1 1 0 0 1 0 Frame3_l1: B 2 3 0 0 0.3536 0 0 0 2 4 -2 -4 2 6 1 2 4 1 1 1 1 0 Frame4_l1: B 1 4 0 0 0.68 0 0 0 2 4 -1 1 3 7 1 1 5 1 0 1 1 1 0 Frame5_l1: B 3 4 0 0 0.68 0 0 0 2 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 0 Frame6_l1: B 6 3 0 0 0.3536 0 0 0 2 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 0 Frame7_l1: B 5 4 0 0 0.68 0 0 0 2 4 -1 -5 1 3 1 1 5 1 0 1 1 1 0 Frame8_l1: B 7 4 0 0 0.68 0 0 0 2 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 0 FrameI_l2: I 0 3 0 0 0.442 0 0 0 1 0 0 0 Frame1_l2: B 8 4 0 0 0.442 0 0 0 4 4 -8 -10 -12 -16 0 0 Frame2_l2: B 4 5 0 0 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 0 Frame3_l2: B 2 6 0 0 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 0 Frame4_l2: B 1 7 0 0 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 0 Frame5_l2: B 3 7 0 0 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 0 Frame6_l2: B 6 6 0 0 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 0 Frame7_l2: B 5 7 0 0 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 0 Frame8_l2: B 7 7 0 0 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 0 FrameI_l3: I 0 3 0 0 0.442 0 0 0 1 0 0 0 Frame1_l3: B 8 4 0 0 0.442 0 0 0 4 4 -8 -10 -12 -16 0 0 Frame2_l3: B 4 5 0 0 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 0 Frame3_l3: B 2 6 0 0 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 0 Frame4_l3: B 1 7 0 0 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 0 Frame5_l3: B 3 7 0 0 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 0 Frame6_l3: B 6 6 0 0 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 0 Frame7_l3: B 5 7 0 0 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 0 Frame8_l3: B 7 7 0 0 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 0 FrameI_l4: I 0 3 0 0 0.442 0 0 0 1 0 0 0 Frame1_l4: B 8 4 0 0 0.442 0 0 0 4 4 -8 -10 -12 -16 0 0 Frame2_l4: B 4 5 0 0 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 0 Frame3_l4: B 2 6 0 0 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 0 Frame4_l4: B 1 7 0 0 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 0 Frame5_l4: B 3 7 0 0 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 0 Frame6_l4: B 6 6 0 0 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 0 Frame7_l4: B 5 7 0 0 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 0 Frame8_l4: B 7 7 0 0 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 0 FrameI_l5: I 0 3 0 0 0.442 0 0 0 1 0 0 0 Frame1_l5: B 8 4 0 0 0.442 0 0 0 4 4 -8 -10 -12 -16 0 0 Frame2_l5: B 4 5 0 0 0.3536 0 0 0 3 3 -4 -6 4 1 4 5 1 1 0 0 1 0 Frame3_l5: B 2 6 0 0 0.3536 0 0 0 3 4 -2 -4 2 6 1 2 4 1 1 1 1 0 Frame4_l5: B 1 7 0 0 0.68 0 0 0 3 4 -1 1 3 7 1 1 5 1 0 1 1 1 0 Frame5_l5: B 3 7 0 0 0.68 0 0 0 3 4 -1 -3 1 5 1 -2 5 1 1 1 1 0 0 Frame6_l5: B 6 6 0 0 0.3536 0 0 0 3 4 -2 -4 -6 2 1 -3 5 1 1 1 1 0 0 Frame7_l5: B 5 7 0 0 0.68 0 0 0 3 4 -1 -5 1 3 1 1 5 1 0 1 1 1 0 Frame8_l5: B 7 7 0 0 0.68 0 0 0 3 4 -1 -3 -7 1 1 -2 5 1 1 1 1 0 0 LoopFilterDisable : 0 1 # Disable deblocking filter (0=Filter, 1=No Filter) (mc) SAO : 1 0 # Sample adaptive offset (0: OFF, 1: ON) (mc) #========== view synthesis optimization (VSO) ========== VSO : 1 # use of view synthesis optimization for depth coding VSOConfig : [cx0 B(cc1) I(s0.25 s0.5 s0.75)][cx1 B(oo0) B(oo2) I(s0.25 s0.5 s0.75 s1.25 s1.5 s1.75)][cx2 B(cc1) I(s1.25 s1.5 s1.75)] # VSO configuration string #VSOConfig : [ox0 B(cc1) I(s0.25 s0.5 s0.75)][cx1 B(oo0) B(oo2) I(s0.25 s0.5 s0.75 s1.25 s1.5 s1.75)][ox2 B(cc1) I(s1.25 s1.5 s1.75)] # VSO configuration string for FCO = 1 WVSO : 1 # use of WVSO (Depth distortion metric with a weighted depth fidelity term) VSOWeight : 10 # weight of VSO ( in SAD case, cf. squared in SSE case ) VSDWeight : 1 # weight of VSD ( in SAD case, cf. squared in SSE case ) DWeight : 1 # weight of depth distortion itself ( in SAD case, cf. squared in SSE case ) UseEstimatedVSD : 1 # Model based VSD estimation instead of rendering based for some encoder decisions