#======== Legend for comments ===================== # (m) specification per layer/dimension/layerset possible # (c) cyclic repetition of values, if not given for all layers/dimensions/layersets. (e.g. 5 layers and 1 2 3 -> 1 2 3 1 2 ) #======== File I/O ===================== InputFile_0 : newspapercc_4.yuv InputFile_1 : newspapercc_4_depth.yuv InputFile_2 : newspapercc_2.yuv InputFile_3 : newspapercc_2_depth.yuv InputFile_4 : newspapercc_6.yuv InputFile_5 : newspapercc_6_depth.yuv BitstreamFile : stream.bit ReconFile_0 : rec_4.yuv ReconFile_1 : rec_4_depth.yuv ReconFile_2 : rec_2.yuv ReconFile_3 : rec_2_depth.yuv ReconFile_4 : rec_6.yuv ReconFile_5 : rec_6_depth.yuv NumberOfLayers : 6 #======== VPS ============================ ScalabilityMask : 3 # Scalability Mask ( 2: View Scalability, 3: View + Depth Scalability ) DimensionIdLen : 1 2 # Number of bits to store Ids, per scalability dimension, (m) ViewOrderIndex : 0 0 1 1 2 2 # ViewOrderIndex, per layer (m) DepthFlag : 0 1 0 1 0 1 # DepthFlag (m) LayerIdInNuh : 0 # Layer Id in NAL unit header, (0: no explicit signalling, otherwise per layer ) (m) SplittingFlag : 0 # Splitting Flag ViewId : 1 0 2 # ViewId, per ViewOrderIndex (m) #======== VPS/ Layer sets ================ VpsNumLayerSets : 5 # Number of layer sets LayerIdsInSet_0 : 0 # Indices in VPS of layers in layer set 0 LayerIdsInSet_1 : 0 1 # Indices in VPS of layers in layer set 1 LayerIdsInSet_2 : 0 1 2 3 # Indices in VPS of layers in layer set 2 LayerIdsInSet_3 : 0 1 4 5 # Indices in VPS of layers in layer set 3 LayerIdsInSet_4 : 0 1 2 3 4 5 # Indices in VPS of layers in layer set 4 #======== VPS / Output layer sets ================ DefaultTargetOutputLayerIdc : 0 # Specifies output layers of layer sets, 0: output all layers, 1: output highest layer, 2: specified by LayerIdsInDefOutputLayerSet OutputLayerSetIdx : 2 3 # Indices of layer sets used to derive additional output layer sets LayerIdsInAddOutputLayerSet_0 : 2 3 # Indices in VPS of output layers in additional output layer set 0 LayerIdsInAddOutputLayerSet_1 : 4 5 # Indices in VPS of output layers in additional output layer set 1 #======== VPS / PTLI ================ Profile : main main 3d-main # Profile indication in VpsProfileTierLevel, per VpsProfileTierLevel syntax structure (m) Level : none none none # Level indication in VpsProfileTierLevel, per VpsProfileTierLevel syntax structure (m) Tier : main main main # Tier indication in VpsProfileTierLevel, per VpsProfileTierLevel syntax structure (m) InblFlag : 0 0 0 # Inbl indication in VpsProfileTierLevel, per VpsProfileTierLevel syntax structure (m) ProfileTierLevelIdx_0 : 1 # VpsProfileTierLevel indices of layers in output layer set 0 (m) (should be -1, when layer is not necessary) ProfileTierLevelIdx_1 : 1 2 # VpsProfileTierLevel indices of layers in output layer set 1 (m) (should be -1, when layer is not necessary) ProfileTierLevelIdx_2 : 1 2 2 2 # VpsProfileTierLevel indices of layers in output layer set 2 (m) (should be -1, when layer is not necessary) ProfileTierLevelIdx_3 : 1 2 2 2 # VpsProfileTierLevel indices of layers in output layer set 3 (m) (should be -1, when layer is not necessary) ProfileTierLevelIdx_4 : 1 2 2 2 2 2 # VpsProfileTierLevel indices of layers in output layer set 4 (m) (should be -1, when layer is not necessary) ProfileTierLevelIdx_5 : 1 2 2 2 # VpsProfileTierLevel indices of layers in output layer set 5 (m) (should be -1, when layer is not necessary) ProfileTierLevelIdx_6 : 1 2 2 2 # VpsProfileTierLevel indices of layers in output layer set 6 (m) (should be -1, when layer is not necessary) #======== VPS / Dependencies ================ DirectRefLayers_1 : 0 # Indices in VPS of direct reference layers DirectRefLayers_2 : 0 1 # Indices in VPS of direct reference layers DirectRefLayers_3 : 1 2 # Indices in VPS of direct reference layers DirectRefLayers_4 : 0 1 # Indices in VPS of direct reference layers DirectRefLayers_5 : 1 4 # Indices in VPS of direct reference layers DependencyTypes_1 : 6 # Dependency types of direct reference layers, 0: Sample 1: Motion 2: Sample+Motion 6: Sample+Motion+Quadtree DependencyTypes_2 : 2 0 # Dependency types of direct reference layers, 0: Sample 1: Motion 2: Sample+Motion 6: Sample+Motion+Quadtree DependencyTypes_3 : 2 6 # Dependency types of direct reference layers, 0: Sample 1: Motion 2: Sample+Motion 6: Sample+Motion+Quadtree DependencyTypes_4 : 2 0 # Dependency types of direct reference layers, 0: Sample 1: Motion 2: Sample+Motion 6: Sample+Motion+Quadtree DependencyTypes_5 : 2 6 # Dependency types of direct reference layers, 0: Sample 1: Motion 2: Sample+Motion 6: Sample+Motion+Quadtree #========== Camera parameters ========== CameraParameterFile : cam_pars.txt # camera parameter file CodedCamParsPrecision : 5 # precision used for coding of camera parameters (in units of 2^(-x) luma samples) #======== Unit definition ================ MaxCUWidth : 64 # Maximum coding unit width in pixel MaxCUHeight : 64 # Maximum coding unit height in pixel MaxPartitionDepth : 4 # Maximum coding unit depth QuadtreeTULog2MaxSize : 5 # Log2 of maximum transform size for # quadtree-based TU coding (2...6) QuadtreeTULog2MinSize : 2 # Log2 of minimum transform size for # quadtree-based TU coding (2...6) QuadtreeTUMaxDepthInter : 3 QuadtreeTUMaxDepthIntra : 3 #======== Coding Structure ============= IntraPeriod : 1 # Period of I-Frame ( -1 = only first) DecodingRefreshType : 1 # Random Accesss 0:none, 1:CRA, 2:IDR, 3:Recovery Point SEI GOPSize : 1 # GOP Size (number of B slice = GOPSize-1) Frame1 : B 1 1 0.442 0 0 0 4 0 0 0 0 FrameI_l1: I 0 0 0.442 0 0 0 0 0 0 0 1 Frame1_l1 : B 1 1 0.442 0 0 0 4 0 0 0 1 FrameI_l2 : I 0 0 0.442 0 0 0 0 0 0 0 1 Frame1_l2 : B 1 1 0.442 0 0 0 4 0 0 0 1 FrameI_l3 : I 0 0 0.442 0 0 0 0 0 0 0 1 Frame1_l3 : B 1 1 0.442 0 0 0 4 0 0 0 1 FrameI_l4 : I 0 0 0.442 0 0 0 0 0 0 0 1 Frame1_l4 : B 1 1 0.442 0 0 0 4 0 0 0 1 FrameI_l5 : I 0 0 0.442 0 0 0 0 0 0 0 1 Frame1_l5 : B 1 1 0.442 0 0 0 4 0 0 0 1 #=========== Motion Search ============= FastSearch : 1 # 0:Full search 1:TZ search SearchRange : 64 # (0: Search range is a Full frame) BipredSearchRange : 4 # Search range for bi-prediction refinement HadamardME : 1 # Use of hadamard measure for fractional ME FEN : 1 # Fast encoder decision FDM : 1 # Fast Decision for Merge RD cost #======== Quantization ============= MaxDeltaQP : 0 # CU-based multi-QP optimization MaxCuDQPDepth : 0 # Max depth of a minimum CuDQP for sub-LCU-level delta QP DeltaQpRD : 0 # Slice-based multi-QP optimization RDOQ : 1 # RDOQ RDOQTS : 1 # RDOQ for transform skip #=========== Deblock Filter ============ LoopFilterOffsetInPPS : 1 # Dbl params: 0=varying params in SliceHeader, param = base_param + GOP_offset_param; 1 (default) =constant params in PPS, param = base_param) LoopFilterDisable : 0 1 # Disable deblocking filter (0=Filter, 1=No Filter) (mc) LoopFilterBetaOffset_div2 : 0 # base_param: -6 ~ 6 LoopFilterTcOffset_div2 : 0 # base_param: -6 ~ 6 DeblockingFilterMetric : 0 # blockiness metric (automatically configures deblocking parameters in bitstream). Applies slice-level loop filter offsets (LoopFilterOffsetInPPS and LoopFilterDisable must be 0) #=========== Misc. ============ InternalBitDepth : 8 # codec operating bit-depth #=========== Coding Tools ================= SAO : 1 0 # Sample adaptive offset (0: OFF, 1: ON) (mc) AMP : 1 # Asymmetric motion partitions (0: OFF, 1: ON) TransformSkip : 1 # Transform skipping (0: OFF, 1: ON) TransformSkipFast : 1 # Fast Transform skipping (0: OFF, 1: ON) SAOLcuBoundary : 0 # SAOLcuBoundary using non-deblocked pixels (0: OFF, 1: ON) #============ Slices ================ SliceMode : 0 # 0: Disable all slice options. # 1: Enforce maximum number of LCU in an slice, # 2: Enforce maximum number of bytes in an 'slice' # 3: Enforce maximum number of tiles in a slice SliceArgument : 1500 # Argument for 'SliceMode'. # If SliceMode==1 it represents max. SliceGranularity-sized blocks per slice. # If SliceMode==2 it represents max. bytes per slice. # If SliceMode==3 it represents max. tiles per slice. LFCrossSliceBoundaryFlag : 1 # In-loop filtering, including ALF and DB, is across or not across slice boundary. # 0:not across, 1: across #============ PCM ================ PCMEnabledFlag : 0 # 0: No PCM mode PCMLog2MaxSize : 5 # Log2 of maximum PCM block size. PCMLog2MinSize : 3 # Log2 of minimum PCM block size. PCMInputBitDepthFlag : 1 # 0: PCM bit-depth is internal bit-depth. 1: PCM bit-depth is input bit-depth. PCMFilterDisableFlag : 0 # 0: Enable loop filtering on I_PCM samples. 1: Disable loop filtering on I_PCM samples. #============ Tiles ================ TileUniformSpacing : 0 # 0: the column boundaries are indicated by TileColumnWidth array, the row boundaries are indicated by TileRowHeight array # 1: the column and row boundaries are distributed uniformly NumTileColumnsMinus1 : 0 # Number of tile columns in a picture minus 1 TileColumnWidthArray : 2 3 # Array containing tile column width values in units of CTU (from left to right in picture) NumTileRowsMinus1 : 0 # Number of tile rows in a picture minus 1 TileRowHeightArray : 2 # Array containing tile row height values in units of CTU (from top to bottom in picture) LFCrossTileBoundaryFlag : 1 # In-loop filtering is across or not across tile boundary. # 0:not across, 1: across #============ WaveFront ================ WaveFrontSynchro : 0 # 0: No WaveFront synchronisation (WaveFrontSubstreams must be 1 in this case). # >0: WaveFront synchronises with the LCU above and to the right by this many LCUs. #=========== Quantization Matrix ================= ScalingList : 0 # ScalingList 0 : off, 1 : default, 2 : file read ScalingListFile : scaling_list.txt # Scaling List file name. If file is not exist, use Default Matrix. #============ Lossless ================ TransquantBypassEnableFlag: 0 # Value of PPS flag. CUTransquantBypassFlagForce: 0 # Constant lossless-value signaling per CU, if TransquantBypassEnableFlag is 1. #============ Rate Control ====================== RateControl : 0 # Rate control: enable rate control TargetBitrate : 1000000 # Rate control: target bitrate, in bps KeepHierarchicalBit : 1 # Rate control: keep hierarchical bit allocation in rate control algorithm LCULevelRateControl : 1 # Rate control: 1: LCU level RC; 0: picture level RC RCLCUSeparateModel : 1 # Rate control: use LCU level separate R-lambda model InitialQP : 0 # Rate control: initial QP RCForceIntraQP : 0 # Rate control: force intra QP to be equal to initial QP #========== multiview coding tools ========== IvMvPredFlag : 1 1 # Inter-view motion prediction IvResPredFlag : 1 # Advanced inter-view residual prediction (0:off, 1:on) IlluCompEnable : 1 # Enable Illumination compensation ( 0: off, 1: on ) (v/d) IlluCompLowLatencyEnc : 0 # Enable low-latency Illumination compensation encoding( 0: off, 1: on ) ViewSynthesisPredFlag : 1 # View synthesis prediction DepthRefinementFlag : 1 # Disparity refined by depth DoNBDV IvMvScalingFlag : 1 # Interview motion vector scaling Log2SubPbSizeMinus3 : 0 # Log2 of sub-PU size minus 3 for IvMvPred (0 ... 3) and smaller than or equal to log2(maxCUSize)-3 Log2MpiSubPbSizeMinus3 : 0 # Log2 of sub-PU size minus 3 for MPI (0 ... 3) and smaller than or equal to log2(maxCUSize)-3 DepthBasedBlkPartFlag : 1 # Depth-based Block Partitioning #========== depth coding tools ========== VSO : 1 # use of view synthesis optimization for depth coding IntraWedgeFlag : 1 IntraContourFlag : 1 # use of intra-view prediction mode IntraSdcFlag : 1 DLT : 1 QTL : 1 QtPredFlag : 1 InterSdcFlag : 1 # use of inter sdc MpiFlag : 1 DepthIntraSkip : 1 #========== view synthesis optimization (VSO) ========== VSOConfig : [cx0 B(cc1) I(s0.25 s0.5 s0.75)][cx1 B(oo0) B(oo2) I(s0.25 s0.5 s0.75 s1.25 s1.5 s1.75)][cx2 B(cc1) I(s1.25 s1.5 s1.75)] # VSO configuration string #VSOConfig : [ox0 B(cc1) I(s0.25 s0.5 s0.75)][cx1 B(oo0) B(oo2) I(s0.25 s0.5 s0.75 s1.25 s1.5 s1.75)][ox2 B(cc1) I(s1.25 s1.5 s1.75)] # VSO configuration string for FCO = 1 WVSO : 1 # use of WVSO (Depth distortion metric with a weighted depth fidelity term) VSOWeight : 10 # weight of VSO ( in SAD case, cf. squared in SSE case ) VSDWeight : 1 # weight of VSD ( in SAD case, cf. squared in SSE case ) DWeight : 1 # weight of depth distortion itself ( in SAD case, cf. squared in SSE case ) UseEstimatedVSD : 1 # Model based VSD estimation instead of rendering based for some encoder decisions ### DO NOT ADD ANYTHING BELOW THIS LINE ### ### DO NOT DELETE THE EMPTY LINE BELOW ###